Just curious what other server owners/administrators are setting their durability setting to and why. And does durability play a factor in the servers you join?
It seems in our DB that's all over the place:
[IMG]http://i.imgur.com/bvXdGxZ.png[/IMG]
Would like to sort of get a consensus on what people think is a standard set of durability settings.
Oh and it's monday :(
Vanilla durability.
I've been using vanilla purely because I run a vanilla server and see no way to change it. But ideally I think the durability needs to be stretched out a bit. I'd like to see maybe 1/3 to a 1/2 increase in times.
Mine is set to in server.cfg to -
conditionloss.damagemultiplier 0.3 (default is 1 so slightly less than 1/3rd)
conditionloss.armorhealthmult 0.2 (the default is 0.25 I think? can't remember now)
For simple tags I'd suggest : Extreme, Full, 1/2, 1/3, 1/4, none.
Both my armor and tool/weapon settings are at 0.1.
[QUOTE=Spicyfish;44191284]I've been using vanilla purely because I run a vanilla server and see no way to change it. But ideally I think the durability needs to be stretched out a bit. I'd like to see maybe 1/3 to a 1/2 increase in times.[/QUOTE]
I agree. The base durability is a bit too low. A single resource run will involve me going through 1-3 tools. Repair cost should be lowered a bit too, IMO. The whole thing is slightly unbalanced right now, IMO.
Depending on the tool, I often just opt for crafting a new tool rather than repairing.
I have gotten used to it be honest and I think the damage table is pretty good. Maybe lower repair cost a hair is about it. What would help fix the problem, like throwing away stone hatches, is to allow you to repair items in the field if they did not take a work bench to create them.
I think the armor is about right, now if I get swarmed by 3 kevlars and I get a few hits, I know at least I ruined their armor some. Plus it's hilarious when you knock a guys pants off.
My only real complaint with durability is the amount of permanent durability an item loses when it's repaired. I think it's 12% right now, 5% would be more reasonable.
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