I have read a multitude of posts with people stating that one of the biggest problems is death not meaning anything. What if they added a system that would make players who have died while in the vicinity of another player's base unable to hurt/destroy stuff while on that property for a certain amount of time? Another idea for this system would be to limit their max HP, run/walk speed, gathering speed and weapon speed by a certain amount after each death. Maybe it stacks if not allowed to wear off? This has absolutely no dependency on Tool Cupboards.
I know this system would also have flaws, but I'm sure they could be worked out with time.
Sounds frustating.
[QUOTE=Exadus;47826256]Another idea for this system would be to limit their max HP, run/walk speed, gathering speed and weapon speed by a certain amount after each death. Maybe it stacks if not allowed to wear off?[/QUOTE]
This sets up a negative feedback loop where you are easier and easier to kill the more you die, as your killer is faster and stronger than you.
There are better ways of balancing than compromising Rust's core principles.
I agree that death needs more of a penalty, especially the way sleeping bags now work. However, I don't think longer revive times is the right way to go, because that function is already built into sleeping bags, and things that discourage fun are also generally bad ideas.
Some abstract death penalty ideas:
- Distance from tree/animal/ore spawns increases
- Spawn in cold climates (forcing you to relocate instantly or die more)
- Spawn in water slighly off the coast, (forces you to swim to shore and warm up immediately)
- Spawn with less HP (increase default to 60 ish to offset)
- Spawn near bears, wolves more as you die more
- Lose most recently used/placed sleeping bag if you die a lot really fast
- Spawn without a rock
- Spawn in radiation (but not radtowns)
- :words:
P.S: OP, I don't suggest using vague thread titles like this one. Not only does it effect what ppl expect when clicking but the mods don't like it and have close/deleted threads for it. Plus being clear right away helps keep multiple threads from piling up about the same subject.
I think just spawning with less and less HP would be the easiest and most effective. 10 points less every time you re-spawn with a 3 minute cool down between each time. You die once re-spawn at 60pts, if you die again within 3 minutes you re-spawn at 50, next time you're at 40, etc. Don't want the HP penalty then just wait 3 minutes.
1 Sleeping bag, problem solved? No?
Why are people complaining about respawn things? You spawn in a random beach location, surely to get back in action you need to travel a fair bit anyway.
As for sleeping bags, just make it so you get cooldown on all of them instead of just one.
I don't see why you'd want to penalize recently spawned player. You're already weak as fuck with ~60 health and a rock.
[QUOTE=itisjuly;47828348]Why are people complaining about respawn things? You spawn in a random beach location, surely to get back in action you need to travel a fair bit anyway.
As for sleeping bags, just make it so you get cooldown on all of them instead of just one.
I don't see why you'd want to penalize recently spawned player. You're already weak as fuck with ~60 health and a rock.[/QUOTE]
The idea is more to penalize people who abuse the suicide system, rather than new spawns. So the penalties would apply after many concurring deaths/respawns rather than immediate. Still tho, your points are valid.
[QUOTE=Thor-axe;47828928]The idea is more to penalize people who abuse the suicide system, rather than new spawns. So the penalties would apply after many concurring deaths/respawns rather than immediate. Still tho, your points are valid.[/QUOTE]How can you abuse suicide system? You die, you lose your shit, you respawn at a beach. How is this abuse? Or do you mean sleeping bags? I'm not sure.
i'm on the same page as july, i don't understand why we need a penalty system to prevent people suiciding when they simply respawn at a beach with nothing. especially when it becomes a penalty to players trying to defend their base, or harrassed by spawn campers.
[QUOTE=itisjuly;47829092]How can you abuse suicide system? You die, you lose your shit, you respawn at a beach. How is this abuse? Or do you mean sleeping bags? I'm not sure.[/QUOTE]
you can type kill in the console to try to land yourself at a better beach, or suicide run rad towns to farm them.
[QUOTE=Malexion;47829382]you can type kill in the console to try to land yourself at a better beach, or suicide run rad towns to farm them.[/QUOTE]
you end up on the same beach, just different parts of it, and everyone can do it; it's not like they do it until they spawn into an awesome base with no locks on the doors either, its just a beach with bugger all resources.
and suicide runs using sleeping bags require A) enough cloth to make a bag and B) the patience to respawn after the cooldown time has finished. i'm not seeing the advantage/abuse being talked about here.
What if on death, you respawned on a different server? Not for the main vanilla game, but perhaps a modded server.
It would emulate a new life. Although I do see how it would get people to ragequit very fast (dying of cold after building your armored house).
besides loosing all youre stuff isnt a penelaty
The fix for suicide runs lies in BP/XP/Crafting Unlock system. It's just a symptom so punishing people for base defense and who repeatedly spawn on busy beaches seems off point.
Sorry, you need to Log In to post a reply to this thread.