I love rust but am afraid new version will not be as fun as legacy. However Legacy is currently impossible to play on official servers, due to an insane amount of hackers. I play on East Coast 1 and there is way more hackers than legit players probably around 80 percent are hacking. Will there ever be any kind of anti hack for Legacy???
And yes I have tried non official servers and they suck more than official. Constant wipes, abuse and favoritism from admins. vote here vote daily. And most are boring with low player counts
Then you didn't find good community/modded servers and the new version will be 10 times better than legacy .
Why don't you help us make the new version as fun as legacy
[QUOTE=garry;45617792]Why don't you help us make the new version as fun as legacy[/QUOTE]
How exactly do you expect us to do that? You are making this game.
By giving useful feedback to them by trying the experimental.
Pro-tip: "It sucks", isn't helpful.
[QUOTE=oXYnary;45618003]By giving useful feedback to them by trying the experimental.
Pro-tip: "It sucks", isn't helpful.[/QUOTE]
Alright then, first thing ima say is that its laggy as fuck. With legacy its only frame drops, with experimental I open it on fastest and I get a steady 10. While on legacy I get 50.
I used to get around 50+ fps on experimental, but when they introduced the walls and ceilings, I figured out it was the buildings dropping my fps. Mostly the foundations when I stepped on them, they dropped my fps down to 5 or less, but when I get off it goes back to 30+. I'm sure they will clean it up when it's ready to clean it up.
[QUOTE=CrackWhore;45618232]Alright then, first thing ima say is that its laggy as fuck. With legacy its only frame drops, with experimental I open it on fastest and I get a steady 10. While on legacy I get 50.[/QUOTE]
Does your framerate improve if you turn things off in the F2 menu?
Same here. Can´t do anything on experimental even with the F2 menu.
Garry, maybe you should buy a cheap macbook and try it without your MacPro from time to time.
[QUOTE=garry;45618940]Does your framerate improve if you turn things off in the F2 menu?[/QUOTE]
Hello Garry, i'm on Mac but the buttons don't work on the F2 menu.(experimental) Cant click them at all, can bring up the menu tho. Don't know if it's a known issue. Gotta a 1000+ hours in legacy on Mac works fine.
Looking forward to a more polished version of the experimental branch.
I do however feel as well that the game is running more sluggish than the legacy is doing for me on my desktop pc (haven't tried it at my macbook yet). Even with turning off things etc. Walking etc just feels slower in general, but i think that's because of all the open spaces right now. But the whole performance is definitely more sluggish for me (lower FPS etc).
I'm fully confident all these issues will be addressed later on. :)
[QUOTE=garry;45618940]Does your framerate improve if you turn things off in the F2 menu?[/QUOTE]
don't know about him, but no huge improvement here for reducing quality and dropping visual effects. probably about 2-5 fps increase at most, and i get roughly the same FPS in legacy. nvidia card, i7 processor. laptop yeah, but can run legacy fine:)
stairs seem to be most costly, ie a building with heaps of walls less laggy than a bunch of stairs without walls.
I have also this laggissue... even after F2 and turning some things off.
I would appreciate it if you can fix this. Or is there a workaround or something?
I always had the idea that experimental ran smoother.
The only thing that Garry has made that gets me afraid on this new version is the third person view as it has the potential to completely change the gameplay, but I think it will end up as the locked backpacks: 99% of the servers won't use this feature.
I'm optimistic about all the rest, though, and I'm sure these laggy issues are going to be solved. In my case, my FPS is fine on experimental, except sometimes after updates they get really low, but then it's just a matter of time for them to fix it. As we speak, my FPS count is fine.
[QUOTE=garry;45618940]Does your framerate improve if you turn things off in the F2 menu?[/QUOTE]
I will say that experimental is definitely not optimized, and I can tell.
That being said, this is forgivable considering the amount of work that goes into making a video game.
I too fear that you may add something or remove something that will be a deal breaker and make the final version of Rust too different from what I've put a bunch of hours into already.
I really don't like durability and only play on No Dura servers, hopefully things like this will carry over to the new branch...
I think you hit a home run with Rust, the legacy branch alone is up there with my favorite games of all time. I say just don't stray too far away from the original formula, just pack more content into what was legacy, and you'll be on your way to PC GOTY... Though with the new unreal tournament being free to play and easily moddable, you're up against some stiff competition...
[QUOTE=DeathparadeNL;45629729]I always had the idea that experimental ran smoother.[/QUOTE]There is no way in hell experimental is smoother. I mean it looks great and I understand optimization isn't a priority but it's extremely laggy.
It's already more fun for me. I enjoy thinking about the possibilities that rust has. Future projects,ideas and everything else that can be done in and with rust is amazing.
Started as a zombie survival but now its much much more than that. It's a true survival game and if the game gets even 10% "moddable" as garry mod i can imagine already how many crazy servers and stuff people will do.
The good thing about rust is that facepunch can now focus on the core of the game and leave everything else to the community. I know that as soon as everything gets ready and documented i'll start making my own mod. I honestly cant wait to start working on a RP project for rust.
Community development is a win-win decision.
Rust is life. Rust is love.
Are you guys playing on the Facepunch Debug server? That might explain some of your lag. Try a community server near you.
Experimental is actually smoother for me, too. The last time I checked anyway. A nasty burn means I can't play rust for a while.
However, in legacy I have to drop all of the graphics settings to nothing with the gfx.all false command. I use a GT330m. However, in experimental, I could get the same FPS (About 50 I'd say) under the same conditions with Anti Aliasing still enabled.
That's just me, and my experience hasn't exactly been updated recently, so I'm probably not much help.
[QUOTE=garry;45618940]Does your framerate improve if you turn things off in the F2 menu?[/QUOTE]
You and youre team made FPS boost a in legacy [url]http://playrust.com/25th-febuary-update/[/url] is this already implemented in the new rust or are you going to work on it because after that patch i had super stable FPS
[QUOTE='Sulli[WOTRS];45658447']You and youre team made FPS boost a in legacy [url]http://playrust.com/25th-febuary-update/[/url] is this already implemented in the new rust or are you going to work on it because after that patch i had super stable FPS[/QUOTE]
Optimization doesn't work that way. Experimental is a fresh start at the code and design of Rust. Optimization that was possible under the old version very likely does not apply to experimental unless the [I]unoptimized[/I] code was copied over.
Optimization is also one of the last things you do to a piece of code. Premature optimization is a way to waste a lot of time, because if you spend four hours optimizing a particular piece of code, and then it turns out that you need to scrap and rewrite parts of the code, those hours in optimization were probably wasted.
As of February, legacy Rust was over a year old, and experimental is six months old. It's improving quickly, but it will still take time to be polished and optimized.