• Handcuffs in Rust??!??!
    58 replies, posted
[IMG]http://i.imgur.com/mfEtOBw.png[/IMG] Just thought I'd let you guys know..
If handcuffed player will be prevented from console command "kill" that would be awesome. You can take half server in prsion as hostages.
[QUOTE=Emoknight;47813615]If handcuffed player will be prevented from console command "kill" that would be awesome. You can take half server in prsion as hostages.[/QUOTE] What would that accomplish?
What if it was rope instead of handcuffs. Then the prisoner could break the knot or cut it with his bone knife.
[QUOTE=Ferro;47815633]What would that accomplish?[/QUOTE] so they can't suicide to escape i guess. if i remember correctly that command is checked for removal at some stage anyway, but i see no reason to prevent them from suiciding, just have the handcuffs prevent them from equipping anything in their hands.
[QUOTE=Ferro;47815633]What would that accomplish?[/QUOTE] It would prevent respawning & quickly rejoining the fight.
having a prisoner/pet in a bumming dungeon would be funny as hell... but a bit boring for the prisoner after a while. as much as i love the idea, i can't see it working
[QUOTE=IanH;47815934]It would prevent respawning & quickly rejoining the fight.[/QUOTE] [QUOTE=mrknifey;47815932]so they can't suicide to escape i guess. if i remember correctly that command is checked for removal at some stage anyway, but i see no reason to prevent them from suiciding, just have the handcuffs prevent them from equipping anything in their hands.[/QUOTE] I was more thinking, what would be the purpose of imprisoning half the server?
[QUOTE=hadri;47816038]having a prisoner/pet in a bumming dungeon would be funny as hell... but a bit boring for the prisoner after a while. as much as i love the idea, i can't see it working[/QUOTE] This. I am not too amused by the idea of not being able to do anything in a game for long time.
[QUOTE=itisjuly;47816108]This. I am not too amused by the idea of not being able to do anything in a game for long time.[/QUOTE] People have to accept the fact that the final product of Rust may not actually be a game they want to play. The devs are, and should be, making the game how they want it. You joined a game during the design phase. The changes that take place over the next few months will start to segment the community. Your vision of the future of Rust may not be in line with Facepunch's. There may be changes that are the final straw, the one where you realize that Rust isn't the game for you. Right now it is all speculation on how handcuffs will work. But if it comes down to it, and you really don't like the mechanics being added, maybe it is time to take a hard look at what Rust [U][B]IS[/B][/U] and decide if it is a game you want to continue playing. The problem with joining a game in such an early state is it is hard to tell where it will end up. Case in point: [IMG]http://evoled.dbs.umt.edu/docs/similarity.gif[/IMG]
Rust is a harsh game, that brings out hidden traits amongst those that play it - most players express themselves by doing whatever it takes to survive, which usually involves killing everyone they see, and looting every building they can. For others, the game is an excuse to be the most vile person that they can be, which usually involves making other Rust players suffer. Everything from harassing, to vandalism, to taking people prisoner and treating them like animals. And for the minority, there are players that risk themselves by trusting others, and attempting to bring civilization to their server. All of these are legit ways of playing Rust, and are fully supported by Garry and his team. Handcuffs are just a way that will inevitably help balance, or place favour into certain play-styles. And keep this in mind - handcuffs are not just for the more vile players. They can also be used by settlements and bounty hunters to bring in troublesome players. Ultimately, if you do not like the thought that someone can harass/torture/imprison you, even as you are trying to be a good Samaritan or the devil itself, then Rust is likely not the game for you.
Terrible idea. This is going to be used to troll people more than anything. Personally, I'll just /kill if I get cuffed.
[QUOTE=Warm;47816466]Terrible idea. This is going to be used to troll people more than anything. Personally, I'll just /kill if I get cuffed.[/QUOTE] What is /kill is disabled while you are in handcuffs?
Have the devs released any info on how the handcuffs will work or is everyone jumping to conclusions?
[QUOTE=utilitron;47816351]People have to accept the fact that the final product of Rust may not actually be a game they want to play. The devs are, and should be, making the game how they want it. [/QUOTE] You're not wrong but as players playing the game in early stages we have the right to express our opinions on various systems implemented. Of course devs don't have to and won't (this is garry we're talking about) do everything community says them to but we can still express our dissatisfaction. I never enjoyed handcuffs or imprisonment in games. If they implement this, I hope they do it in a way that's fun for everyone. Otherwise being handcuffed and locked in a 1x1 cell doesn't seem like a good game design for anything but sims series.
Bloody love it, I am sure this will be a great addition and fun.
gags? gimp masks maybe to go with the cuffs?
[QUOTE=IanH;47816505]Have the devs released any info on how the handcuffs will work or is everyone jumping to conclusions?[/QUOTE] as far as i know just jumping to conclusions:)
[QUOTE=Leon Garoux;47816486]What is /kill is disabled while you are in handcuffs?[/QUOTE] I hope this will happen.
[QUOTE=Leon Garoux;47816486]What is /kill is disabled while you are in handcuffs?[/QUOTE] Then I'll just find a server where it isn't.
I wonder if lockpicks will make a comeback as well
Would get boring pretty quick. I can already see people with AKs camping the spawn area like Dayz.
[QUOTE=Dark Cupid;47816888]Would get boring pretty quick. I can already see people with AKs camping the spawn area like Dayz.[/QUOTE] that said, if you have nothing to lose, you simply spam them with naked men trying to smash them with rocks until they get bored.
[QUOTE=mrknifey;47817092]that said, if you have nothing to lose, you simply spam them with naked men trying to smash them with rocks until they get bored.[/QUOTE] How do you spam them if you're cuffed?
There's absolutely no way garry would let handcuffs enter the game without a way to kill yourself lol. That would result in more griefing than before the TC was put in. AFAIK, he never even said he's taking out the kill command. Rather, he mentioned he wanted to put a penalty on death so that a player can't just suicide over and over. So he clearly wants suicide to be in the game, but without using it as a teleport feature.
handcuffs, how original...
[QUOTE=koffeeuk;47818123]handcuffs, how original...[/QUOTE] Got a better idea to take prisoners?
I'd like to try the game with handcuffs and no suicide option while restrained. Not saying it would work or should stay that way, but it would be interesting. Maybe there could be a new item - a poison/suicide pill. If it's in your hot bar you can take it while cuffed and kill yourself. Otherwise you're trapped until you starve to death or get killed.
[QUOTE=trustinrocks;47818185]Got a better idea to take prisoners?[/QUOTE] I do. Not having prisoners. [editline]27th May 2015[/editline] [QUOTE=frank_walls;47818476]Otherwise you're trapped until you starve to death or get killed.[/QUOTE] With how current metabolism works this could take forever.
Guys guys guys here an idea :D How about when you're cuffed you can't commit suicide, HOWEVER! You can refuse to eat prison food and starve to death! Which is basically suicide but it takes a little longer. This makes handcuffing people kinda worth it as it will take longer for your prisoners to come back in gear but it won't make people just sit there for hours not doing anything. I mean you can just sit there for a couple of minutes screaming dickhead at the guy who cuffed you, maybe try to make him trust you and release you ;P. I know starving takes quite a while in Rust though so I don't really know how this would be done. I just think that handcuffs potentially could add a lot of psychological immersion to the game. It excites me personally :D edit: shit, frank kinda beat me to it. :<
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