DEBATE!
If they are released they could add another server tab in the game just for non-rented locally hosted servers.
YES
No, because than are too many servers..
This wont work at all, people download a cracked rust and use hamachi too play online? That wont work at all.
[QUOTE=DarkJoker212;43164212]No, because than are too many servers..[/QUOTE]
What's wrong with that?
Its not that there is too many servers is the fact that they are player owned... All the owner has to do is disagree with you and you get banned. Or he can just wipe the server if he gets raided. When there was just official servers they game was fun and exciting to play. Now it is just a game of jumping servers.
Games are always going to have douche bags that do things like that. It's inevitable. If the private servers were public for everyone to create I would only use them for playing privately with friends. But I do know some people would use them legitimately to host decent fair servers.
Keeping server files private keeps the quality of servers of a much higher standard.
At least a singleplayer mode would be nice, i can't even play a server by the big ping that i have :/
[QUOTE=Brandy92;43166497]Keeping server files private keeps the quality of servers of a much higher standard.[/QUOTE]
They could make it so non-commercial servers don't show up on the server list, and are invite only joinable.
[QUOTE=Brandy92;43166497]Keeping server files private keeps the quality of servers of a much higher standard.[/QUOTE]
Keeps the cost up there too because there is little to no competition. I voted yes. I don't think I want to see it right now but once early access is done release everything and let the game run wild. Would allow people to mod their server to how they see fit, don't like what they have, find one thats vanilla or modded how you want.
At this point though. Meh.
I remember reading where Garry stated that the whole premise of this is game is about freedom. I feel that by not letting me have my own server just for me and my friends that takes a whole lot of freedom away. As well as deciding how a server is setup. Another thing I remember Garry stating is that he doesn't want people to local host a server, spawn a bunch of items and take it into another server. Well guess what that is not how the servers are setup in this game. You have a save profile per server. People say that the game is ruined by having a bunch of servers. I can see if this were the majority vote, but by people still buying AND playing on a bunch of other servers this is proven invalid. If people didn't like to play on non-official servers then there wouldn't be non-official server to play on. I feel that I could do a better job hosting my own server, where I do not have to pay $25+. I like the freedom to choose what I have on my server. If I enjoy having air drops every 3 minutes, I do not see an issue with this if its in my own server. Keeping the server files private doesn't keep servers to a higher standard. It is the people that play and them that do. If you don't like my server, simply don't play on it and go play on the official one.
Nope.
[QUOTE=||Harbinger||;43167315]I remember reading where Garry stated that the whole premise of this is game is about freedom. I feel that by not letting me have my own server just for me and my friends that takes a whole lot of freedom away. As well as deciding how a server is setup. Another thing I remember Garry stating is that he doesn't want people to local host a server, spawn a bunch of items and take it into another server. Well guess what that is not how the servers are setup in this game. You have a save profile per server. People say that the game is ruined by having a bunch of servers. I can see if this were the majority vote, but by people still buying AND playing on a bunch of other servers this is proven invalid. If people didn't like to play on non-official servers then there wouldn't be non-official server to play on. I feel that I could do a better job hosting my own server, where I do not have to pay $25+. I like the freedom to choose what I have on my server. If I enjoy having air drops every 3 minutes, I do not see an issue with this if its in my own server. Keeping the server files private doesn't keep servers to a higher standard. It is the people that play and them that do. If you don't like my server, simply don't play on it and go play on the official one.[/QUOTE]
Give this man a cookie!
[QUOTE=eelikay;43167558]Give this man a cookie![/QUOTE]
^^ i completely agree also
yes with an extra server tab
Threads like these make me chuckle. You are basically asking "Should someone be able to do something I do not do and have nothing to do with?" If you like private servers play on them. If you do not, play on official servers. It is that simple. I do not understand why everything has to be an argument over who should be allowed to do what.
Anyone that is able to do something is going to do it, [B]with or without your consent[/B], so there really is no debate at all.
[QUOTE=Brandy92;43166497]Keeping server files private keeps the quality of servers of a much higher standard.[/QUOTE]
I disagree with this...currently i have the same server specs or better than most server providers for rust and i think i could run rust a lot smoother on my own dedicated machine without the risk of overselling/overloading the box if server files were released
Another note yes there would be some people trying to host their server on a home network and pc that isn't up to par for the rust requirements but hey those servers wont be around too long.
[QUOTE=UltraMankill;43166432]Its not that there is too many servers is the fact that they are player owned... All the owner has to do is disagree with you and you get banned. Or he can just wipe the server if he gets raided. When there was just official servers they game was fun and exciting to play. Now it is just a game of jumping servers.[/QUOTE]
I don't understand this particular line of reasoning; if you want to play on the official servers, do so. There is no one stopping you. There are a few of them; how does the existence of private servers prevent you and your friends who also don't want private servers from designating Server X as your server of choice and then playing on it solely?
[QUOTE=||Harbinger||;43167315]I remember reading where Garry stated that the whole premise of this is game is about freedom. I feel that by not letting me have my own server just for me and my friends that takes a whole lot of freedom away. As well as deciding how a server is setup. Another thing I remember Garry stating is that he doesn't want people to local host a server, spawn a bunch of items and take it into another server. Well guess what that is not how the servers are setup in this game. You have a save profile per server. People say that the game is ruined by having a bunch of servers. I can see if this were the majority vote, but by people still buying AND playing on a bunch of other servers this is proven invalid. If people didn't like to play on non-official servers then there wouldn't be non-official server to play on. I feel that I could do a better job hosting my own server, where I do not have to pay $25+. I like the freedom to choose what I have on my server. If I enjoy having air drops every 3 minutes, I do not see an issue with this if its in my own server. Keeping the server files private doesn't keep servers to a higher standard. It is the people that play and them that do. If you don't like my server, simply don't play on it and go play on the official one.[/QUOTE]
There is a big difference between "freedom in game by providing open-ended game mechanisms" versus "freedom to run a private server."
It's not surprising that Garry and Facepunch probably aren't ready to release the server out into private machines at this stage of development.
[QUOTE=InsightKnight;43171328]Threads like these make me chuckle. You are basically asking "Should someone be able to do something I do not do and have nothing to do with?" If you like private servers play on them. If you do not, play on official servers. It is that simple. I do not understand why everything has to be an argument over who should be allowed to do what.
Anyone that is able to do something is going to do it, [B]with or without your consent[/B], so there really is no debate at all.[/QUOTE]
This.. This.. This.. It's like the existence of private servers are somehow corrupting the "official ones" as if allowing the populace to be spread is somehow taking away from the game.
[QUOTE=NiteMayr;43171354]I don't understand this particular line of reasoning; if you want to play on the official servers, do so. There is no one stopping you. There are a few of them; how does the existence of private servers prevent you and your friends who also don't want private servers from designating Server X as your server of choice and then playing on it solely?[/QUOTE]
Exactly. It is just an excuse for people who do not want to earn thier way up the food chain the way most of the vets have. It is really none of anyones damn busines what you do in your private server and they should have no say in the outcome when they do not even play on said server.
[QUOTE=NiteMayr;43171366]This.. This.. This.. It's like the existence of private servers are somehow corrupting the "official ones" as if allowing the populace to be spread is somehow taking away from the game.[/QUOTE]
Actually, spreading out the populace DOES take away from the game. The game is a heavily PvP-based game that depends on contention for resources (wood, stones, airdrops, etc.) to create conflict. The more you spread out the populace, the less contention there is, so the less conflict there is.
This is harder to understand early in the game, but at some point you will have harvested enough to make a good base, you'll have m4 and Kevlar, and you will want something to do. If there aren't many people on the server, you will get bored.
I have no problem with private servers per se, just with the number of them. The influx of new Steam players has helped a lot, but we'll see what the momentum is and if the numbers can be maintained.
This is a completely different debate than whether player-run servers are bad because of admin abuse, by the way (and I really wish folks would stop conflating the two).
[QUOTE=StryfeKhaos;43171450]Actually, spreading out the populace DOES take away from the game. The game is a heavily PvP-based game that depends on contention for resources (wood, stones, airdrops, etc.) to create conflict. The more you spread out the populace, the less contention there is, so the less conflict there is.
This is harder to understand early in the game, but at some point you will have harvested enough to make a good base, you'll have m4 and Kevlar, and you will want something to do. If there aren't many people on the server, you will get bored.
I have no problem with private servers per se, just with the number of them. The influx of new Steam players has helped a lot, but we'll see what the momentum is and if the numbers can be maintained.
This is a completely different debate than whether player-run servers are bad because of admin abuse, by the way (and I really wish folks would stop conflating the two).[/QUOTE]
Yes but again it is the players choice as to where they want to play. There are two opposing arguments happening at the exact same time on this forum. Half the people want to be crowded and around other players and half the people want to be alone and not constantly near other players.
This is why private servers are [B]REQUIRED[/B]. Without that option you either join the top clan on the offical server or quit the game.
[QUOTE=StryfeKhaos;43171450] The game is a heavily PvP-based game that depends on contention for resources [/QUOTE]
Except when it isn't (as on a PvE server) just because a light population on a Private server exists doesn't prevent people who WANT a hardcore PvP experience from Coalescing around specific servers.
Your point appears to be analogous to being mad that a strip mall has too many food outlets:
"Wendys, McDonalds, Burger king and a Subway!??! Too Many Choices, there should only be a Wendy's that serves burgers, sandwiches, chili, salads and fries; what more could a person want?"
Or at the very least being the Manager of one of those complaining about too much competition from competing franchises. Some people want to play on empty servers with no PvP why should they be forced to play the way *you* want any more than you should be forced to play the way *they* want? Please refrain from using the phrase "The Devs said", "garry says" and "The game is supposed to be" as all of these points have really be made already, we know that there is a "vision" of how the game should be, but why should anyone accept that vision save for "there is a game where you gather resources and build a base or not and it takes place on a map that is the same no matter what server you are on; but how the game is played is different from server to server. Play on the server you like the most"
[QUOTE=InsightKnight;43171552]Yes but again it is the players choice as to where they want to play. There are two opposing arguments happening at the exact same time on this forum. Half the people want to be crowded and around other players and half the people want to be alone and not constantly near other players.
This is why private servers are [B]REQUIRED[/B]. Without that option you either join the top clan on the offical server or quit the game.[/QUOTE]
I don't think it's half and half, polls seem to say otherwise, but then, the forum may not be a good sampling of the player base at large, I don't know.
It's only the players choice if the choice is available, which I think is the fundamental disagreement. I don't think people should be ALLOWED to play on low population servers if it means that the population is so spread out that it affects all of them. New folks tend to want to be left alone, but being left alone should not be an option in Rust, in my opinion. The conflict is integral and necessary to the game. PvE servers can be used to figure out the game without being shot.
Some people think because it has elements of an FPS that it should be served like an FPS. The problem is that it has the persistence of an MMO, and so players have server affinity when established. Allowing those with no server affinity to server hop at will might be nice for them, but is a pain for those that have invested and committed to particular servers and when populations dwindle because so many keep server hopping to be 'left alone'.
"Without that option you either join the top clan on the offical [sic] server or quit the game."
My argument is that whither official or private, there shouldn't be an effectively unlimited number of them.
I will say that I think many of the hardcore PvP rust players shoot themselves in the foot, running around raiding shacks and killing clearly fresh spawns, scaring people off to other servers. You should let the sheep grow up, produce wool, and take the wool, not kill the sheep right when it's born. :)
[editline]13th December 2013[/editline]
[QUOTE=NiteMayr;43171570]Your point appears to be analogous to being mad that a strip mall has too many food outlets: [/QUOTE]
No it isn't because this isn't about having too many or too few choices. It's about controlling populations to ensure contention for resources. I've said this in a few threads now -- I know it's hard for folks new to the game to understand, but the only long term viability and playability of Rust, at least right now in my opinion, REQUIRES the contention and conflict. This isn't about 'you play your way, i'll play mine.' What is your way? Gathering resources all day with no conflict, building a big house, then what?
This is a survival game. There isn't enough environment to have to 'survive'. Zombies don't come find you (and are going away anyway), wolves don't run around in packs, etc. The survival element only exists if there are populations of a sufficient size to ensure contention.
[QUOTE=StryfeKhaos;43171647]I will say that I think many of the hardcore PvP rust players shoot themselves in the foot, running around raiding shacks and killing clearly fresh spawns, scaring people off to other servers. You should let the sheep grow up, produce wool, and take the wool, not kill the sheep right when it's born. :)[/QUOTE]
Therein lies the fundamental problem with limited servers; there are an unlimited number of people who ONLY want to play KoS and ONLY want to grief. Sad but true; limiting the servers means effectively throwing everyone into the basket. There are currently no in-game ways to play peacefully (or even effectively) solo on a server that is not PvE. It can't happen at all (PvE or PvP) when the server population crests above 50 or 60. The "playable" area of the map limits this along with the aforementioned infinite griefers. Remember; even before the software went public and before there were private servers there was almost no point to playing the game if you didn't just want to play PvP (mostly) KoS if you were playing solo. Even if you teamed up with someone it was almost inevitable that you would be dead before you had your first foundation up if there server population was over 20.
Let me use an anecdote to explain how frustrating PvP players can become. The other day when the Dev Patch came out, my preferred server was slow in upadting; so I joined on of the servers that had already come up. Nude and alone at the south east edge of the road I ran towards the Barn there, crossing the road. I was shot as I crossed the road. I respawned near the same spot and was promptly killed by the same person at close range. I respawned one more time and somehow spawned a little away north and east near the eastmost rad town. 2 minutes later I was shot down by the SAME person.
They shot three nude dudes on sight. Somehow lucking out into killing me each time. I don't think they "knew" it was me the second and third time; that would be evidence of psychosis; but sheesh.
One can see why new players would have a problem playing when their best survival technique is to run like ass as far from the main area and hope they can gather enough to get back and fight.
That's why the Private servers were a godsend; they maintained the PvE stance and in some cases no sleepers, we can play the game, compete for resources but the tendancy to grief is curtailed by rules.
I understand that griefing and being hyper competitive are what some people want. Private servers give others the choice to play another way. There is NO way (currently) to reward cooperation (we can't share a house really but being KoS and raiding all day have nothing but rewards if done as a team.
[editline]13th December 2013[/editline]
[QUOTE=StryfeKhaos;43171647]This is a survival game. There isn't enough environment to have to 'survive'. Zombies don't come find you (and are going away anyway), wolves don't run around in packs, etc. The survival element only exists if there are populations of a sufficient size to ensure contention.[/QUOTE]
Again; this is your vision of the game. Not mine and not others. Simple as that; there have to be limited servers if the game is played the way *you* think it should be. Why should *I* be playing the game you want?
[QUOTE=NiteMayr;43171761]Again; this is your vision of the game. Not mine and not others. Simple as that; there have to be limited servers if the game is played the way *you* think it should be. Why should *I* be playing the game you want?[/QUOTE]
Some good points, and I will try to come back to them when I get a chance, but what is YOUR vision? What is the game YOU want to play?
If the server files won't get released within a few months, they'll be leaked.
then how would they be private servers?
[editline]13th December 2013[/editline]
[QUOTE=||Harbinger||;43167315]I remember reading where Garry stated that the whole premise of this is game is about freedom. I feel that by not letting me have my own server just for me and my friends that takes a whole lot of freedom away. As well as deciding how a server is setup. Another thing I remember Garry stating is that he doesn't want people to local host a server, spawn a bunch of items and take it into another server. Well guess what that is not how the servers are setup in this game. You have a save profile per server. People say that the game is ruined by having a bunch of servers. I can see if this were the majority vote, but by people still buying AND playing on a bunch of other servers this is proven invalid. If people didn't like to play on non-official servers then there wouldn't be non-official server to play on. I feel that I could do a better job hosting my own server, where I do not have to pay $25+. I like the freedom to choose what I have on my server. If I enjoy having air drops every 3 minutes, I do not see an issue with this if its in my own server. Keeping the server files private doesn't keep servers to a higher standard. It is the people that play and them that do. If you don't like my server, simply don't play on it and go play on the official one.[/QUOTE]
The whole premise is freedom of gameplay, not exploitation of the freedom of gameplay
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