So, I'm sure many of you know about the excitement surrounding vehicles in the game, and why wouldn't you be? They will provide a cool late game feature, faster travel and perhaps even Mad Max style combat.
But a concern has been raised by many; how will they be balanced?
Personally I think that a pretty cool and 'Rust-like' way to balance them is to have some hugely impractical method of powering or steering them. By this I mean some kind of pulley or lever based system that requires two people communicating to operate.
[IMG]http://www.prostockdetectors.com/handcar.jpg[/IMG]
This could be an issue for lone wolf players, but the addition of lower tier vehicles such as bicycles could counter that.
Thoughts? Ideas? Discussions? Post it below!
First we'd need a train, and train tracks...
[URL="https://facepunch.com/showthread.php?t=1488597"]https://facepunch.com/showthread.php?t=1488597[/URL]
[IMG]http://rustwar.ru/wp-content/uploads/2015/10/Iwanttobelieve_poster6.jpg[/IMG]
[editline]21st October 2015[/editline]
I think it would be much cooler if you could build a car, in a way of your own, like you do building.
You find different pieces all over the map and put them on a chassis and there would be so many variants, and combinations, that the customization would be endless...
I hate to belabor the point and poo-poo peoples' excitement, but I have to keep coming back to the simple fact that this is not Mad Max... this is not Borderlands... this isn't even 7D2D. Rust maps are smaller, with more intricate and difficult terrain. Rust maps are not an expansive wasteland where driving is necessary or even productive, where you can have car wars or convoys... and given the tax the current maps put on most peoples' PC's, [B]they likely never will be[/B].
I think people see open-world driving games, and games where you build modular vehicles from scratch, and they have these sugar-plum dreams of pimping out a post-apocalyptic dune buggy to do burnouts around peoples' bases and cart back resources from a harvest run or a raid... but the simple [B]fact[/B] is that the maps are too small, with too little vehicle-friendly terrain.
Horses... would be reasonable. Way too vulnerable in my opinion, but we could talk about some kind of hanging horse armor. Small boats... reasonable on maps with excessive water, archipelago etc. Again, very vulnerable to sniping because apparently the pendulum has swung back towards high-powered military gear despite expectations, but reasonable. But cars? Trucks? To do WHAT? To accomplish what?
To the OP's suggestion, carts on rails... I think that would be interesting. Though I wonder how practical it would be, and more importantly how many people would actually use it. Would we have to put no-build zones around the tracks to prevent houses and landmines?
Hell, we can't even walk up a hill without bouncing, can you imagine driving a vehicle???
Horses fit better to the game, I agree on that one.
[QUOTE=Murdo;48951545]I hate to belabor the point and poo-poo peoples' excitement, but I have to keep coming back to the simple fact that this is not Mad Max... this is not Borderlands... this isn't even 7D2D. Rust maps are smaller, with more intricate and difficult terrain. Rust maps are not an expansive wasteland where driving is necessary or even productive, where you can have car wars or convoys... and given the tax the current maps put on most peoples' PC's, [B]they likely never will be[/B].
I think people see open-world driving games, and games where you build modular vehicles from scratch, and they have these sugar-plum dreams of pimping out a post-apocalyptic dune buggy to do burnouts around peoples' bases and cart back resources from a harvest run or a raid... but the simple [B]fact[/B] is that the maps are too small, with too little vehicle-friendly terrain.
Horses... would be reasonable. Way too vulnerable in my opinion, but we could talk about some kind of hanging horse armor. Small boats... reasonable on maps with excessive water, archipelago etc. Again, very vulnerable to sniping because apparently the pendulum has swung back towards high-powered military gear despite expectations, but reasonable. But cars? Trucks? To do WHAT? To accomplish what?
To the OP's suggestion, carts on rails... I think that would be interesting. Though I wonder how practical it would be, and more importantly how many people would actually use it. Would we have to put no-build zones around the tracks to prevent houses and landmines?[/QUOTE]
But what if they could make the maps less intensive on PCs and made them bigger...(insert optimism here)
[QUOTE=Samson0722;48955878]But what if they could make the maps less intensive on PCs and made them bigger...(insert optimism here)[/QUOTE]
Then we're starting to talk about a different game, because the course thus far has been to return to the craggy, rocky, hiding-spot-laden detailed terrain that people enjoyed in Legacy... not a vast open wasteland where driving was 1) necessary and 2) a viable return on investment.
[QUOTE=Murdo;48957067]Then we're starting to talk about a different game, because the course thus far has been to return to the craggy, rocky, hiding-spot-laden detailed terrain that people enjoyed in Legacy... not a vast open wasteland where driving was 1) necessary and 2) a viable return on investment.[/QUOTE]
legacy wass more vehicle friendly... they had an fing road around the entire map and much more open spaces... just look at the map
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