Rust is wonderful game with a growing fan crowd and i love it! But one thing that i [B][B]hate[/B][/B] is when experienced player(s) go on a mass murder rampage and kill everyone (mostly noobs) ruining the true Rust experience. Hopefully in the new and improved experimental Rust version they will create a way for these murders to be punished in some way, or creating a reputation system of some sort. Yeah sure Rust is about freedom and doing as you please but killing every new player you see to collect rocks is what Rust should be. I don't know a solution to this problem so iv'e created this thread for people to collaborate together and come up with a solid idea to preventing KOS or at least making it less likely to occur.
Oh good God, let the flaming begin...
Treat everyone as a target and you wil be fine :D
But KoS'n the entire server pop can make for a dull game. The trouble with not KoS'n is the fact it blows up in your face most of the time.
Its been mentioned already that there are no plans for a reputation system, a karma system, something that puts a big red "MURDERER" tag over people, etc to be officially added as such systems take away from the game.
On legacy Rust, people tend to run around naked or in cloth in an attempt to look like a "noob". They tend to actually have a fair amount of stuff and are either trying to not draw attention or lull people into letting their guard down before switching to a shotgun and capping them. Short of spawning right in front of someone, they can't tell if you are really a fresh spawn or someone "clever".
I use to avoid kos'n but its just too easy for a naked to pull a gun on you. If you want to avoid being targeted by kos groups just travel in the rocks and don't even approach players who obviously are higher in the game than you. Right now there is no way to tell if a player is armed or not so you just have to assume everyone in the game is hostile until proven otherwise.
Yes! Please do not KoS me when I am naked so I can wait until you aren't paying attention and pipe you in the face.
[QUOTE=jackthebull;45610714]Rust is wonderful game with a growing fan crowd and i love it! But one thing that i [B][B]hate[/B][/B] is when experienced player(s) go on a mass murder rampage and kill everyone (mostly noobs) ruining the true Rust experience. ... I don't know a solution to this problem so iv'e created this thread for people to collaborate together and come up with a solid idea to preventing KOS or at least making it less likely to occur.[/QUOTE]
If enough people want to play with KOS of nakeds being punished, then at some point someone can create a mod to have this on a server. Then no-one can argue this is bad for rust, since it would be optional and only on a few servers.
But I am not sure enough people will want a system like this. You can always think of rust as a hide and survive game in the beginning when you don't have anything. I solo a lot and don't really care that players KOS. It makes it more fun and challenging for me when I start a server.
Just have items on your hot bar show on the player belt/waist band/back.
Have hot-bar size limited by clothing types. (Nakeds get two slots for each hand, leather gets 4, etc)
Realistically speaking players shouldn't have inventory without a backpack of sorts but w/e
Easy to see if they can pull a gun on you then.
I think the biggest issue on legacy (provided you see kos as an issue) really boils down to the combat effectiveness of a fresh spawn or a guy with basic gear (leather/p250) versus someone in full kev with an m4. Now granted you have people out there like feinter/bchillz who can show you how to go from nekkid250 to kev4 however the vast majority of players out there are not consistently landing head shots at mid range. Then there's the whole numbers game of how a team of 6-10 kev4's can start a monopoly on areas with plentiful resources so that there is little to no risk losing handfuls of kev/guns.
[QUOTE=MrScratch;45614595]I think the biggest issue on legacy (provided you see kos as an issue) really boils down to the combat effectiveness of a fresh spawn or a guy with basic gear (leather/p250) versus someone in full kev with an m4. Now granted you have people out there like feinter/bchillz who can show you how to go from nekkid250 to kev4 however the vast majority of players out there are not consistently landing head shots at mid range. Then there's the whole numbers game of how a team of 6-10 kev4's can start a monopoly on areas with plentiful resources so that there is little to no risk losing handfuls of kev/guns.[/QUOTE]
Procedural maps should hopefully divide resources better and prevent groups from dominating the entire map.
lol who gives a shit, kos anyone u see. Makes my day seeing people rage
[QUOTE=BubbaChubba12;45610984]I use to avoid kos'n but its just too easy for a naked to pull a gun on you. If you want to avoid being targeted by kos groups just travel in the rocks and don't even approach players who obviously are higher in the game than you. Right now there is no way to tell if a player is armed or not so you just have to assume everyone in the game is hostile until proven otherwise.[/QUOTE]
Everyone is armed, Everyone spawns with a Rock
It's funny looking at all these users complain about death.
You died. Get over it.
Back before the game was on steam, (And a bit after it was added on steam), there were were no official servers - Solo nakeds got killed pretty much every five minutes.
And IMHO, the game is much better while risking your death. If you dont like getting killed, team up with somebody and/or play in a PvE server.
Personally i cant wait for the game "Survive the Nights" if you kill too many players you start hearing voices, seeing things, your hands shake, and your vision blurs. And if that doesnt slow ya down, "Unavoidable Suicide" is the final stage. You know, like real life for those that have not been trained to kill.
[QUOTE=TwistedTryce;45617065]Personally i cant wait for the game "Survive the Nights" if you kill too many players you start hearing voices, seeing things, your hands shake, and your vision blurs. And if that doesnt slow ya down, "Unavoidable Suicide" is the final stage. You know, like real life for those that have not been trained to kill.[/QUOTE]
There are many that haven't been trained to kill but do it without remorse + you don't know what the baldies on the rust island(islands now :D) are
once(i suppose "if") weopons and equipment in the hotbar actually show up on the model, trust will be a little more possible. but currently, i understand people killing me when i'm naked without getting into range. i could be packing 6 pipe shottys all set to blow the hell out of them and take their gear.
Don't like people killing you, go play PvE. Or you can go in a low pop, maybe 10-25 I would say
There should be no penalty for killing players. The penalty for killing a player is that now they're your enemy, so if a bigger group gets on the server and attacks you, don't expect any help from them. Sanity/karma systems are bullshit and I'm glad they're not coming into this game.
[QUOTE=jackthebull;45610714]Rust is wonderful game with a growing fan crowd and i love it! But one thing that i [B][B]hate[/B][/B] is when experienced player(s) go on a mass murder rampage and kill everyone (mostly noobs) ruining the true Rust experience. Hopefully in the new and improved experimental Rust version they will create a way for these murders to be punished in some way, or creating a reputation system of some sort. Yeah sure Rust is about freedom and doing as you please but killing every new player you see to collect rocks is what Rust should be. I don't know a solution to this problem so iv'e created this thread for people to collaborate together and come up with a solid idea to preventing KOS or at least making it less likely to occur.[/QUOTE]
Join a freshly wiped server, hang low for a while, try to go maybe next valley, then get to the Metal Hatchet stage, then go to resource valley which is right over the mountains(with bow) to kill rad animals for bp's and pickaxes. Then you will most likely be able to craft a gun or something. Once you get said gun, kill said bandits and get said loot. Said said said said? Said.
I used to specifically never kill nakeds. Maybe this is because I started on a server that was Pants off=PVE and pants on=PVP, and everyone adhered to this because it was a small server. As I moved on to more populated servers I learned very quickly that 90% of people that you meet in rust (especially those with any clothes) will try to kill you. At first it was very aggravating, but as you go on you kind of get used to it. I've learned that you need to make decisions and be very aware of your surroundings in Rust. You should always assume that someone you see, that's coming towards you, is going to kill you. Until you see their name, and it's someone you know, be ready to defend, attack, and/or run! Probably about 25% of the people who come up to me saying, "don't shoot" or "friendly!" have tried to kill me and take my stuff. This is the nature of survival!
Recently I have been trying to KOS, and I am realizing that people have friends, and some people never forget.
I still try not to kill Nakeds (unless they attack first). What you have to understand is, "friendly"/not naked/not, if you are collecting materials, and that guy with the P250, hiding behind you, is probably trying to build just like you... chances are, your blood-stained logs are going to look nice as his walls.
similar situation, i was in small rad and 2 guys tried to jump me. managed to pick them both to death, and the respawn of the first guy immediately after. the second guy came back, said "please, just let me get my stuff and i'll go" over voice, then proceeded to smack me in the face with a hatchet from inside his backpack and steal my stuff.
most of the time, you can't trust players, naked or not. its just sensible not to presume that a naked player is a harmless player.
[QUOTE=Mezamorphis;45617746]There are many that haven't been trained to kill but do it without remorse + you don't know what the baldies on the rust island(islands now :D) are[/QUOTE]
Lets say there are 60 people on the server, and 60 people in an island in real life. your saying that the majority of both are psychopaths? Because typically the ones that do not go crazy from murdering people in mass are already crazy.(or trained to kill I.E. military personnel) The numbers dont support your theory.
[QUOTE=TwistedTryce;45666087]Lets say there are 60 people on the server, and 60 people in an island in real life. your saying that the majority of both are psychopaths? Because typically the ones that do not go crazy from murdering people in mass are already crazy.(or trained to kill I.E. military personnel) The numbers dont support your theory.[/QUOTE]
I'm saying that you don't know why the baldies are there. Maybe they are all psychopaths thrown on that island , maybe they are clones that are being tested to see how they behave etc. Usually on a server with 60 people or any number everybody will kill anybody :D . Still I hope they never add that kind of stuff to Rust but I think they will add it as an option in the future anyway.
I would like to see the hotkey inventory shown on player in the new version, other than that a way to avoid KOS players is to play well in terms of observation and avoidance, doesn't work all of the time but I have lasted a long time on several servers being cautious, also multiple small bases as safe houses is a very good way to go.
Learn the map is also significant.
I don't even know how many times I gave a naked some chicken and right after that he pulls his stone out and starts smashing my skull in. Doesn't mean I'm KOS all the time but you can't trust anybody. Yesterday a naked chased my with his stone from factory until Hacker Valley South. Some people are really determined to get you XD.
[QUOTE=Mezamorphis;45666568]I'm saying that you don't know why the baldies are there. Maybe they are all psychopaths thrown on that island , maybe they are clones that are being tested to see how they behave etc. Usually on a server with 60 people or any number everybody will kill anybody :D . Still I hope they never add that kind of stuff to Rust but I think they will add it as an option in the future anyway.[/QUOTE]
Im not suggesting they add it to rust, i just mentioned a game i was hyped for and why.
Haha i don´t trust in rust. Little example what happen to me.
Naked Guy over Voice Chat to me: Help me please i am new. Can you give me some food?
I look in my inventory and in this time the naked take a shotgun and shot me down.
Second example:
Another Naked Guy stand on the Road at North Valley. I jump, he jumps. He come to me and we greet us. After ca. 50 meters he take a Bolt and give me a Headshoot. He told me that he spawn near Small Rad and in the first silver crest was the Bolt. I say only lucky Guy.
At this Day i make KoS. I trust in the game nobody :)
[editline]13th August 2014[/editline]
what did you thing about a Aggrometer :)
Green = Players is friendly or new
Blue = Players shoots back, only if somebody shoot at him or hit him.
Orange = Player has killed some People
Red = Its a dangerous Players
[QUOTE=Nox80;45676951]
what did you thing about a Aggrometer :)
Green = Players is friendly or new
Blue = Players shoots back, only if somebody shoot at him or hit him.
Orange = Player has killed some People
Red = Its a dangerous Players[/QUOTE]
They said they will never add that and most of the people disagree with it anyway.
[quote]
At this Day i make KoS. I trust in the game nobody :)
[editline]13th August 2014[/editline]
what did you thing about a Aggrometer :)
Green = Players is friendly or new
Blue = Players shoots back, only if somebody shoot at him or hit him.
Orange = Player has killed some People
Red = Its a dangerous Players[/QUOTE]
No, that sounds stupid as hell and doesnt seem fun to use. You should be weary of everyone, not run up to them and become BFFS. Thats pretty much the whole point of rust. Being weary of people.
nah, although i would like to see more community, i would hate to see an artificial "meter" of any kind to make such interactions "safer". in experimental i have literally been shot every time i find a person, to the point that i now KOS there or avoid the player entirely and do my own thing. but once not everybody has a bolty, KOSing will be harder to do, and you might see more community work:)
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