I know the guys at Rust were not happy to be labeled as a zombie survivor and was aiming to a diferent thing... but seriously? Red-striped wildlife that drops backpacks with ammo?
I bet anyone that wanted the zombies out didn't expected something like this...
What are your thoughts on this one?
[highlight](User was banned for this post ("undescriptive thread title, there's already other threads talking about this" - postal))[/highlight]
They are a placeholder. Read every word of the patch notes instead of just glancing... Reading Comprehension 0/10
I get that they are a placeholder, but why spend any time replacing them? Why not just wait until you've done it correctly? Waste of resources, even if it didn't take a long time.
From everything I have read from dev servers, this change will only make the game worse in the interim.
[QUOTE=Demp5;43812518] Reading Comprehension 0/10[/QUOTE]
If they added a "placeholder" because they didn't had anything else to put in, why remove the zombies so fast on the first place? Why not wait? Now the enemies are all the same, just weirder... and dumber than the zomb zombs' AI.
I think its great, get out of your parents basements and don't be afraid of change. It's their game, they can do what they want. ;)
Much Love,
Hobo
since im at work ill have to wait to weigh in on the patch, but if im hearing this correctly they replaced a placeholder mob with another placeholder mob? that does seem a bit silly. Hopefully it wont make things too unpleasant
[QUOTE=Magic Hobo!;43812600]I think its great, get out of your parents basements and don't be afraid of change. It's their game, they can do what they want. ;)
Much Love,
Hobo[/QUOTE]
Great contribution to the thread. It's not their game, it's our game, it became OUR game when they decided to have it be crowd funded rather than release it when it was complete. As a result, we are allowed to have an opinion on it's development.
Look, I thought about my reply before posting, perhaps try it next time?
They are distancing themselves from the ol' zombie survival dealio' that has been so popular lately. I think this is a good idea, they really don't need zombies to be a good game, there is too many games out there like this. 7 days to die is very similar as is day z, I'd say this is a good call.
"spend time replacing them" - it probably took them all of 15 minutes to put red on the skins.. its not like they remodeled all the animals, its a simple recolour..
and lucash, the AI is actually smarter.. if you actually read the notes you would realize that... They also explain why they removed the zombies.. they explained that they know we hate the new placeholder.. seriously wtf did you even read in the patchnotes..
edit :[QUOTE=TexRob;43812655]Great contribution to the thread. It's not their game, it's our game, it became OUR game when they decided to have it be crowd funded rather than release it when it was complete. As a result, we are allowed to have an opinion on it's development.
Look, I thought about my reply before posting, perhaps try it next time?[/QUOTE]
Its your game eh? so your gaining the income, you hold the rights to it, you spend your time creating new features? no? than its not your fucking game.. you own a copy, nothing more.
your right though, your allowed to have an opinion on the game, but thats all it is. they make all the final choices..
[QUOTE=TexRob;43812573]I get that they are a placeholder, but why spend any time replacing them? Why not just wait until you've done it correctly? Waste of resources, even if it didn't take a long time.
From everything I have read from dev servers, this change will only make the game worse in the interim.[/QUOTE]
Welcome to alpha. Where you test things.
Are they supposed to alpha test their patches before releasing them to the community [I]to test[/I]?
[QUOTE=lucashc90;43812584]If they added a "placeholder" because they didn't had anything else to put in, why remove the zombies so fast on the first place? Why not wait? Now the enemies are all the same, just weirder... and dumber than the zomb zombs' AI.[/QUOTE]
The longer zombies remained in the game, the longer people would continue to get the wrong impression and draw false comparisons with DayZ and make suggestions trying to shape Rust into a zombie survival game.
Rust isn't a zombie survival game (it was once a DayZ clone, but the devs decided they didn't want to be that months ago) and the sooner the community forgets that zombies were in the alpha, the better.
There is so much room to grow if you aren't labeled a "[Insert Game] Clone". Rust is basically humanity restarting after an apocalypse with caveman'ish technology. It loses it's flavor once people realize that it's generic zombie knockoff game #23, those games have been played to death. Hell one of the top apps on the android market is a Chinese generic zombie call of duty fps that uses[B] stolen[/B] 3d models and sports +1,000,000 downloads. That's how easy it is to make a successful shitty game.
Let the developers branch off on their own. You're not going to find something new and exciting if they just copy last years flavor of the year.
[QUOTE=TexRob;43812655]Great contribution to the thread. It's not their game, it's our game, it became OUR game when they decided to have it be crowd funded rather than release it when it was complete. As a result, we are allowed to have an opinion on it's development.
Look, I thought about my reply before posting, perhaps try it next time?[/QUOTE]
I read your post, and you obviously have not read the changelog or the numerous articles posted on the devs opinions on zombies. They removed them now to deal with all the complaining from all the people that don't comprehend what an alpha is.
[QUOTE=TexRob;43812655]Great contribution to the thread. It's not their game, it's our game, it became OUR game when they decided to have it be crowd funded rather than release it when it was complete. As a result, we are allowed to have an opinion on it's development.
Look, I thought about my reply before posting, perhaps try it next time?[/QUOTE]
relax there poncho... do you work for them? did you create this? why are you so worried about this, the game isn't near done.
I think getting butthurt over what red enemies you have to shot once is something that a 12 year old would care about.
just go have some warm milk, go back in your cave, and wait for the game to be done.
;)
[QUOTE=Magic Hobo!;43812694]They are distancing themselves from the ol' zombie survival dealio' that has been so popular lately. I think this is a good idea, they really don't need zombies to be a good game, there is too many games out there like this. 7 days to die is very similar as is day z, I'd say this is a good call.[/QUOTE]
There is your answer. It's all about removing zombies and technically it's still THEIR game, you just placed your trust in them by paying for it. They can and should listen to community feedback but they don't have to and ultimately their preference wins over. I believe there will be many upsets for people in future updates as well but unless it's a major upset they move on with the game as THEY have planned with whatever ideas THEY have in their head.
zombies were actually somewhat entertaining to kill. bears and wolves? not so much
[QUOTE=exwnightmare;43812693]"spend time replacing them" - it probably took them all of 15 minutes to put red on the skins.. its not like they remodeled all the animals, its a simple recolour..
and lucash, the AI is actually smarter.. [/QUOTE]
The AI is a bit broken... have you seen it before writing? The red animals follows you, you enter a shack and wait some seconds, them they cry and run away... ???
And yeah, they spend sometime on this, as they replace the AI of the zombs too and, maybe, changed the drop rate to seem less ridiculous...
But I simply LOVED the nodes animation! That change was win/win!
Actually it sounds like it is working... Patch notes say that if NPC's don't have a path to you, they run away..... Last I saw NPC's can't enter shacks, so it's technically working........ Kinda lol
There is also a rock formation that was changed on middle mountain... a shack is flying, LOL
EDIT:
Nope, the rock was misplaced, its invisible walls is still there...
pretty much retarded post up there ^
[B]FUCKING READ [/B]
[B][QUOTE]They’ve been replaced with red bears and wolves. You hate them. We know. They’re just plugging a gap for now. All will be revvvealed.[/QUOTE][/B]
oh wait, you guys want zombie survival? collect 65usd, buy Dayz and 7 Days Shitting To Die.
[QUOTE=lucashc90;43812584]If they added a "placeholder" because they didn't had anything else to put in, why remove the zombies so fast on the first place? Why not wait? Now the enemies are all the same, just weirder... and dumber than the zomb zombs' AI.[/QUOTE]
Becauuuusee "zombies survival" is a genre that has been done many times. They are trying to separate themselves from that genre. There is no "red painted radioactive dodge pack" genre, so they are using these as a better placeholder because they know the longer they stay with zombies, the more people will nerd rage when they change it.
E: and anazhd, i dont know where that gif is from, but sweet sassy molassy. i like it.
I LOVE IT !! Adds something fun to the game atm..
[QUOTE=Haxer;43812984]because they know the longer they stay with zombies, the more people will nerd rage when they change it.[/QUOTE]
I'm not a fan of zombie survivor either, I just liked the game because it seemed challenging, however, I think they should have made the replacement a priority... if people buy these games because of zombies, offers at least a cool replecement, the game just looks silly now...
The question isn't "why not zombies", but "why like this?"
[url=http://postimg.org/image/6m98wodjx/][img]http://s30.postimg.org/6m98wodjx/2014_02_06_00004.jpg[/img][/url]
Ok i understand they are just place holders but the "mutant wolf and bear" give no practice killing, like with the crazy recoil. i got use to it killing the zombies because they were humanoid. getting headshots and trying to shoot runners. These are kinda annoying and make the get go a little harder, which is cool but only helps the "richer get richer" shit. i really hope they go for actual mutants tho, that would be awesome.
the pic above kinda turned me off a little.
but none of this will stop me from raiding.
wait it would kinda help new people if they can at least find a boar and make a bow.
Oh the nerdrage is in overdrive today lol.... Wish I could stick around all day to watch this but I have to get some work done...
But wolves, zombies, sheep, giraffes, whatever.... Is it really that big of a deal? We know (ok, the people with at least half a brain know) that these will get replaced again, they aren't here to stay. I understand them wanting to distance themselves away from the "zombie" genre.... I say good move on them ;)
[QUOTE=lucashc90;43812940]The AI is a bit broken... have you seen it before writing? The red animals follows you, you enter a shack and wait some seconds, them they cry and run away... ???
And yeah, they spend sometime on this, as they replace the AI of the zombs too and, maybe, changed the drop rate to seem less ridiculous...
But I simply LOVED the nodes animation! That change was win/win![/QUOTE]
Yea, the animals leave you alone when the realize they cant get you. try climbing a rock, they do the same thing when they realize they cant get to you. it kinda makes sense.. a bear wouldnt sit at your front door waiting for you in real life.. it would wander off as soon as it realized your gone. maybe try and run into the door or claw at it abit before hand, than realize it cant get in and move on to easier pickings.
i can agree with the nodes though, i like em. not so sure they needed to add a node that gives mainly stone though.. i had around 1500 stones after 4 days without a "stone" based node.
[QUOTE=Magic Hobo!;43812746]relax there poncho... do you work for them? did you create this? why are you so worried about this, the game isn't near done.
I think getting butthurt over what red enemies you have to shot once is something that a 12 year old would care about.
just go have some warm milk, go back in your cave, and wait for the game to be done.
;)[/QUOTE]
With all of our lack of capitalization, basic grammar, and name calling, who is 12 and who is 36? I know how old I am.
[editline]6th February 2014[/editline]
[QUOTE=exwnightmare;43812693]"spend time replacing them" - it probably took them all of 15 minutes to put red on the skins.. its not like they remodeled all the animals, its a simple recolour..
and lucash, the AI is actually smarter.. if you actually read the notes you would realize that... They also explain why they removed the zombies.. they explained that they know we hate the new placeholder.. seriously wtf did you even read in the patchnotes..
edit :
Its your game eh? so your gaining the income, you hold the rights to it, you spend your time creating new features? no? than its not your fucking game.. you own a copy, nothing more.
your right though, your allowed to have an opinion on the game, but thats all it is. they make all the final choices..[/QUOTE]
So which is it, 15 minutes or they worked on the AI as well?
[QUOTE=exwnightmare;43813095]
i can agree with the nodes though, i like em. not so sure they needed to add a node that gives mainly stone though.. i had around 1500 stones after 4 days without a "stone" based node.[/QUOTE]
also isn't stone still the most useless loot in the game? it makes like 2 things, one of them being the first hatchet...
Yes, they replaced a placeholder with another placeholder...it was done for marketing/branding purposes. The devs don't want Rust to be categorized as a zombie survival game. This is stated in the notes on their Trello card for zombie removal.
"[B]Remove Zombies: Because we can't be called a Zombie Survival Game without zombies[/B]"
[url]https://trello.com/c/aPg2Nwj3/130-remove-zombies[/url]
actually I will prefer any humanoid NPC than animals...
by the way, anyone see Australia server online? I refreshed several times and it's not showing... =/
[QUOTE=Haxer;43813127]also isn't stone still the most useless loot in the game? it makes like 2 things, one of them being the first hatchet...[/QUOTE]
It is possible that stones will be used to make other things like stone building materials and therefore it will be needed in greater abundance in the near future as these new crafting items are introduced.
FFS...think things through...
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