• Windmalls and other big items
    3 replies, posted
All these new monuments that seem to be furnishings for the outside portion of your base look very promising and will hopefully change Rust from the current builder meta of "me and my friends made the biggest box" and begin to shift it toward acquiring land. (which in my opinion will alter the dynamic of the game for the better.) My only question for the devs or knowledgeable forum members is how exactly do you envision the placement of these large utilities? From the latest devblog: [IMG]http://i1.wp.com/files.facepunch.com/buck/2015/May/21/q9z7Xf9.png?resize=1200%2C361[/IMG] The player is about 1/10th the size of this structure, and it doesn't seem to adhere to the box-ish style building that a building plan provides. This makes me assume it will be an item like a repair table, that sits in one box of your inventory until you attach it your bar and place it physically. [B]If that is the case[/B] then will players just be plopping down massive structures simply from their pockets?
You will most likely deploy a "base" and then hit it with hammer tool to build it.
I would like to see the structure take up multiple inventory spots and have to be put together part by part with a hammer. Not too much hammering, but make it have to take a minute it put up.
Likely part of the build menu. The ladder came in through that system, and their planning chart had something about items you can place becoming build menu options rather than items you can put in storage. Larger build menu items like this could always get built over time too. The delay would be a compromise between complicated structures popping up out of nowhere and the mind-numbing drudgery of hitting with a hammer hundreds of times.
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