• @Art People, any plans to redo the ground texture?
    7 replies, posted
I was looking at this screenshot, and just noticed how low quality the current ground texture is, it looks like it's locked on lowest possible graphic settings. [img]https://trello-attachments.s3.amazonaws.com/52dd0fb645357d6f614646d1/52dd5530509ceeef5bab192c/3af9e52aaa4828635bb1c18276e42687/ingame_2.jpg[/img]
turn the grass back on...
And theres about a 5 metre circle ariund the player where the ground textures turn to shit outside of it
[QUOTE=Dreldan;43985888]turn the grass back on...[/QUOTE] The grass isn't a part of the ground texture. It's a separate entity. I agree with the OP. I also hope they make the Fantastic and Beautiful levels a little more fantastic and beautiful. Currently there isn't much difference except some slightly muddier textures on the lower levels. For people with monster PC's, expanding the range of the graphical fidelity would be awesome. But of course optimiztion and bug fixing come first. :]
[QUOTE=Rufus66;43986967]And theres about a 5 metre circle ariund the player where the ground textures turn to shit outside of it[/QUOTE] Force AF through your video card drivers and it fixes that issue.
Okay will try when I get home. What is AF?
[QUOTE=Rufus66;43988810]Okay will try when I get home. What is AF?[/QUOTE] [URL="http://en.wikipedia.org/wiki/Anisotropic_filtering"]Antisotropic Filtering[/URL] In short, its the image quality of textures on a 3d mesh based on camera angle (in Rust case, the first person view)
sweet that fixed it.
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