[url]https://twitter.com/RustUpdates/status/659499598046756864[/url]
[quote=Garry]Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges[/quote]
Holy crap.
Wait what? What possible purpose does that serve?
Another one of those useless tweaks that appease 50% of people and completely feck up the other 50% gaming experience meh...
i see it as weaning us off the damn thing. and about time too.
it also means you only need to target/protect one cupboard, instead of using the "i'll just spam cupboards all over the house" method.
[QUOTE=mrknifey;49003835]it also means you only need to target/protect one cupboard, instead of using the "i'll just spam cupboards all over the house" method.[/QUOTE]
It also means you can't cover huge areas of your base because no overlap is allowed. Meaning no protection for those parts of the base, or even removing/demolishing those parts of the building once you start construction.
[QUOTE=Miyamoto;49003916]It also means you can't cover huge areas of your base because no overlap is allowed. Meaning no protection for those parts of the base, or even removing/demolishing those parts of the building once you start construction.[/QUOTE]
honestly, who needs a base that big;) it was never intended as a way to protect your house from raiding, just having crap built in it. and there are ways to give yourself protection without an overlap, use a 4 point or 3 point formation, since all you need to do is cover the outside edges of the base really.
anyway, refer to my first point; i think it's weaning us off the tc.
[QUOTE=mrknifey;49004026]honestly, who needs a base that big;)[/QUOTE]
I've had more fun playing as a guerrilla warrior with lots of small 1x2 or 1x3 bases scattered in every nook & cranny than I have building and protecting a gigantic 20-story mega-ultra-hyper-base.
If it's just to allow building privellage and not be part of base defence why doesn't he just make it an go up to infinity and be like a 5x5 would be a lot less hassle.
Bring on the hate posts when it goes live.
This is a good thing for once
This basically means that it's better to build a smaller base.
[QUOTE=DCWarHound;49006962]This basically means that it's better to build a smaller base.[/QUOTE]
you sound pretty smart!
[QUOTE=Miyamoto;49003916]It also means you can't cover huge areas of your base because no overlap is allowed. Meaning no protection for those parts of the base, or even removing/demolishing those parts of the building once you start construction.[/QUOTE]
If you read the tweet again, you will see that it DOES NOT PREVENT ZONE OVERLAP. Its entirely possible to draw two overlapping circles, that do not have their centres contained in each other. You will still be able to build large bases with no tool coverage gaps.
found on reddit [url]http://imgur.com/jtT4J8O[/url]
[QUOTE=guru80;49007544]found on reddit [url]http://imgur.com/jtT4J8O[/url][/QUOTE]
Well, good luck getting your tool cupboards placed [I]that [/I]accurately, but it nicely illustrates the point.
And another favor for the big clans. Back to legacy thank you.
[QUOTE=pherousa;49007974]And another favor for the big clans. Back to legacy thank you.[/QUOTE]
In any situation where there are scare resources, individuals that organize themselves in to groups will be more successful - they'll benefit from specialization, economies of scale, and mutual protection. Its a pretty decent strategy that underpins pretty much all human achievement.
Every change made to the game seems to be spun in to some perceived handicap aimed at punishing solo players. My advice: learn how to make some friends!
But if you imagine a circle being your tool cupboard radius and you place another cupboard a little outside the circle the circle of the new tool cupboard will still overlap with the original circle.
You know the best way to wean people off of the shitty stopgap features you decided to force them to rely on for almost a year? Provide a viable alternative. Provide legitimate defensive measures to be incorporated into walls and roofs to prevent easy access through stairs and ladders.
This update has a lot of subtractions. So... what was added?
They need proper traps like in "out of reach" trip wires and xbows pointed at doors and down hallways. Bolder drop traps from above attached to a preasure plate etc etc. And yes the trap should be Insta kill
This isn't weaning us off the toolcupboard at all. It's making your main tool cupboard [B]even more important.[/B]
I cant even put more than 1 cupboard in a 9x9 base....mmmk.....special
i wonder how are people gona hide their cupboard now..
as of today, raiding got a LOT EASIER.. like.. incredible easy
pinpointing the cupboard is very easy, as you can see exactly where there are now.
So you just go for cupboard instead of loot.. wall out all the exits and sit in your enemy base for days til you finish entering on every box.
Not to mention that tool cupboards are bugged right now. You can't place a toolcupboard above other toolcupboards even when it's far enough away that the privilege runs out.
What QA team are you even using? I tried playing on the dev branch but every post on the Dev branch thread was ignored. Nobody from Facepunch even posts on there to acknowledge the shit that goes on.
I think they are trying to encourage different styles of building. Rather than walls and doors everywhere with cupboards in every other square inch this gives you a bit more room to have empty space. Granted it is still harder to get to the cupboards with loads of walls and doors but I think the idea is not only to get people used to not using cupboard as much but also design your base differently with the turret providing more reason to have open space.
Again though this really just benefits big clans. Easier for them to get a turret, easier for them to raid only have to get a few cupboards instead of fifty. I dunno, I don't see much point in solo play if changes like this keep happening.
It seems to me that solo players and small bases benefit more from this change than big clans. If anything, it gives big bases more of a chance to make a mistake with tool cupboard placement. I don't think this changes will turn out to be a big deal.
By the way, Facepunch, if you're fiddling with the tool cupboard placement code, why not add an itsy-bitsy check that asks, "if this tool cupboard is about to be placed inside a rock, do not permit." We're STILL getting cupboards inside rocks on Singapore 2 server.
[IMG]http://i.imgur.com/jtT4J8O.jpg[/IMG]
Okay, someone needs to work out how many foundation "tiles" the toolcupboards have to be apart to form this pattern. The you just lay that many "twig" foundations between your cupboards when designing your perimeter wall. :toot:
[QUOTE=joejoejoey04;49012799]What QA team are you even using?[/QUOTE]
QA? According to the Tweet, this change was committed to main at 15:38 [I]on the day of the release[/I]. How could any QA team reasonable test this? How could the community reasonably test this?
FacePunch clearly lacks software engineering experience and discipline. The old response of "its in alpha" has frankly been worn pretty thin - even in alpha, there is no excuse for poor engineering and discipline.
Its amazing. The developer team seems to hate the cupboards, but 20.000 players each day seems to love the cupboards. Is then changing the cupboard system priority?
[QUOTE=GrumpyOldMan;49014032]QA? According to the Tweet, this change was committed to main at 15:38 [I]on the day of the release[/I]. How could any QA team reasonable test this? How could the community reasonably test this?
FacePunch clearly lacks software engineering experience and discipline. The old response of "its in alpha" has frankly been worn pretty thin - even in alpha, there is no excuse for poor engineering and discipline.[/QUOTE]
You guys apparently missed the memo that you're the QA team for this alpha. If you don't like it, there are thousands of other video games on PC you can play while Rust gets finished.
Don't buy games in Early Access if you aren't ready for Early Access.
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