Hello guys,
I encountered a bug of some sorts with the stability. I had to turn off the stability in the server to build the building. Here are some screenshots:
This is how I built my building. Pillars everywhere: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=456866327[/url]
However on the floor above the stability is only 7% even though you can clearly see the pillars all over the place.
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=456866367[/url]
Is this a bug with the stability system... or is it due to a misplacement of my building? If so, how would I achieve the same result with the good way of building it?
Ill try to explain as best i can to help you with building in rust but before that if you dont understand what im about to describe reply to this and ill get some images up for you. Right lets begin, Firstly something that i noticed when i started building is that any item you try to build is influenced by whats around it for example 4 pillers and a ceiling give 98% stability but if you had 4 pillers and 4 walls and a ceiling then the stability would be 100%. now to try and help you in your case, what i would do would be to place walls everywhere underneath where you want to build a floor then place the floor giving you 100% stability and then remove the walls underneath. Hope that helped, probably not since im good at explaining things.
The stability system is figuratively cancer on this game.
Stability in Rust seems to be a combination of luck and voodoo. Pre-wipe, I had a 6 storey tower. It was completely built with pillars from the ground up, highly compartmentalized to have a lot of supporting walls on every floor, and completely armoured. Yet, I couldn't put a door on the top floor due to stability being too low.
[QUOTE=Wayforward;47898198]Ill try to explain as best i can to help you with building in rust but before that if you dont understand what im about to describe reply to this and ill get some images up for you. Right lets begin, Firstly something that i noticed when i started building is that any item you try to build is influenced by whats around it for example 4 pillers and a ceiling give 98% stability but if you had 4 pillers and 4 walls and a ceiling then the stability would be 100%. now to try and help you in your case, what i would do would be to place walls everywhere underneath where you want to build a floor then place the floor giving you 100% stability and then remove the walls underneath. Hope that helped, probably not since im good at explaining things.[/QUOTE]
I don't quite understand, would you please post a few pictures?
[QUOTE=Crunchmeister;47907836]Stability in Rust seems to be a combination of luck and voodoo. Pre-wipe, I had a 6 storey tower. It was completely built with pillars from the ground up, highly compartmentalized to have a lot of supporting walls on every floor, and completely armoured. Yet, I couldn't put a door on the top floor due to stability being too low.[/QUOTE]
I built a really nice tower right after Thursday's wipe. It was a small hexagon tower with one ring of floors extending out at the 3rd floor to prevent ladders. When I placed all the floors for the outer ring they were at 60-70% stability. After the hotfix on Friday the server restarted and the walls fall off of part of the ring. Now part of the floors are 30% stability and the walls placed on top are at 11-14%.
I had tested this design 3 times on a creative server just to check the stability issues it might have. This was the most stable version I found, and after that restart it just fell apart. Well parts of it any way, most of it was intact at least.
Stick to square ceilings above square foundations and triangle ceilings above triangle foundations, rust does not recognise supporting walls and pillars unless they connect to the corners.
Also, if you're going to build something elaborate that relies on pillars for stability (I usually don't) upgrade them to either wood or preferably stone. If you leave them twig (people seem to do this a lot) then as soon as you take C4/Rocket damage half the pillars will be lost, meaning stability is shot and holes will appear in the base when the server restarts (and you can't replace the pillars once walls are in, so the base becomes a write-off).
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