[Question] Are hit-markers still being considered for experimental?
33 replies, posted
Hit markers were the best in old rust. Would love to see a reappearance.
Also feels like hit markers would help players learn bullet drop and better aiming.
Anyone else keen to see Hit markers re added to rust?
Hit markers were already added. There's a sound effect for when you hit their head, and a big blood spurt when you hit them anywhere else. The UI mark that was used in legacy will most likely not return at all as they've already had the chance to put it in and chose not to.
No, sir. I don't like it.
Make it optional and I don't care, though.
[QUOTE=Zipper Bear;47889267]Hit markers were already added. There's a sound effect for when you hit their head, and a big blood spurt when you hit them anywhere else. The UI mark that was used in legacy will most likely not return at all as they've already had the chance to put it in and chose not to.[/QUOTE]Yesterday I was shooting at a guy in long range with a bow and I hit him and he fell down. I did not see or hear any impact indications.
[QUOTE=itisjuly;47891292]Yesterday I was shooting at a guy in long range with a bow and I hit him and he fell down. I did not see or hear any impact indications.[/QUOTE]
Maybe it's a glitch because it's already been mentioned in the devblog.
[QUOTE=Zipper Bear;47891645]Maybe it's a glitch because it's already been mentioned in the devblog.[/QUOTE]It has been mentioned yes, but even in firefights you don't always see the blood. And if they're wearing metal armor then you won't see it at all.
I agree, a hitmarker or sound effect (bow would make a squishy sound, bullet would make the same sound but pitched up and shortened).
That or make the blood splat much more indicative because a lot of the time I do not see it.
pretty sure its not hitmarkers being reimplemented, but the headshot sound itself.
*edit*
cheers for changing the op entirely after people have posted btw...
to address your "new" op, no i'd hate to see hitmarkers come back. they are artificial, and allow you to shoot blind and confirm whether or not you have hit a player without being able to see more than a blob on the landscape. we aren't soldiers, and we aren't psychic, how do we know it's hit if we can barely see the victim? headshot sounds are different since it tends to be a 1 shot kill, granting no advantage other than the joy of hearing that splat.
[QUOTE=Zipper Bear;47889267]Hit markers were already added. There's a sound effect for when you hit their head, and a big blood spurt when you hit them anywhere else. The UI mark that was used in legacy will most likely not return at all as they've already had the chance to put it in and chose not to.[/QUOTE]
Some blood and a headshot sound don't count as hitmarkers. Thats blood and a headshot sound.
The legacy hitmarkers might actually be back got me so into the combat in rust.
[QUOTE=Cocaine_Ninja;47902712]Some blood and a headshot sound don't count as hitmarkers. Thats blood and a headshot sound.
The legacy hitmarkers might actually be back got me so into the combat in rust.[/QUOTE]
It's too artificial and there's no need. Any sort of visual cue will work so there's no point in making it part of the UI
[QUOTE=Zipper Bear;47902731]It's too artificial and there's no need. Any sort of visual cue will work so there's no point in making it part of the UI[/QUOTE]
Just seems like with the scale of the maps in new rust, some confirmation at long range would be really handy. You cant really see blood at a distance and its fairly unlikely to get a heatshot at range.
[QUOTE=Cocaine_Ninja;47902732]Just seems like with the scale of the maps in new rust, some confirmation at long range would be really handy. You cant really see blood at a distance and its fairly unlikely to get a heatshot at range.[/QUOTE]
Which is why putting a hit marker on the UI is a bad idea. It makes shooting too easy at long range. Get the headshot if you want to be sure of your kill, don't take random shots trying to see where the white marker pops up.
[QUOTE=Zipper Bear;47902745]Which is why putting a hit marker on the UI is a bad idea. It makes shooting too easy at long range. Get the headshot if you want to be sure of your kill, don't take random shots trying to see where the white marker pops up.[/QUOTE]
It doest make anything easier or harder. Seems like you dont play much. As you've already said they've added a head shot sound. That makes it easier to shoot by your logic. Also the headshot sound is part of the UI. But finishing off what they started from legacy that's somehow to much?
I Completely Agree with Cocaine Ninja.
What made legacy such an amazing great game was the fact that it was so fast paced.
There was no second guessing you have made the shot.
right now with the blood splatters are not enough, half the time i see blood i feel as if my shot still didnt hit.
especially now with such intense muzzle flashes its hard to tell if you are hitting a close range target or not.
but when you hear a barrel of hitmarker sounds oh is it blissful.
Its such a nice feeling having a sound to verify your hit.
Dont you guys remember how great legacy.
Bring it closer to how it was and we will all love it.
legacy didnt make heaps of sense yet we all played the shit out of it.
And it was great
[QUOTE=Yacobson;47902872]I Completely Agree with Cocaine Ninja.
What made legacy such an amazing great game was the fact that it was so fast paced.
There was no second guessing you have made the shot.
right now with the blood splatters are not enough, half the time i see blood i feel as if my shot still didnt hit.
especially now with such intense muzzle flashes its hard to tell if you are hitting a close range target or not.
but when you hear a barrel of hitmarker sounds oh is it blissful.
Its such a nice feeling having a sound to verify your hit.
Dont you guys remember how great legacy.
Bring it closer to how it was and we will all love it.
legacy didnt make heaps of sense yet we all played the shit out of it.
And it was great[/QUOTE]
100% what Yacobson just said. My feels exactly
[QUOTE=Cocaine_Ninja;47902839]It doest make anything easier or harder. Seems like you dont play much. As you've already said they've added a head shot sound. That makes it easier to shoot by your logic. Also the headshot sound is part of the UI. But finishing off what they started from legacy that's somehow to much?[/QUOTE]
Uhh, it does make it easier, as you can judge darkness shots based on a white marker in the center of your screen. Headshots are different because a headshot is a 1 hit kill, and lol no.... the headshot sound is not part of the USER INTERFACE. It's a sound effect, which is perfectly fine. The game should not reward bad marksmen just because you can't learn how to shoot a gun without the gun mechanics holding your hand. Shots SHOULD be uncertain at long range, because that's how gun fights WORK. The shittiest part about legacy was how a player could snipe with a fucking pistol because of the hit marker.
[QUOTE=Zipper Bear;47903415] The shittiest part about legacy was how a player could snipe with a fucking pistol because of the hit marker.[/QUOTE]
If you thought that made the game bad then your probably not very good. Yes ok shots SHOULD be uncertain but rust isnt suppossed to be the things that SHOULD be. rather what makes it fun. like a box that dosent let you build in 50 m thats sooooo realistic yet its in the game and thats for all those bitches crying about griefing(which in legacy was fixed with pillars) legacy was amazing please devs dont listen to these people and make it exactly like legacy :P we need hit markers we need to bring back the fast paced action that was rust being able to own with any gun .
[QUOTE=Yacobson;47902872]
What made legacy such an amazing great game was the fact that it was so fast paced.
...
Dont you guys remember how great legacy.
Bring it closer to how it was and we will all love it.
legacy didnt make heaps of sense yet we all played the shit out of it.
And it was great[/QUOTE]
But all the people who can't do PvP have to argue now how we don't need good combat like in legacy.
[QUOTE]we need hit markers we need to bring back the fast paced action that was rust being able to own with any gun[/QUOTE]This isn't a comp twitch shooter.
[QUOTE=Warm;47907483]This isn't a comp twitch shooter.[/QUOTE]
EDITED
sounds to me like:
We don't need good PvP.
But if you do have an actual, well thought out argument, then let us know. You are basically arguing against good PvP in Rust.
[QUOTE=cinderstar;47907506]translation:
"I can't do PvP.
We don't need good PvP.
I will redefine Rust because I don't like PvP"
But if you do have an actual, well thought out argument, then let us know. You are basically arguing against good PvP in Rust.[/QUOTE]
Where do you get any of that from what I said? I play Rust for it's PvP.
So what do you mean? How is Rust not a first person twitch shooter? And you want to change the combat from legacy-style? to something?
[QUOTE=cinderstar;47907567]So what do you mean? How is Rust not a first person twitch shooter?[/QUOTE]
There is no hitscan anymore. There are no hit-markers anymore. You can't snipe with pistols anymore. Combat isn't based upon twitch reactions anymore. Bullet drop is a thing now.
it should be based on twitch reactions thats what makes legacy soooo gooood. its not arma, its not trying to be a survival game, its a pvp based fps with small survival attributes. i reckon you should be able to snipe people with a pistol its still a fucking gun if your good enough to know where its going to land every time then why not. you guys got your bullet drop and realistic sway and recoil let us fucken have some hitmarkers god its not going to ruin the fucking game
[QUOTE=Yacobson;47910234]it should be based on twitch reactions thats what makes legacy soooo gooood. its not arma, its not trying to be a survival game, its a pvp based fps with small survival attributes. i reckon you should be able to snipe people with a pistol its still a fucking gun if your good enough to know where its going to land every time then why not. you guys got your bullet drop and realistic sway and recoil let us fucken have some hitmarkers god its not going to ruin the fucking game[/QUOTE]
so your saying that if you are good enough to snipe with a pistol, you gain psychic powers that tell you when you hit the blob in the distance?
you can ignore the advantages hitmarkers provide if you like, and call rust pvp with small survival attributes; but i would hate to see either of those happen. legacy you could die without ever seeing another player/animal if you weren't careful. it was a survival game as much as a pvp game. every suggestion like this just seems to push the devs to change it into CoD with building...
[QUOTE=mrknifey;47910435]so your saying that if you are good enough to snipe with a pistol, you gain psychic powers that tell you when you hit the blob in the distance?
you can ignore the advantages hitmarkers provide if you like, and call rust pvp with small survival attributes; but i would hate to see either of those happen. legacy you could die without ever seeing another player/animal if you weren't careful. it was a survival game as much as a pvp game. every suggestion like this just seems to push the devs to change it into CoD with building...[/QUOTE]
lol survival game sure man you must of been pretty bad everytime i died it was from people
[QUOTE=Yacobson;47910642]lol survival game sure man you must of been pretty bad everytime i died it was from people[/QUOTE]
yep, you probably didn't last long enough to starve to death. just ran straight into the rad site with your free /kit that gave you some large medkits, 50x chicken breasts, a set of full kev, some grenades and an m4 so you didn't have to play the "boring" parts of the game.
rust has more potential than just being a pvp game, and legacy was never just that; if you want CoD, go play CoD; they have hitmarkers.
[QUOTE=mrknifey;47911010]yep, you probably didn't last long enough to starve to death. just ran straight into the rad site with your free /kit that gave you some large medkits, 50x chicken breasts, a set of full kev, some grenades and an m4 so you didn't have to play the "boring" parts of the game.
rust has more potential than just being a pvp game, and legacy was never just that; if you want CoD, go play CoD; they have hitmarkers.[/QUOTE]
What the hell are you on about? You seem to want rust to be another boring survival sim. Hate to break to you but they already exist. Rust is a PvP game. Thats what made legacy so much fun. Thats what made Garry his [U]big Rust money[/U]. Not the wanky survival shit. Good, Fun, fastpassed PvP. I think we must have played a very different version of rust knifey.
Why do people think that adding hit markers actually changes a players ability? There is no instant difference between individual hit markers and a headshot/blood in terms of skill. Zippy if you'd ever actually played this game then you'd know a headshot only kills the target 50-60% of the time. Any armour/clothing/meds/food stops a 1 shot kill the majority of the time. Cinderstar hit the nail on the head. Trying to change a hugely popular PvP game because you cant shoot.
For me and some other players I guess, Rust is more than shooting fresh spawns on the beach. Rust is building. Rust does have a strategic element with area control and resource control. Rust will have agriculture and industry. Rust will have vehicles. If the developers just caters to the CoD kids, the game will deteriorate into a bad version of CoD with some building/gunpowder production added. Rust hopefully will enable us to capture opponents and imprison them. Rust will let us role play if we want to. (A role play that hopefully will consist of more than "We are russian, you go away.") Rust will allow us to build cities and even states/nations. Hopefully Rust will enable us to mod servers so that everyone can be happy, even the CoD crowd.
[QUOTE=Damoc;47911553]For me and some other players I guess, Rust is more than shooting fresh spawns on the beach. Rust is building. Rust does have a strategic element with area control and resource control. Rust will have agriculture and industry. Rust will have vehicles. If the developers just caters to the CoD kids, the game will deteriorate into a bad version of CoD with some building/gunpowder production added. Rust hopefully will enable us to capture opponents and imprison them. Rust will let us role play if we want to. (A role play that hopefully will consist of more than "We are russian, you go away.") Rust will allow us to build cities and even states/nations. Hopefully Rust will enable us to mod servers so that everyone can be happy, even the CoD crowd.[/QUOTE]
i 100% agree with you. Its the building and the dream that makes rust 1000000 times better then any CoD/CS:GO. But none of this is going to happen if theres no base for the game (no pun intended). Whats the point of building a massive fort if there's no point shooting off it? Why build a city if not to defend it from attacks? Once again there are many games that let you build. Rust isn't one of those games.
From the start there's been modded server's you can go build and gather in a instant. But whats the point? Even in new rust they're just havens for noobs and people testing building designs for the vanilla servers. What carries the game when you take away building? Rust comes down to PVP+Building=Fun. You mess with either side of that and rust ends up another boring CoD/Minecraft/Day z, you name it.
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