Suggestion: ladders only on "inside" face of walls
18 replies, posted
Perhaps this has already been suggested (I looked through the treads and didn't see it)...
Right now you can place ladders on both the "external" and "internal" faces of walls. In the next update, it looks like the distinction between the external face and internal face is becoming more important (external faces will be much more robust than the internal faces). I suggest ladders only be attachable to the internal face of walls (and also rocks). This means you can still climb the inside of a base once you've breached it's first level to get access to higher levels, but you can't scale the exterior with impunity. Seems like a good balance between builders and raiders, but I'd like to hear other people's thoughts. Hope this doesn't stir up too much "ladder drama!"
Yes, it does stick to the ladder drama, ladders are fine the way they are, barricades and bear traps are here to prevent ladders so use them
[QUOTE=MasterAenox;47878744]Yes, it does stick to the ladder drama, ladders are fine the way they are, barricades and bear traps are here to prevent ladders so use them[/QUOTE]
*yawn* ... like it has been said a 1000 times. The resource of the defense vs the offense do not match up.
Somebody may need a ladder to go up your floor, so that is one tile. But it takes you 8 barricades ( just on a 1x1!!! ) to "defend" your base ( 150sec * 8 + Resource gathering + the actual resources ).
Also ... people can simply put a ladder on your door where there is no barricade in front. Wait ... now comes the moment you tell us to put a overhanging floor over your building. Well, that is another 8 floors + material + time. Depending on the material that the attacker can hack its way past ( even with the new patch = lower part = same old weakness ). So the attacker hacks away at one floor.
No wait ... the attack can also twig tower onto the roof or the anti-ladder floors. So you need to add 9 more barricades. So the attacker now needs to hack / C4 one overhang ( the barricade on top is destroyed with the floor ) and one barricade on the roof.
Do YOU get it? Resources and time vs attackers large choice of offensive / breach weapons / tactics is a big deal.
And now you get fire rockets, that if they enter a base its window, make it impossible to defend that spot / and it destroys your body / weapons etc. Attackers have ability to movement and avoid fire rockets. Defenders are in a fixed location.
Rust tries to recreate the old Castle building but they introduce more weapons then they even had in the middle ages. There is a reason why Castles fell out of grace after the invention of gun power + cannons. The amount of resources, fixed location etc all made castles useless. Just as most bases have become useless in Rust. Only those big, very big bases with a lot of clan members, can defend vs a attack.
See what the release says, walls sound like they are going to get a lot harder to break. Solo raiding with a pickaxe was already boring as hell but it sounds like it's becoming impossible unless your rocking C4. Notice how I said "sounds like" as the release notes have not hit yet.
You should still be able to ladder up on the outside--it might just take more time or resources.
What I like about the direction of this idea is that it will work even when (if?) the TCs get phased out (or turned into something else).
it's an interesting idea, but i disagree with making artificial building restrictions like this.
How does the ladder know which side its on?
I don't see how building a roof or a more smartly laid out base can't defend against a ladder. Don't always put all your stuff at the top. Make the raider guess.
While I approve of this idea (and anything that'd cut back on raiders and ladder physics exploits - such as popping through the damn floors) I do agree it's somewhat unintuitive.
Granted, so is the fact that you can only repair the walls from one side, have to have your nose right up against their center bottom's to do so, and the fact that you can't upgrade walls from the top, even though they highlight just fine... Etc. Etc. And most unintuitive of all, being able to build ladders in a no-build zone to begin with. (Garry just really hates builders/defenders.)
Damn hammer should at least be able to upgrade anything it can highlight. If restricted repairing is WAI, then you should get a notice about repairing from the wrong side, but now I drift OT - might be best to do a new thread.
The only thing that's broken with ladders is how you can snake around corners using them. Once that's fixed they won't need to change anything else. Everyone needs to get into the habit of upgrading their bases in chunks so that there's never any vulnerable ladder spots
[QUOTE=Dionysus9;47883426]How does the ladder know which side its on?[/QUOTE]
The same way bullets do.
[QUOTE=Dionysus9;47883426]How does the ladder know which side its on?[/QUOTE]
It carries a compass with it. They're pretty adept at finding out exactly where they're at.
It took me 30 minutes to break into a wooden wall. It takes 8+ hatchets to break it as opposed to only 2 -I guess- before. Just use barricades and traps as others have mentions, and don't leave your windows barless !!!!!!!!
So calm down, the game is fine the way it is now.
Anyone who thinks ladders are fine the way they are now, has no idea how to use them.
All the armored walls, snap traps, sunroofs, overhangs, and metal barricades in the world, are no match for a man with two ladders.
[QUOTE=mrknifey;47883353]it's an interesting idea, but i disagree with making artificial building restrictions like this.[/QUOTE]
I feel the same, actually: this would introduce more "building magic" similar to the building cabinet, and a more "real" feeling solution would be better. But like the building cabinet, I think it would still be an overall improvement (until someone thinks of a better way of getting a similar result).
[QUOTE=Lou5000;47891922]I feel the same, actually: this would introduce more "building magic" [/QUOTE]
At first glance it may seem that way, but consider that you'd probably make an interior more adapted to attaching stuff to it than you would an exterior. You'd try to make the outside as sheer as possible while you might even layer the inside with something like wood to make attaching storage simpler. Ladders being more difficulty to attach actually makes [I]more[/I] sense than different damage levels.
LADDERSSSS ARE FINEEEEEEE whats the difference from legacy stop crying and make a stronger base like legacy
[QUOTE=Yacobson;47912836]LADDERSSSS ARE FINEEEEEEE whats the difference from legacy stop crying and make a stronger base like legacy[/QUOTE]
Meh. Never much cared for scaffolding in legacy either.
[QUOTE=Dionysus9;47883426]How does the ladder know which side its on?[/QUOTE]
Programming.
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