Howdy Facepunch and others.
I noticed your comments about durability on your trello.
Add condition value to items, render them unusable below a certain threshold of max condition(20%)
Make weapons have a chance to lose condition when used (fired, objects hit with melee)
Make armor lose condition when it absorbs damage
Add repair tool which requires a percentage of the item's blueprints requirements to repair the item
When item is repaired, its max condition is lowered by an amount
If item is damaged while its max condition is lower than a percentage (20%) destroy the item, and give a few damaged parts in the players inventory
i just wanted to ask and have the community maybe clarify why you would destroy the item at the 20% threshold when 0% exists? it just seems arbitrary to me math wise. Was there a vote to disregard the numbers 1 through 19?
is this not a concern?
Maybe there is a random durability loss in %?
So for example you can go down to 20% but you can go down to 5% as well.
Or maybe there is a decay factor on weapons as well?
Dunno, just guessing.
Sorry, you need to Log In to post a reply to this thread.