Buildings:
When trying to create a base that the player can defend their is a couple of issues that come up. The land topography is the biggest thing. Creating a Wall that 1x1 the has no door that auto connect to the wall above it when you build to the same height. So when trying to surround your base on a slope you can easily do build a parameter. I suggest that these was have the double or triple the cost to upgrade, but have 2x to 3x the health based on resource cost.
Trap doors
Metal Spikes
ability to arm traps at your base for when your offline
Also the ability to terraform the land so you can make a flat area to build on.
Resources:
So in resource we never really advance past the stone age in tools but we have fuel and other resources to make c4 and guns... so why can't we have chainsaw and jack hammer for higher and faster resource farming?
Weapons:
Steel Arrows
Steel Spear
Steal Knife
Also pain in the ass to find c4 blueprints and seems like the game raiding system is all based around the ability to make c4 and player that can't craft this item are at a serous disadvantage. I played for about 100 hrs about a couple 5 months ago and got bored getting raided and never being able to raid myself because i could never find c4 blue prints... So i picked up the game again recently because i been watching the updates and seen that a lot of stuff was added and thought give it another try and again about 100 hrs into it and still no c4 bp and we do is farm rad town and supply drops. It seem to me a game that hinges on the success of pvp the main way should be little less random. Maybe by having something in rad town like a mutant creature (bear, wolf, giant boar) that have to kill so a naked man can have just run in get but still a steady way to farm for it and not just have dumb luck provide it to the players.
Steel and refining metals should definitely be added
I don't think terraforming is possible with the engine as it is now. I may be mistaken!
Something else i thought of is cloths having attributes on them
Metal Chest Plate: 50 health 30 armor -10% mobility
Crafting Cloths: 10% cdr per item to shorten craft time
Gathering Cloths: with 10% increase in yield
Perks the longer that your alive like small bonuses
[QUOTE=chadturner51;47936654]The land topography is the biggest thing. Creating a Wall that 1x1 the has no door that auto connect to the wall above it when you build to the same height. So when trying to surround your base on a slope you can easily do build a parameter.[/quote]
Use the foundation steps to sync your foundations across slopes, then remove the steps and replace them with actual foundations. You're welcome. :)
[quote]Also the ability to terraform the land so you can make a flat area to build on.[/quote]
If it's not a limitation of the engine, this would actually be an awesome idea. Not just for flattening land but also for digging trenches, burying loot boxes, tunneling under a structure ... the possibilities are endless! I have a feeling this is a limitation of Unity and/or the devs' ability, though.
[quote]i could never find c4 blue prints[/QUOTE]
They definitely aren't as common as some other things in the loot piles. Best I can suggest is keep hitting radtowns and following roads. It's what I do when I'm playing on other servers. You'll find the BP sooner or later. You'll also pick up a few supply signals along the way, and it seems like C4 / C4 blueprints are almost always more likely to be found in an air drop than in a barrel.
Nothing really new, fleshed out, or interesting here.
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