• Realtalk about Rust.
    18 replies, posted
Hello garry my Name is Sev, you probably wont read this message because you are to busy but i have to try it since its realy important incase you might read it. Lets begin. I duno what came to your mind to change the Old Rust so hard that you created a complete diffrent game. I dont know if you realized that the Rust you created back in the Days had some MAJOR Potential to be the -->BEST<-- Ego-Shooter/Survival Game ever created and could have been the Blueprint for other Survival Game that would try to Live to that Standart. The Ground Programming of Old Rust, like , the whole Ground Strucutre of the game was PERFECT it was for Hardcore PVP Gamers and also for Buildingfans. The Movement of the Charakter you were playing with, was STR8 Forward, no bullshit , you move , you aim , click, Headshot. The Rust that is currently being programmed isnt that simple as mentioned in commas. What i mean by that is not the FPS LAG. That can be fixed . But what you cant fix is a gameplay that feels realy spongy, unathentic almost broken in the GROUND Gameplay of the Game. The Problem that destroyed the game was the Cheaters and you could have fixed that also. why you didnt do it? I Dont know. And its sad to see that such a Game like Old Rust that was APPRECIATED by the Hardcore Fans was just DELETET and made easier for ppl that wouldnt take effort to REALY learn this game. I feel like you went of your course and played in the hands of ppl that dont take any time to realy learn it. New Rust is about Big Groups with Weapons -> Leads to Less Skill -> Leads to less Effort to realy learn to play it-> Leads to ppl with no real appriciation for you and your game you know why? Because you made it EASY for THEM to play it think about that for a moment. You can go for the Cash or for the real Gaming fun ( which Games are made for) ask that yourself. Old Rust was about SKILL -> Leads to improving Skill -> Leads to Long Term Fans and Hardcore Gamers which does are the ones you want to have. I have Major Respect for you but still , the only thing i saw was the Destruction of a Game that could have been the best of the Best. Imagin Old rust with Random created Maps which you included in the New. Imagin the Old Rust without Cheaters. Imagin the Old Rust without the Bugs like Sleepingbaging or Walllooting. Imagin the Old Rust with some fixes on models for the looks (For Graphic kids) But GAMEPLAY is what is important. The TIGHTNESS of a GAME. You can put 100 things on a PIZZA but if the pizza dough , cheese and Tomato is not good you cant realy enjoy it. Instead of just adding 100 Stuffs to a Game try to make the Ground TIGHT and then start slowly improving Old Rust was the right way to go. You had it. But then i dont know what happend. Old Rust Pizza Dough was THE SHITTT you could have put just Oregano on it would taste like the best thing ever. So yeah pls change the game not for me but for the ppl that know what was your ORIGINAL IDEA of the game and we were seeing where you would go but then WTF . New Concept - Diffrent Game - Old " Classic" Rust died Sure we can play Legacy. But Legacy is full of cheating russian server that the majority can not play on. Its comparable to a Graveyard with Zombies that talk their own language and eat you alive with them cheats. Thanks for the Time and Attention to Read that. A True Fan of the Creator and Director of REAL RUST. Have Good Day, Peace and Love <3
I'm trying to figure out which features of the "Old rust" you're missing, or what you were expecting that didn't come, but I seem to not be able to get them from your post. Could you elaborate?
"Old Rust" was a simplistic proof of concept with stock assets and unrealistic ballistics. It had plenty of bugs, plenty of exploits and plenty of cheaters. If you want to have a serious discussion (and "bring back Legacy" is not a serious discussion), you need to specifically itemize the features or systems that Legacy had that have not been carried over.
The Ground Structure of Rust. Aimining and Movement. The Whole Structure of Old Rust in General felt real Authentic to a EGO/Survival Game. People that played Rust at Release know what i mean by that. Current Rust feels Spongy almost broken in Terms of Playing and Interacting IN ANY KIND OF WAYS. Thanks for your Reply :) Greetings
I think you're only seeing this from your nostalgic perspective. I understand this because I tend to hate everything new aswell, like cs:go for example. I see your point that the gunplay and overall performance was better in legacy, but performance is not supposed to stay that way. Polishing will be done when all the new stuff was implemented and tested. legacy had lots of problems you seem to forget about. Also, I don't see why taking out big groups should have been easier in legacy. Makes no sense. To my perception, the cheater issue in Rust experimental also has improved, but it didn't vanish. There will always people willing to pay for exclusive cheats in almost every game there is. You don't see the awesomeness of the new rust: - randomly generated, BEAUTIFUL landscape - a huge load of new items to use - Triangles, which allow nice base designs - Rocket launchers to take down high places - A Helicopter that you should avoid or it will make you cry even louder
Not Bringing Back but, Combining The Aimsystem, Movement, Interaction of Old Rust with the Creativity of the Current Rust. Current Rust has Great Ideas but has no Tight Gameplay in my opinion at all. [editline]20th November 2015[/editline] FowsT thanks for the Reply. OFC its great ideas. But rather on doing new things one should try to work on a good foundation before building a house with some EXTRAVAGANT Features or would you disagree on that?
Well there you have it, a concrete suggestion to make Rust play better. Make it "tighter" Garry.
Should fit: [quote=garry]Legacy's code was awful. It wasn't just shitty code, it was over-engineered. It's a common thing for the next programmer to mock the previous guy's code - but the previous guy had serious problems, asperger type problems. So code that you can you can do with a single line using Linq would have 5 classes aimed at solving the problem. Some Unity classes were wrapper-classed for no apparent reason. To be fair to the guy, this code was based on two other prototypes, so maybe he was bending stuff to work - stuff that was already bent 5 times. The intention was always to start from scratch at some point, once we knew what the hell we were making.[/quote]
[QUOTE=OldRust_Sev;49149147]you probably wont read this message[/QUOTE] You're right. The moment I see this in a post, I stop reading.
I personally only bought rust because it was advertised as a survival game, imagine my surprise when hours later after the initial building was done and I could no longer get a refund I discover rust is not a survival game but a fps with minor survival aspects. Can't anyone say false advertisement?
are you using pizza as a metaphor for rust or rust as a metaphor for pizza lol are you sure this shouldn't be in the Poppa John's Pizzaria subforum
Legacy had a feeling that, it's true, is missed when absent. New Rust is an emergent-gameplay generator where the scope of situations encountered is something you couldn't even imagine on legacy. Worthy trade? Yes. Now let's drop all this silliness and grab a pizza. Maloof is buying.
[QUOTE=madeforwar;49154635]I personally only bought rust because it was advertised as a survival game, imagine my surprise when hours later after the initial building was done and I could no longer get a refund I discover rust is not a survival game but a fps with minor survival aspects. Can't anyone say false advertisement?[/QUOTE] Don't know what gave you that impression. Just looking at the pictures they post of people with guns and the description talking about fighting other players and making allies, sounds very PvP oriented from an advertising standpoint. That being said, you should always watch a youtube video or two before you buy any game you're not already sure of from the start.
IMHO they need to give me the Legacy code so I can fix the 2-3 bugs that needed fixing to make it perfect. Then we can all forget Experimental ever happened, it was just a bad dream. Here's a bet and offer Garry: Let me have the code so I can finish legacy and release it. Once that's done, we can see which of Legacy vs Experimental makes the most millions.
Then we will see how long it will take for copyright to shit on you. [QUOTE='Deicide[RS];49156384']IMHO they need to give me the Legacy code so I can fix the 2-3 bugs that needed fixing to make it perfect. Then we can all forget Experimental ever happened, it was just a bad dream. Here's a bet and offer Garry: Let me have the code so I can finish legacy and release it. Once that's done, we can see which of Legacy vs Experimental makes the most millions.[/QUOTE] But naa FIX LEGACY PLEASE!?
[QUOTE=Atrum;49154934]Don't know what gave you that impression. Just looking at the pictures they post of people with guns and the description talking about fighting other players and making allies, sounds very PvP oriented from an advertising standpoint. That being said, you should always watch a youtube video or two before you buy any game you're not already sure of from the start.[/QUOTE] I bought the game a whilst back and if you look it still describes its self as - The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Whatever it takes to survive. [editline]21st November 2015[/editline] [QUOTE=madeforwar;49157136]I bought the game a whilst back and if you look it still describes its self as - The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Whatever it takes to survive.[/QUOTE] Sounds more like survival more than the fps it has become. TBH I have stuck with it though 890hours
[QUOTE=madeforwar;49157136]I bought the game a whilst back and if you look it still describes its self as - The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Whatever it takes to survive. [editline]21st November 2015[/editline] Sounds more like survival more than the fps it has become. TBH I have stuck with it though 890hours[/QUOTE] Not to debate the point, because everyone will read their own interpretation from the description, but the description is quite accurate to what's in the game, and in fact that's what most of these games have. 7 Days, DayZ, Rust, H1Z1. You consume nutrition, maintain a shelter, scavenge/hunt for supplies, and you fight other players, with just little differences in the amount of resources you need and how easy they are to attain. That might be enough for some to appear as more survival oriented then the others (though surviving against players, is still a game about survival), but to me they are all just PvP games, even 7days with it's zombie hordes. What's a game you would use as an example of the "survival" aspect you're thinking of?
Once Garry puts on his nutcup and finally adds a real metabolism system things will change quite a bit. I get the feeling he is stalling on that part because he knows it's going to bother a lot of people to say the least.
Agreed thor-axe, this would make it feel more survival than fps. Hopefully get rid of some of the people who play rust and start by saying "on csgo", fuck csgo if people want to play that then what are they doing on rust.
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