Holy performance hit, Batman. Was this release even tested?
57 replies, posted
Don't know how this update is working out for you guys, but it's pretty much unplayable for me and pretty much everyone else on my server. I went from 40-50 fps down to 15. Everyone else on the server is reporting pretty much the same thing. One guy that was bragging pre-update that he was rocking 90 fps with his new $5000 rig he just built is now getting 25-30.
How's everyone else's performance looking after this update?
EDIT:
That was inside my base. Once I step outside, it drops to 5 fps. Wow.... just.... wow...
Seems to be working fine for me, except bsod :D
I tried another server to verify that it wasn't just our server having issues. I get the same results there.
Oddly, one guy on the server who was barely breaking 25 fps before the update is seeing the same after. But of 14 people on right now, 13 are seeing severe drops in frame rate. About 10 have already left because it's unplayable. I'm just sitting in my base crafting because I can't do anything else.
Yep, having serious FPS issues here too, used to get 40 FPS but now I get 15-20.
Another odd point - my video card is running hot compared to before. I always keep my monitor open. Normally runs in the 60º range regardless what game I run. It's running 78º now with 100% GPU usage.
Have you tried joining another server to see if the problem is server side?
I only ask because both of my servers seem to be working completely fine and there seems to be no noticeable fps drop at all for me. and no one in either server has complained about a drop in their frames
Yup. As I posted above. Went to another server I play on occasionally, and getting the same. It's really heating the hell out of my video card too now. I'm not liking this.
weird, I went from 45 to 60 FPS on medium settings, on a gtx 460.
I noticed some massive FPS drops with the content streaming / loading that was not there before. I ran the exact same path this afternoon and everything was smooth. Now it had several massive loading spikes ( and the game is on a SSD, so its not local loading lag ).
This is odd. I'm actually seeing a major FPS jump, from around 25-30 to around 50. Did you tweak any of the new graphics options?
[QUOTE=Maximum Over;48000799]This is odd. I'm actually seeing a major FPS jump, from around 25-30 to around 50. Did you tweak any of the new graphics options?[/QUOTE]
Yeah. Tried every slider for quality, water, textures, etc. Set the game to lowest graphic detail. Makes absolutely no difference I get the exact same frame rate regardless of my settings.
[QUOTE=Crunchmeister;48000818]Yeah. Tried every slider for quality, water, textures, etc. Set the game to lowest graphic detail. Makes absolutely no difference I get the exact same frame rate regardless of my settings.[/QUOTE]
Refresh my memory -- are you on an AMD or an Intel / Nvidia system? I'm on an 8320E with an R9 280 and 16 GB, for comparison's sake. I'm wondering if this is another one of those performance hits that only affects one side or the other.
[QUOTE=Maximum Over;48000853]Refresh my memory -- are you on an AMD or an Intel / Nvidia system? I'm on an 8320E with an R9 280 and 16 GB, for comparison's sake. I'm wondering if this is another one of those performance hits that only affects one side or the other.[/QUOTE]
Not a bleeding edge machine, but pretty decent specs all around.
i7 4770
16 GB RAM
500 GB SSD (Rust is on the SSD)
AMD R9 270, 2GB
Spoke to some of the people that couldn't play before they dropped the server. Most had playable frame rates. Was a mix and match of Intel and AMD CPUs and nVidia and AMD GPUs. I couldn't find any real correlation.
I've had terrible performance since the quarry update. It takes textures and objects (like spikes) a few seconds to load. I ran through some invisible floor spikes, turned around and looked, and it took nearly 10 seconds for them to load in.
Also, the sky is black, there's no atmospheric fog, and during the day it looks like that HDR effect is constantly running - making everything washed out and glaringly bright.
I'll grab a screen shot later to show what I'm talking about.
[QUOTE=frank_walls;48001005]I've had terrible performance since the quarry update. It takes textures and objects (like spikes) a few seconds to load. I ran through some invisible floor spikes, turned around and looked, and it took nearly 10 seconds for them to load in.
Also, the sky is black, there's no atmospheric fog, and during the day it looks like that HDR effect is constantly running - making everything washed out and glaringly bright.
I'll grab a screen shot later to show what I'm talking about.[/QUOTE]
The big update 2 weeks back was the one that restored my frame rate. Procgen7 basically killed my video performance. Prior to that (I started playing Rust in late Jan / early Feb), I was running 70+ fps. Procgen7 brought that down in the 25 range. A little chunky, but playable.
Procgen8 bounced me back up in the mid-40s and I was pretty happy about that. In a fire fight, I could expect my fps to drop to the high 20s and low 30s, but nothing crippling. So I was happy to hear that Garry had fixed the issue that caused performance problems in fights with today's update.
Sadly, the update just broke the game for me. I'm playing a slideshow on quiet play, and a gun shooting full auto within range of me drops my fps to the 2-5 range. Leaving my base is going to pretty much be a no-no for me until this is fixed.
[img]http://files.facepunch.com/garry/2015/June/19/2015-06-19_00-15-14.png[/img]
Average framerate since the start of the year
I was performing better than average until yesterday, unfortunately. Nice to see a graph with some good data, but seems like yesterday's update has bounced me off that chart completely. And looks like I'm not alone here either.
Garry, why have you foresaken me!?!?!?
I get the same frames I did before the update, Intel/Nvidia.
Though I still get invisible power boxes (the ones around the giant power lines) once in awhile, but that's it, spikes and all other player built items render fine.
After more gameplay, I'm up about 10 FPS in open areas, but add in a few buildings or distant objects and I'm back in the 25-30 range. And I'm still getting those occasional 10- to 15-second drops to 1 FPS.
I was having the same issue last week. Re installing my Graphics drivers fixed the issue for me.
I've had the same problem, just updated the game and am now running at 10fps after was getting between 40 and 60fps yesterday. It's now totally unplayable on any server and only get decent fps if I drop the in game Graphics and Terrain quality down to 0, but then it just looks nasty. :(
FX8350
R9 270x
8gb ram
[QUOTE=Shmonkey;48005348]I've had the same problem, just updated the game and am now running at 10fps after was getting between 40 and 60fps yesterday. It's now totally unplayable on any server and only get decent fps if I drop the in game Graphics and Terrain quality down to 0, but then it just looks nasty. :(
FX8350
R9 270x
8gb ram[/QUOTE]
I'm having exactly the same issue. I have to turn graphics down to 1 to get FPS to 30....
Just curious, is anyone finding that adjusting any graphics settings (either in game or from the launcher) is having zero impact on performance?
But it appears we're all wrong according to graph Garry's posted above. Our frame rates have improved.
Just for peoples reference:
i5 3570k
HD 7970 OCd
I did not dip below 40fps when playing yesterday evening with all setting maxxed.
[QUOTE=Crunchmeister;48005547]Just curious, is anyone finding that adjusting any graphics settings (either in game or from the launcher) is having zero impact on performance?
But it appears we're all wrong according to graph Garry's posted above. Our frame rates have improved.[/QUOTE]
Yes I can reduce the Terrain quality and Graphics quality to 0 to get 40fps but then the game isn't worth playing because it looks so bad.
I've been forcing Rust to use DirectX 9 ever since that became an easy right-click option, and I haven't had any problems (35-ish FPS most of the time). Does your framerate problem persist if you launch with DirectX 9?
[QUOTE=Lou5000;48005658]I've been forcing Rust to use DirectX 9 ever since that became an easy right-click option, and I haven't had any problems (35-ish FPS most of the time). Does your framerate problem persist if you launch with DirectX 9?[/QUOTE]
I have just tried using DX9 but it is still the same for me, I'm still only getting 10fps
[QUOTE=Lou5000;48005658]I've been forcing Rust to use DirectX 9 ever since that became an easy right-click option, and I haven't had any problems (35-ish FPS most of the time). Does your framerate problem persist if you launch with DirectX 9?[/QUOTE]
You know, out of sheer frustration of trying just about everything else I could think of, I'm not sure if I actually tried that option or not. I tend to launch Rust from my desktop icon which doesn't pop open the box asking me to choose which DX version to use. I'll try that when I get back home from work and see if it helps.
Maybe it's a problem with the r9 270 and similar cards.
damn ye i had 50 fps
and now i play with 10 fps
i tried to play on low and guess what? its was better.. 25fps :pwn:
(Radeon R9 270X)
i afraid to play this game sometimes, because when i play it my computer making somekinda noises like a.. factory
garry you better work some more on game optimization
i never played the game on60fps
Sorry, you need to Log In to post a reply to this thread.