Ideas for radtowns cause I dont like the ones we have now
2 replies, posted
They are so boring...
Radtown 1: The Bio Lab.
This Radtown looks like a High Security Bio Lab. High Walls with a Gate and multiple Guardtowers protect the lab. NPC's stand inside the Guardtowers and roam the area outside and inside the walls. The Bio Lab is a facility that searched methods to make super humans to defend the lands. After you made your way inside by killing the guards outside you come inside a building with a few corridors and smaller rooms. At the end of it all you will find a big room with more NPC's. After you killed all of these NPC's you realise they were in control of the experiment on the table in the middle. A massive Mutant wakes up and rushes thew a wall on his way outside. On his way outside he found a turret to grab and he took a metal door in his other hand to shield himself against attacks. While shooting you he also leaps in meleerange to hit you with the door. Great loot for those who survive.
Radtown 2: The Snowdome.
A dome that only spawns in the snow. This dome is a research station that researches in weaponry and armory. Again a high guarded facility but in the heart of the facility where all the lootcrates are theres a new challenge. 2 NPC's that guard the crates are a bit more geared than the rest. Both of them have jetpacks to fly around making it harder to keep headshotting them. They both have insane armor pieces that only leaves several spots open to hit. One of them dualwields SMG's to keep you at bay while they other dualwields swords to take you up personally. Again great rewards for the team that takes the loot.
These 2 radtowns are made for endgame content and requires multiple people to take down. Hope this adds a bit of PVE aspect to this game.
How about we take all the modern stuff and throw it into a Big fat dumbster and get back to our roots.
Radiation , Mutation , Scrappy.
They are already working on new rad towns, maybe you missed it on the last few devblogs.
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