The game is great, the problems are not. Rust is amazing fun and there was a point in time where i thought this would be a game i could never put down, but alas, 200 hours in, im beat. The game has a lot of issues! Most issues of concern are not bugs, rather, optimization, animation, hit detection, and of course, admins abuse and hacking. That aside, i have been telling everyone that this game is the future of gaming, that when this is in its prime, it will have more players than games not even in its genre. As an avid Dota 2 player, Rust was the only FPS that could hold my interest longer than 20 hours, and when its finished i foresee it outperforming Dota 2 in players. Its a quality game built on a solid foundation, unlike many alphas *Dayz Cough* *starforge cough ehh vomit*
So im doing what i think many of us should do before we start blaming gary for releasing an unfinished alpha (derp) TAKE A BREAK! That doesnt mean come back when the next minor update comes out, im talking set a goal for yourself. Like me, im not opening the game again until March, i even uninstalled it from my PC. I will have luxery of playing it after probably 10 game updates and pick it up like its a brand new game.
Just my thoughts, and respect to Gary.
You would expect them to AT LEAST place Admins on official servers to stop hackers because it is what people see first when they start playing. Nothing like some 10 year olds flying and aim botted all the air drops... Not to mention they are incredibly rude because they have god mode... Don't get the wrong idea. This is a GREAT game with A LOT of potential. It would just be easier to actually test the alpha if we were not killed by hackers all the time.
TL:DR Admins on official servers. How hard is that.
@Squat1:
IMHO, facepuch should have saved the private server thing for a later state. Not alpha... probably at last stages of beta.
What I see happening:
1. A lot of players getting banned because they used cheats/hacks while it was possible.
2. A lot of servers closing because there's simply no enough population in Rust to get atleast 20% of all those 4500+ servers active.
@Op:
I decreased my activity in Rust after playing 73 hours, not because the game is not good, I actually love it as it gets my nerves to 99.99999% all the time lol, it's fun, actually the first game that has this effect on me.
I decreased my activity simply because there are simply too many hackers/cheaters, bugs (expected, as it is alpha, that's actually just a minor thing), etc. there's no point on playing atm if you do not have a group to play with. Which may as well end up quitting too.
I mean, sure, you can spend 20 hours creating your cool base, but what it ends up is either a glitcher/hacker/cheater/dupper/whatever else comes in with their troll face and breaks in, kills you, and done, game over, start again? I know that's the game, but having those players around is gamebreaking atm.
I am impressed of how the game is right now for being alpha though, keep it up :)
As for the break thing, I am already taking a break while I play Nosgoth, Deadpool and GW2 :P
What you expect? Its an alpha game. And hackers aren't on their top priority. Thats something they generally worry about near the end of beta. I am sure they will have a better solution when that time comes. Vac was probably a temporary fix. Admin abuse is something you will have to deal with on any game that has private servers. Also hit detection, optimization, and animations aren't something I would expect to be even decent at alpha. Heck, for a game were you only have 2 graphics settings, I would say its pretty damn good. I can run it no lag on my pc. So I think the problem is people just had too high of expectations for something that isn't possible.
[QUOTE=nickh24;43684488]What you expect? Its an alpha game. And hackers aren't on their top priority. Thats something they generally worry about near the end of beta.[/quote]
It is so? Do you think it exists as good software development strategy to care about security when the main part of the code is written? Do you really think you can fix afterwards issues that should not exists in the first place? How is it even possible that the client side would decide the walking speed or a player, for example?
[QUOTE=nickh24;43684488]I am sure they will have a better solution when that time comes.[/quote]
I hope there is plan beside wishful thinking.
[QUOTE=nickh24;43684488]
Vac was probably a temporary fix.[/quote]
VAC cannot be a fix. VAC is a way to get rid of cheaters. VAC is like a firewall. A thing you put on top of unsecure crap because your computer have port that should not be allowed to be opened in first place.
It's necessary. But if your security seriously rely on it, it means that you really missed the first step.
[QUOTE=nickh24;43684488]
Admin abuse is something you will have to deal with on any game that has private servers. Also hit detection, optimization, and animations aren't something I would expect to be even decent at alpha.[/quote]
I agree about that.
[QUOTE=nickh24;43684488]
Heck, for a game were you only have 2 graphics settings, I would say its pretty damn good.
[/quote]
That's true. That's make the security issue actually just much more frustrating.
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