I was thinking about what Rust endgame would look. When you've gotten all the recipes, and you're happy with your shelter(s). What else could be done? So how about we brainstorm about possible end game?
As there is not going to be a lot of power growth, I mean once you've got all the recipes, in full kevlar, and unlimitted ammo for your m4/bar what else is there going to be?
How about:
W'ere already going to have maintenance. Running around repairing walls and such.
Hunger should happen while you're logged out. Encouraging you to log back in and forage and gather and eat.
Server events where a pack of wild animals invade, and they drop cosmetic items.
"Giant" bosses that attack towns and can destroy buildings if not stopped.
Weather events that can destroy buildings/increase decay.
at least I take heart in knowing that if it has a ending it can't possibly be as shitty as Minecrafts.
Why does it need an ending? Why can't the possibilities virtually be endless? Always an adventure to go on. Friends to meet and probably swindle and kill. AI to battle and raid. Areas to take over. Ect.
I'm not a big fan of decay. But I like your idea of hordes and giant monster invasions that would have to be defended against. Repairing decay is tedious and boring. I turned it down to almost off on my server because of that. I mean in real life, do wood structures decay in a week?
I like the idea of weather also, I don't like that it could destroy your structures but maybe it could harm you if you are caught out and not armored up enough. The game needs weather and sky features anyway, would make the atmosphere more immersive.
[editline]22nd February 2014[/editline]
[QUOTE=Pedro227;44008738]Why does it need an ending? Why can't the possibilities virtually be endless? Always an adventure to go on. Friends to meet and probably swindle and kill. AI to battle and raid. Areas to take over. Ect.[/QUOTE]
Agreed. Sure single player games have endings. But for an MMO like this, there doesn't need to be an ending, just enough change to keep it interesting.
I have full confidence that this will happen as more content is added: endgame needs to be broadened by introducing additional threats to end game players. Currently, the only threat to a player in endgame, is another endgame player.
Environmental threats, like weather, difficult predatory NPCs, should/will be added to introduce additional threats for end game players.
Additional secondary objectives, aren't essential but could also be added to broaden the end game, such as currency to collect/trade/spend, and crafting "luxuries" or things that aren't necessarily survival/PvP based like economy/profession type buildings or craftables.
PvP should and will always be an endgame, but endgame content focused on more "society/civilization" building could be a great addition. Giving players the tools, and letting them decide their own destiny.
[QUOTE=Pedro227;44008738]Why does it need an ending? Why can't the possibilities virtually be endless? Always an adventure to go on. Friends to meet and probably swindle and kill. AI to battle and raid. Areas to take over. Ect.[/QUOTE]
end game and ending are very different. The term end game actually came about in games that don't have a definitive ending. Like pretty much all MMO's where you can still improve SOMETHING some how. So he's not talking about something to end the game.
[QUOTE=Hyperionxvii;44008746]I'm not a big fan of decay. But I like your idea of hordes and giant monster invasions that would have to be defended against. Repairing decay is tedious and boring. I turned it down to almost off on my server because of that. I mean in real life, do wood structures decay in a week?
I like the idea of weather also, I don't like that it could destroy your structures but maybe it could harm you if you are caught out and not armored up enough. The game needs weather and sky features anyway, would make the atmosphere more immersive.
[editline]22nd February 2014[/editline]
Agreed. Sure single player games have endings. But for an MMO like this, there doesn't need to be an ending, just enough change to keep it interesting.[/QUOTE]
Yeah but some sort of super boss that you could beat your friends with would be nice. ofc you would be able to play after you have beaten him
I don't think it needs an end-game IMO.
There should be an ending, where, while you survive you have to build parts to a plane/helicopter. Once you finally assemble all the parts, there should just be a flying off cutscene.
The closest thing Rust will have to an endgame is a well established town where players can live and help protect each other. We're going to need better walls and barricades that can't be hacked through like they're a joke to make this happen, so that we can actually build towns instead of giant bases. Your town should have crops, windmills to process food, simple electrical generators for heat, light and to power top tier workbenches and machines, and other specific purpose buildings or free standing structures that can't be stuffed in a giant base. Being and to capture livestock animals, herd them into a pen and breed them would be awesome too.
I'm hoping that whatever replaces zombies/red animals will be a worthy adversary that encourages people to band together to fend them off. I'm kinda on the fence about if there should be giant bosses or not.
Oh! Finding a rusted out helicopter, building defenses around it, and devoting a crap-load of resources to repair it and get it flying again would be awesome too!
[QUOTE=Centurio;44009021]There should be an ending, where, while you survive you have to build parts to a plane/helicopter. Once you finally assemble all the parts, there should just be a flying off cutscene.[/QUOTE]
I'm not trying to be mean or anything but that's the most generic lamest shit suggested so far.
[QUOTE=Walrus Viking;44009038]I'm not trying to be mean or anything but that's the most generic lamest shit suggested so far.[/QUOTE]
I know, but it was pretty much all I could think of. I doubt there will be any sort of ending anyway.
What about titles/achievements? People love that shit.
[editline]22nd February 2014[/editline]
[QUOTE=Centurio;44009047]I know, but it was pretty much all I could think of. I doubt there will be any sort of ending anyway.[/QUOTE]
I said end game.
End game = what to do after you've got all the best gear.
[QUOTE=Centurio;44009021]There should be an ending, where, while you survive you have to build parts to a plane/helicopter. Once you finally assemble all the parts, there should just be a flying off cutscene.[/QUOTE]
Kinda like mob of the dead?
[QUOTE=Snickerdoodle;44008959]I don't think it needs an end-game IMO.[/QUOTE]
Okay *sigh*. So much misunderstanding in this thread already. "End-game" does not mean the ending to the game, or a stop to the game. End-game means, once you have acquired all the main objectives, what secondary things are there to do. This isn't "optional". You can't choose to not have an end-game, it exists one way or another. It simply refers to, once you have a huge base, and all researches, what options do you have? Currently, your only option, or end-game, is COD. What additional content should there be added later to keep players interested, or provide them more options, after they have full-kevlar, all researches, all weapons, huge base etc.
"End-Game" does NOT mean the game ends and roll credits, so stop debating if there should be one or not. Thanks.
Game Ending: You make F10 Warthogs and totally destroy the server
[QUOTE=Snickerdoodle;44008959]I don't think it needs an eng-game IMO.[/QUOTE]
Oh we could definitely use an engineering game, would put Rust over the top in my book.
I think by the very nature of the open world survial game of Rust precludes any definitive "end game"
However, I see it towing the lines of DayZ inasmuch as you will have a meta end game of sorts where you and your band have established a foothold in the game and stockpiled all weapons and resources and have made a great big convoy that just goes on all through the night!
But, other than that there really shouldn't be any concrete end game
End game is killing people and taking people's things. Why does it have to be any more than that?
[img]http://i955.photobucket.com/albums/ae38/omgwut21/20b0k6ujpg_zps6e45980d.png[/img]
This is the only end game
Really there is no end game actually, you just have to keep building, and living till' you die. I don't think there's anything else Garry can think about.
I don't think there should be specific end game content. However there should be areas that require more experienced and/or better equipped players in order to survive there.
[QUOTE=Phienyx;44009579]I don't think there should be specific end game content. However there should be areas that require more experienced and/or better equipped players in order to survive there.[/QUOTE]
That's what end game content is exactly :p something to do with your best gear besides the normal stuff.
[QUOTE=Phienyx;44009579]I don't think there should be specific end game content. However there should be areas that require more experienced and/or better equipped players in order to survive there.[/QUOTE]
that could work maybe if what ever it was you were doing doesnt provide a significant bonus. The problem with having good gear that gets you better gear is that increases the gap between the lower levels(i know there arent levels but for the sake of arguement) and the higher levels. The rich get richer basically. I dont think this would appeal to a large population of people. But perhaps prestige items or items that are graphically different yet functionally the same could be found in say high rad areas with many or stronger mobs. I like the game as its intended to throw a bunch of naked people into a room and see how long it takes them to kiss or kill.
I believe at its heart Rust is a social experiment aimed at the interactions between the players themselves with the environment as an extra challenge. But ultimately its how the players interact. The start and restart of progress through death keeps the game going on and on
[QUOTE=Soulstitchmmo;44008668]Hunger should happen while you're logged out. Encouraging you to log back in and forage and gather and eat.
[/QUOTE]
That is a really bad idea, what if you on vacation or on a birthday party and you used a month on the best base and stuff and end up dying of hunger? Ik its just an idea but not everyone plays 24/7.
[QUOTE=Per0vic;44010492]That is a really bad idea, what if you on vacation or on a birthday party and you used a month on the best base and stuff and end up dying of hunger? Ik its just an idea but not everyone plays 24/7.[/QUOTE]
If you're gone for a week your base will decay and expose your body anyways.
End game is when there is no one left on the server but your group.
How about this, the island is big, really big, lets use that space to make an endgame. The further west you go the more red mutants, less resources and maybe some large base smashing baddies that drop awesome loot. So the endgame is determined by where you go, not how much stuff you have.
You can also have a border between hard and easy areas that moves based on the activity of the server. Lots of people in the hard area? The less hard area there is. Low population server, then the baddies move in!
I will be making a full out post with more details shortly
[QUOTE=Soulstitchmmo;44008668]
Hunger should happen while you're logged out. Encouraging you to log back in and forage and gather and eat. [/QUOTE]
That is a very poor idea, people have jobs and what about when you need to go to sleep? kinda stupid if you ask me, your other ideas are decent though :)
The end game is likely to be an unending battle over resources by players. I do think there could be some kind of epic end game things to craft. Maybe some kind very expensive base part or epic weapon/armor or advanced tool or even just some cosmetic thing like a statue that require lots of very hard to get resources from distant locations. Items that should be extremely rare among any server population. Perhaps even having some limit on the resources such that there are only a limited quantity possible on a server at once time.
An example I thought of might be a radio tower. This could be built in your base and sends out a ping signal every few seconds. In the radio tower building is a special craft bench that lets you craft radio receivers that pick up the ping. This could be used as a primitive system for finding your home base. You have to turn around with the device active and pick up the correct direction. This radio tower should be extremely difficult to build. The kind of thing a village might work together on for a long time to collect all the rare parts and resources needed. It might also become a target in that it could drop a portion of the rare parts when destroyed.
Other idea might include advanced fixed base defense weapons or a special instacraft workroom. All very difficult to build and all a valuable raid target for rare parts.
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