Hi guys
I've played Texas III.
Today I was confirmed server down and MAP wiped... it is ok...we thought it comes EARLY....
Of course we rush starting moving... 3 hours....with friends....
3 hours later... it server down again and data roll BACK before server wiped...
This is NIGHTMARE and please explain this shit!
stop playing on officials, they're effectively test servers. community all the way
[QUOTE=hadri;49178151]stop playing on officials, they're effectively test servers. community all the way[/QUOTE]
My only counter point to that would be that there are specifically marked development servers that should be used and are used for testing. Official servers not marked as development servers should run with some stability and administration.
Edit:
[URL="http://playrust.com/devblog-88/#more-5180"]http://playrust.com/devblog-88/#more-5180[/URL]
Garry
Official Server Stability
Problem: Official servers are shit. They attract hackers and griefers. Sometimes they’re down without explanation. Sometimes they’re laggy.
We need better monitoring tools. Better reporting tools. Better hardware. At the moment we’re hosting our own servers on a bunch of random dedicated servers. We’re going to be adding a bunch of new official servers in a variety of places, using a professional host. This means we’ll most likely be retiring the old servers.<snip>
I’m hoping this is just the start of this, and we can get serious about administering our official servers properly.
Garry then went on to build a monitoring tool so they can see and fix issues as they happen.
First, Thank you Garry :goodjob:
Second, he says more about it in the devblog. Check it out if you have a minute because its cool, along with all the other stuff they released.
Not from around here are you dale? This is Facepunch so you can throw logic and usual practice out the window.
[QUOTE=halfhand2012;49178699]Not from around here are you dale? This is Facepunch so you can throw logic and usual practice out the window.[/QUOTE]
Sorry, but I guess you and elix will just have to deal with my optimism.
you know...other (alpha status) games can bring new stuff every week without wipes...its a timesink to make players start over and over and over and over and over...all the time...
[QUOTE=El Kapitan;49179171]you know...other (alpha status) games can bring new stuff every week without wipes...its a timesink to make players start over and over and over and over and over...all the time...[/QUOTE]
While it acts as a timesink I hardly believe that its the sole purpose of the wipe. For instance, imagine that they had gone 1 year without wiping and then imagine you just bought the game. People would be sitting on so many resources and most landmarks would be totally walled off by larger clans. Wipes help prevent massive dickery from people with too many resources and too much time on their hands. Eventually they will have to work out a way to deal with this other than wiping every month. Additionally, they are helping to condition the player base to the concept that in Rust, all your crap and all your structures are just temporary. At some point, you will lose everything and wake up on a beach with nothing but a rock and torch to your name. This isint a bad thing. Also, when FP wants to make a major change to their game, the wipes eventually balance the playing field. Remember the recent tool cupboard change? Structures built before the mid-wipe patch had the advantage of being able to have cabinets with no restrictions while all new builds were subject to the new (bugged at the time, now fixed) cupboard placement rules. The wipe that came two weeks later ensured that all structures on the map would be constructed under the same rule set.
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