• Rust Experimental server doesn't start
    2 replies, posted
Hi, I've been trying to get a Linux server working, but the server won't start. This is as far as it goes: steam@dennis:~/Steam/steamapps/common/rust_dedicated$ ./RustDedicated -bashmode Set current directory to /home/steam/Steam/steamapps/common/rust_dedicated Found path: /home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated Mono path[0] = '/home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Managed' Mono path[1] = '/home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Mono' Mono config path = '/home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/etc' and nothing more happens. When closing down the server, I can see a new file called errors.html. [QUOTE]<h3>A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?</h3><pre></pre><br><br><h3>A script behaviour has a different serialization layout when loading. (Read 32 bytes$ Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?</h3><pre></pre><br><br><h3>A script behaviour has a different serialization layout when loading. (Read 32 bytes$ Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?</h3><pre></pre><br><br><h3>[AmplifyMotion] Initialization failed. This plugin requires support for Image Effect$ UnityEngine.Behaviour:set_enabled(Boolean) AmplifyMotionEffectBase:OnEnable() </pre><br><br> [/QUOTE] This happens on both Debian 7.5 and Ubuntu 14.04. Can anyone help?
I get the same error: [AmplifyMotion] Initialization failed. This plugin requires support for Image Effects and Render Textures. UnityEngine.(Boolean) AmplifyMotionEffectBase:OnEnable() Doesn't look like they have it working on Linux yet. I had a look at the site for Amplify Motion, its the resource for creating motion blur effects. Unfortunately they only had the resource for the Unity3D editor. Unsure how to get this resource into the actual published game :( [editline]15th September 2014[/editline] ./RustDedicated -batchmode +server.identity "DevServer" +server.hostname "Dev Server" +server.port 28015 +maxplayers 20 -logfile ../rust_dedicated/logs/log.txt -nographics Now get this error: >DllNotFoundException: <DataPath>/Plugins/x86_64/libSteamNative.so</h3><pre>Steam.Server.Init (Steam.ServerConfig config) UnityEngine.Debug:LogException(Exception) Steam.Server:Init(ServerConfig) ServerMgr:StartSteamServer() ServerMgr:Initialize(Boolean, String) <DedicatedServerStartup>c__Iterator0:MoveNext() and when I check the log, I get: Fallback handler could not load library /home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/x86_64/.//home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/x86_64/libSteamNative.so Fallback handler could not load library /home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/x86_64/lib/home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/x86_64/libSteamNative.so Fallback handler could not load library /home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/x86_64/./lib/home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/x86_64/libSteamNative.so Fallback handler could not load library /home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/x86_64/lib/home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/x86_64/libSteamNative.so
i've ran into similar issue. Could not make it work yet, but this might solve your issue [url]http://www.mono-project.com/docs/advanced/pinvoke/dllnotfoundexception/[/url] basically you add the path of your so files in /etc/ld.so.conf (or even better create a new file under /etc/ld.so.conf.d/ if ld.so.conf is using an include directive) in your case, the path to add is /home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Mono/x86_64/.//home/steam/Steam/steamapps/common/rust_dedicated/RustDedicated_Data/Plugins/x86_64 then as root you run ldconfig to refresh the cache. On my installation I stil have issue with libRustNative.so not being found, but from the ldconfig command I see that the linker is skipping the file because it's empty (0 k) I don't know if it's a build issue or if its normal to have this file empty. Also note : i'm on Unbuntu without any guid installed
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