• The Law, or, Vikings and Castles and Naked Men
    10 replies, posted
[QUOTE][I]Man can live and satisfy his wants only by ceaseless labor; by the ceaseless application of his faculties to natural resources. This process is the origin of property. But it is also true that a man may live and satisfy his wants by seizing and consuming the products of the labor of others. This process is the origin of plunder. Now since man is naturally inclined to avoid pain -- and since labor is pain in itself -- it follows that men will resort to plunder whenever plunder is easier than work. History shows this quite clearly. And under these conditions, neither religion nor morality can stop it. When, then, does plunder stop? It stops when it becomes more painful and more dangerous than labor. [/I] Frederic Bastiat, [I]The Law[/I][/QUOTE] [I]Note: I play community servers, typically with biweekly map wipes. Started in Legacy, took a break, came back a few weeks ago.[/I] Rust is currently [B]impossible to play casually[/B], or at least as a single player. Perhaps this is what Garry intended, I don't know. Perhaps Garry intends nothing but what becomes. This is what life for a single player looks like: you spawn on a beach and begin looking for wood and stone. Maybe you spend your first 6 hours farming BPs, but eventually you need to build a base. So you gets your stone and your wood and you put something together. Maybe it has some loot you've found in it, maybe you spent your efforts purely on building. You have some sort of shack, and probably part of it is stone. You log out and go to sleep, because you spent the last 5 hours gathering resources and avoiding getting killed. Maybe the next morning you have to work or something, so by the time you log back in it's been about 14 hours since you logged. 14 hours with your base just sitting there, no one tending to it. Did you make your first two levels stone? No? Too bad, looks like someone hatched it second story log wall. That must have taken some time... well, they did it yesterday too. Hell, it's almost guaranteed in a 24-hour period. A base implies THINGS. Bases are made to protect things. People with no love of resource collection want your things. And because of the mechanics of the game, they will get them. So, your stuff is gone, they broke your boxes, oh well. At least they left your sleeping bag alone. They didn't? Time to look for the base. Ok. You've found it. Let's fortify that second story... make sure the roof is stone too. Ok. Better. That took most of my playtime, but at least my base is SECURE now. Tomorrow I can begin getting stuff. Sleep, eat, work, eat, log back in... damn. My roof has been broken into. Did they C4? Does it matter? Apparently it's not hard to build a tower and jump on the roof. Probably because the toolbox radius is too small. Guess I'll have to ring my base in 1x1 stone sheds with toolboxes... that will only take a couple days... By now my base is looking pretty comfy. I've got a ring of toolboxes. No one can grief into my base. Legitimate raiding is needed. While I've been doing this, 2 and 3 man teams have also been basebuilding. But with the benefit of numbers they have industry now, better defenses, weapons. I'm probably not going to be a match for them with my primitive weapons and basic clothes. I need to start acquiring these things. Hit up radtowns, maybe get in some fights. Maybe even win some. I downed that guy with a bow, and he had a gun. Nice. Wait a minute. What's that over there... oh, it's that guy. And his friends. And they followed me to my base. Maybe they have C4, I don't know. They hang around and take shows through the window, maybe they don't even breach right away. But eventually I need to log. I just hope that 2 armored doors keep them out. I spent a week fortifying this after all. Well, it doesn't. It never does. At this point C4 is withing grasp to anyone who's studied the BPs. And this guy was pretty mad I used up the 2 BP books he had on him, so they take out my furnaces, boxes, repair table, everything. What is left is a base with gaping holes, no production capacity, no backup inventory. Or, worse, they found the tool cabinet, and now I'm locked outside (or into!) my own base, unable to use my resources or industry. All my efforts at protecting my property have led to it's almost insured destruction, because I fell behind in the race for supremacy. [B]Rust penalizes castle building.[/B] Making an attractive base is fun, but it also attracts attention. This is a shame, because Rust has an excellent, intuitive building system that encourages effective design. The bottleneck is resource acquisition, and resource acquisition is a time-consuming process. It's also high-risk, at least until you discover a way to generate resources behind the comfort of high walls. I wouldn't know, I never get there. Walls are insanely expensive. I'd imagine it would take a solo player a month or more to make a small plaza, big enough for a quarry, surrounded by walls. Furthermore, protecting your work in Rust is nigh impossible. The only real defense your base has in the cabinet, and it's poorly implemented. It, apparently, is easily exploited, allowing building within the radius so long as one stands outside the radius. This is absolutely ridiculous. I've heard some people argue the cabinet is [I]too powerful[/I], and that it should not prevent building by unlisted parties, only destruction. This is baffling. The tool cabinet needs to be more robust. It should have it's range extended, and perhaps provide a bonus to structure durability. Resources need to be easier to acquire, and resource-generating machines should have smaller footprints and less initial resource cost. The real game is in community servers, but after a couple weeks, it's time for a map wipe. I'm lucky to have a base by then. Really, Rust is unplayable without friends. Friends you can trust. Because it's so EASY to be betrayed. This has happened if I open my doors to strangers. The greed takes over, as they see your helpless body lying there, eyes gazing into the abyss, as you sleep, eat, piss, work... they are thinking, this could be mine. Just a rock to the head and to the bag, and it's all mine. As Bastiat says... when does plunder stop?
None of the things that you complain about in this post are priority. There are actual issues like damage inconsistencies in PvP that should be much higher on the to-do list.
You have to die 20 times play for 8 straight hours just to build a up a base only to find out 1 quarry running all day (unreachable thanks to wall and ladder updates) produces enough sulpher to destroy it in that time. industry needs balancing. ladders need to come back. barbes on top of walls need to be easyly destroyable.
[QUOTE=Bounce303;49221347]You have to die 20 times play for 8 straight hours just to build a up a base only to find out 1 quarry running all day (unreachable thanks to wall and ladder updates) produces enough sulpher to destroy it in that time. industry needs balancing. ladders need to come back. barbes on top of walls need to be easyly destroyable.[/QUOTE] You'd have to work very hard to find enough animals to power a quarry for 8 hours, and could collect several times that much from mining nodes including losses to scavengers. You could find a way past HEW's to raid mining outposts back when there was a cupboard every 20 feet, and that's before the change... now, taking into account the quarry no-build zone, you have to leave your cupboards in 1x1's outside the HEW's making them more vulnerable. Did I miss something here? It seems like raiding quarries has never been easier, and without pump jacks quarries are at their lowest usefulness.
[QUOTE=sadpickle;49217343]The post[/QUOTE] If they make resources easier and/or faster to get, how do you think that will affect 2-3 man groups and 10-12 man clans? You will have x times bigger houses and they will have equal amount more c4 to remove your shit. Its simply not going to work like that [I]Large clans are the actual cancer currently killing rust[/I] [I]Mahatma Ghandi[/I] Ghandi was a wise man, but there is no real way to work around this, i play with 2 friends, and no matter what server we play on, which has been from vanilla to 5x gather servers, clans stomp us without any problems what so ever, because clans recruit more people to dominate other clans. And rust is indeed not worth playing solo, if i wanted to get rekt id go play dark souls or whatever. Either build multiple small and hidden houses close by, utilize hidden stashes, or find a big clan on a big server who will feed you weapons and clothing in exchange for the resources you farm and the meatshield you are when they run around shooting people. Or suck it up and accept that you are going to get killed alot, raided alot, and waste alot of time feeding other players resources if you decide to play alone
Or suck it up and accept that you are going to get killed alot, raided alot, and waste alot of time feeding other players resources if you decide to play alone[/QUOTE] So in other word solo players need not bother buying this game! FP might want to update their store page if this is the direction they intend to pursue!
I really like playing alone, as I do in teams. I have timed myself making a 1x3+airlock with two sheet metal doors and code locks in 1h12. That means that by the second hour the base would be all stone most likely. That would require two C4s to raid but most likely it won't get raided because it looks small and people will go spend their C4 elsewhere. My advice is : -Stay away from the snow biomes as players who play there know what they're doing and have extra stones, C4. -Use sleeping bags (multiple outside, multiple inside) -Use small stashes (2-3 to get a base started depending if you stack ressources) -Get everything for sheet metal doors, two code locks, one or two big boxes or 6 small, one cupboard and the furnace before you start building so you only rely on wooden key locks for a very short time. -Build a second base on another part of the map when you can. It seems obvious that teams of 3 guys that play 10h/day should completely poop on casual players but in my experience they don't necessarily. At the present time I find it easier to build bases than destroy them unless you play in the snow biome or happen to find a ton of sulphur quick. Also, I would welcome blueprint system changes if that made it fairer for noobs. At the moment you can either grind your life to get the bp frags to combine them and get.. an angry pumpkin lantern (fml) or just team up with people, ask them to keep all BPs, BP frags; research their C4, ARs and BARs.
[QUOTE=halfhand2012;49228497] So in other word solo players need not bother buying this game! FP might want to update their store page if this is the direction they intend to pursue![/QUOTE] pretty sure it says in the steam store its a multiplayer game
But nothing about having to be in a clan or on a team!
[QUOTE=Murdo;49222230]You'd have to work very hard to find enough animals to power a quarry for 8 hours, and could collect several times that much from mining nodes including losses to scavengers. You could find a way past HEW's to raid mining outposts back when there was a cupboard every 20 feet, and that's before the change... now, taking into account the quarry no-build zone, you have to leave your cupboards in 1x1's outside the HEW's making them more vulnerable. Did I miss something here? It seems like raiding quarries has never been easier, and without pump jacks quarries are at their lowest usefulness.[/QUOTE] wow they havnt added pumpjacks back?
I have to agree with the description in the first post here. It's not really that fun spending hours building a base, then seeing it gone in two minutes because 2-3 guys attacked it with simple tools like pick axes and hammers. Of course, that might be the desired game mechanics, but it pretty much makes the game a lot less interesting for casual gamers with stuff like jobs, families etc. I don't really have a good solution though, it's hard to get the game balance right. But if some server made a plugin where each player could have one unraidable 1x1 or 2x2 house I would definitely play on it. Because I could actually play Rust on a server like that, exploring and combating other players without starting afresh with a rock and a torch every f**king time I logged on.
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