• Server RCON
    35 replies, posted
I've added RCON to dev. It's probably more useful for GSP's that want to integrate rust stuff with their control panel. You can connect to it on the query port (gameport + 1 by default). It uses exactly the same protocol as the Source Engine's RCON - so you should be able to use existing tools that are aimed at that. Let me know if you experience any problems with it. I also added a few commonly requested commands. They work exactly the same as their Source Engine counterparts: status now shows a player list (server admins only): [img]http://i.imgur.com/vtodOTD.png[/img] ban can now optionally take a second parameter, reason. It stores the reasons in the ban config. banlist shows a list of bans in the traditional source ds format banlistex shows a list of bans including reasons, usernames removeid unbans a steamid say writes a message in everyone's chat
whats about nitrado server hosting????
[QUOTE=oGPhunkFan;43451208]whats about nitrado server hosting????[/QUOTE] That's up to them to implement something. Garry has just added the ability to use rcon commands from outside the game. Awesome news, Garry.
Thank based garry for the player list.
YEAAA! Now I can admin while I'm at work and should be admin'ing other things! Yay! :D
[QUOTE=Sievers808;43451285]YEAAA! Now I can admin while I'm at work and should be admin'ing other things! Yay! :D[/QUOTE] +1 same story exactly! Any Suggested Rcon Program?
how does this work? What tools do I need to download to make it work? Steam?
So way back when I ran other Source game servers I used HLSW. So I figured it might work with rust. So far it was able to connect and get the basic server infomation, Name, map, players/Max players, ect. However I'm unable to get the console read out, chat, Player names. Not sure if this is just not supported just yet or is due to me using HLSW lol
Please, somebody can explain better what we have to do ?
Great work Garry, much appreciated.
Any Suggested Rcon Program?
This is great, one of the things i've been looking most forward to!
Any updates for this? Anyone know how to issue a save.all remotely, outside. I would like to automate the backing up of the server.
Nice, using hlswmobile setting it under half-life I can see the server just can't pull the player list, shows up as hidden, and can't send rcon but a nice step forward. I am not sure if the extra stuff is for an update coming out or already out. Just increased my port number by 1 and it seems to have worked.
With tonight's update, is there anyway to see the actual player names in HLSW (or any alternative for that matter)?
I will find out once FPSPlayers figures out how we can wipe our servers or even change/view any logs when Oxide told them to lock down everything except the save files and player data. Effectively every FPSPlayer server has to wipe out their ban log on every update because this company gave in to a mod group that has effectively done the same thing the French guys did earlier, lock people out of their servers for doing anything outside of restarting and stopping the server.
[QUOTE=Seroczynski;43476623]With tonight's update, is there anyway to see the actual player names in HLSW (or any alternative for that matter)?[/QUOTE] HLSW needs to update to support Rust.
Anyone find a program that's working with this? As stated HLSW is basically good to show player count so far and that's about it.
in HLSW i can see the server runs and how many player are online but i can´t see the player name. Every Player name call "hidden".
HLSW isn't using RCON, it's just getting the query
@Garry: Did you make any changes to the Player Connect and Disconnect messages? as i am not getting them any more from my server.
nope
When i use rcon through query and ask for players, the player names are displayed as hidden. Is there something speciel to rust i need to take into account? [code] [0] => Array ( [Id] => 0 [Name] => hidden [Frags] => 0 [Time] => 14468 [TimeF] => 04:01:08 ) [1] => Array ( [Id] => 0 [Name] => hidden [Frags] => 0 [Time] => 12934 [TimeF] => 03:35:34 ) [/code]
[QUOTE=garry;43495801]HLSW isn't using RCON, it's just getting the query[/QUOTE] Ahh, thank you that explains it.
[QUOTE=cboxdk;43497801]When i use rcon through query and ask for players, the player names are displayed as hidden. Is there something speciel to rust i need to take into account? [code] [0] => Array ( [Id] => 0 [Name] => hidden [Frags] => 0 [Time] => 14468 [TimeF] => 04:01:08 ) [1] => Array ( [Id] => 0 [Name] => hidden [Frags] => 0 [Time] => 12934 [TimeF] => 03:35:34 ) [/code][/QUOTE] That isn't RCon :0
You should add noclip for admins.
[QUOTE=garry;43502979]That isn't RCon :0[/QUOTE] Well.. When i run a server query then. ;) Anyway. Can you tell me the solution?
[QUOTE=fdgods;43503192]You should add noclip for admins.[/QUOTE] Are you for real ? Most admin would abuse the shit out of that . Noclip for admin has to be the worse idea i've ever heard .
[QUOTE=fdgods;43503192]You should add noclip for admins.[/QUOTE] I would add in a ghost mode. You can not interact with anything (as in you have no inventory, can not take/drop items) and can open all doors to make sure people are not duping. But I can still see such a way to abuse it. But that is the way things work. If an admin abuses with that stuff then they leave. That is that.
[QUOTE=Andy.txt;43512972]Are you for real ? Most admin would abuse the shit out of that . Noclip for admin has to be the worse idea i've ever heard .[/QUOTE] Nope thats the admins choice if he want to abuse let him abuse his server wil run dry. But as an server admin i would love to have this since i dont want to destroy the doors to fix something when the player isnt around. Its doesnt have to be noclip but an admin should have acces to doors. Same as een admin can remove pillar ceilings and foundation with 1 uber hatchet hit. We need that to
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