• Gaps in the walls are about to become history?
    8 replies, posted
They was a HUGE element of gameplay before - stalk around enemy base and try to peek inside the gap to see what they got in near room, if they got more rooms inside, or even watch them move trough that gaps... People was building ladders to just look trough the gaps on high floors. In other hand it forced house owners to make special rooms full of crates to bate raiders on breaking inside them, while real loot was hidden in other place, or they could place loot near outter wall, and raider will think "ofc this is a bate" and do not even concider raiding this room, and also they would be sucpicious about people who lurk around their houses, trying to peek inside. Scouting and deffending from scouts was huge part of gameplay before. What now? 1) You can just place double lane of walls with new building system. 2) New concepts for wall upgrades have gaps only in wooden walls, and they don't even concider a possibility of gaps in stone and metal walls. So upgraded houses will be just a boxes that you must try to raid with pure luck, no more mind games between owner and raider?
Third Person Scouting.
Couldn't you just barricade walls in legacy to prevent scouting?
Makes sense to me that you shouldn't be able see through stone or metal walls. If the owner is going to spend the resources to make a metal wall, it shouldn't be see through.
Aye miss those walls aswell. The lurking and scouting added a nice tension to the game.
[QUOTE=Ram;46230247]Couldn't you just barricade walls in legacy to prevent scouting?[/QUOTE] You need to place a lot of barricades that taking resourses and space inside room. And still you can see fire trough them, for example. [QUOTE=paca0502;46231221]Makes sense to me that you shouldn't be able see through stone or metal walls. If the owner is going to spend the resources to make a metal wall, it shouldn't be see through.[/QUOTE] They reinforce it so it could not be destroyed with melee weapons or it will take more explosive charges to blow that wall, isn't that enough? Well, what is good in this change? House owners would not need to use brains in planning their house, in order to protect it from peeking inside. Is the really the goal that dev's want to achieve?
[QUOTE=Pirransson;46231302]Aye miss those walls aswell. The lurking and scouting added a nice tension to the game.[/QUOTE] Still plenty of lurking to be done with see-through parts of foundations, 3rd person camera and spectator mode currently.. I would say much more lurking potential than legacy! [QUOTE=ElvenNeko;46231958]House owners would not need to use brains in planning their house, in order to protect it from peeking inside. Is the really the goal that dev's want to achieve?[/QUOTE] House owners generally build *walls* to prevent people from peeking inside. It's a major reason for having a wall, anyway.
[QUOTE=MordecaiW;46232094]Still plenty of lurking to be done with see-through parts of foundations, 3rd person camera and spectator mode currently.. I would say much more lurking potential than legacy![/QUOTE] Your absolutely right. Its not the same tho, 3rd person lurking feels broken in some ways and doesnt give the same feel of peeking through a gap. Imo you shouldnt be able to look through walls in 3rd person but 3rd person in general doesnt really feel like rust to me.
[QUOTE=Pirransson;46233688]Your absolutely right. Its not the same tho, 3rd person lurking feels broken in some ways and doesnt give the same feel of peeking through a gap. Imo you shouldnt be able to look through walls in 3rd person but 3rd person in general doesnt really feel like rust to me.[/QUOTE] Yes, I agree. 3th person doesn't feel like Rust to me. But hey, whatever Garry wants. He should just experiment with it while he can during alpha. I hope he will drop 3th person view eventually.
Sorry, you need to Log In to post a reply to this thread.