• Devblog 30
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The new [URL="http://playrust.com/devblog-30/"]Devblog[/URL] is up. [B]Overview[/B] - Blueprints: Trading system outlined. - Gun Sounds - Asset Bundles: Garry's plight - Footstep Sounds - Building Fixes - Bandage Animation [B]Summary[/B] [QUOTE]I think this might be our lowest content update ever. The fact is we’ve been spending a lot of time fighting with Unity this week. And we’re still fighting – that’s why there hasn’t been an update released for a few days. We don’t know whether this is the new Unity beta, or something we’re doing in the code, or the new build process, but we’re banging away trying things until it works. [IMG]http://files.facepunch.com/garry/2014/October/17/2014-10-17_20-05-23.png[/IMG] It might just be that this is over-cautious error reporting and we don’t really have anything to worry about. But I’d rather worry about it and confirm that it’s meaningless than put a patch out that stops everyone from playing. Next week.. bug fixes. Bug fixes. Some re-writes and refactoring to make the code easier to use. If the Inventory stuff is released we’ll make that live too[/QUOTE]
Possibly the most important thing to keep in mind for the next two weeks every time someone sees "blueprints are tradeable" and freaks out: [QUOTE]Valve are still beta’ing the inventory service, but they expect it to be ready quite soon. Once that’s done we’ll switch it on and see what happens. [B]We also appreciate that not every server wants people taking their ‘global’ blueprints with them so will make sure they can choose global/local inventories.[/B][/QUOTE] In addition to the entire section of the devblog explaining how they work, since that'll get skipped as well.
Interesting to see how this goes with trading of blueprints. It also makes me wonder about rarity of certain cards. Legacy forced you to find those metal parts,now it means you may be without a particular print for quite some time depending on availability in the market. And bandages?Not sure exactly why bandages are even a concern right now, food works the same and adds liquid/solid replenishment which renders bandages useless. And I sure as hell wont use mats for something that can be obtained easily.
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