• Are others unable to launch the (Beta) Experimental?
    8 replies, posted
I believe the third client update of the day screwed up royally and now the client won't launch past the "select your rez" screen. Win7x64 here.
Getting the exact same problem Platform assembly: D:\Program Files (x86)\Steam\SteamApps\common\Rust\RustClient_Data\Managed\System.dll (this message is harmless) Platform assembly: D:\Program Files (x86)\Steam\SteamApps\common\Rust\RustClient_Data\Managed\System.Core.dll (this message is harmless) Fallback handler could not load library D:/Program Files (x86)/Steam/SteamApps/common/Rust/RustClient_Data/Mono/CoherentUI_Native Fallback handler could not load library D:/Program Files (x86)/Steam/SteamApps/common/Rust/RustClient_Data/Mono/.\CoherentUI_Native Fallback handler could not load library D:/Program Files (x86)/Steam/SteamApps/common/Rust/RustClient_Data/Mono/CoherentUI_Native Fallback handler could not load library D:/Program Files (x86)/Steam/SteamApps/common/Rust/RustClient_Data/Mono/libCoherentUI_Native Fallback handler could not load library D:/Program Files (x86)/Steam/SteamApps/common/Rust/RustClient_Data/Mono/.\libCoherentUI_Native Fallback handler could not load library D:/Program Files (x86)/Steam/SteamApps/common/Rust/RustClient_Data/Mono/libCoherentUI_Native [Steamworks.NET] DllCheck Test returned false, One or more of the Steamworks binaries seems to be the wrong version. (Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56) thats what i get in the output_log file
Yeah i can't launch the game either. pick graphics, hit launch, and it just crashes instantly. any word on a fix?
Win8 x64 here, same problem. Just dl the latest version of experimental and am unable to start the game. after the settings screen the game blinks and closes immediately. [CODE] Initialize engine version: 4.3.4f1 (e444f76e01cd) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.2078] Renderer: NVIDIA GeForce GTX 780 Vendor: NVIDIA VRAM: 2979 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Actor.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Actor.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Cursor.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Cursor.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Geometry.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Geometry.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.HitBox.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.HitBox.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.ID.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.ID.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.MeshBatch.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.MeshBatch.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Movement.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Movement.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Prefetch.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Prefetch.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Sky.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Sky.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Utility.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Facepunch.Utility.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\LitJSON.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\LitJSON.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\Google.ProtocolBuffers.Serialization.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\uLink.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\uLink.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\dfScriptLite.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\dfScriptLite.dll into Unity Child Domain Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\EasyRoads3D.dll (this message is harmless) Loading E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\EasyRoads3D.dll into Unity Child Domain - Completed reload, in 0.088 seconds desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 <RI> Initializing input. XInput1_3.dll not found. <RI> Input initialized. Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\System.dll (this message is harmless) Platform assembly: E:\Program Files (x86)\Steam\steamapps\common\rust\rust_Data\Managed\System.Core.dll (this message is harmless) Missing Bundle bundles/navmesh.000.unity3d (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) You are trying to load data from a www stream which had the following error when downloading. Could not resolve host: bundles; Host not found (Filename: Line: 1066) Shader 'Hidden/Sky Clouds Nominal': fallback shader 'Cumulus Perlin Layer SM2' not found Shader 'Hidden/Sky Clouds Rain': fallback shader 'Rain Clouds Layer SM2' not found The referenced script on this Behaviour is missing! (Filename: Line: 1699) Instantiator for prefab 'barrel_A1_01' already exists (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Unloading 4 Unused Serialized files (Serialized files now loaded: 41 / Dirty serialized files: 0) Unloading 41805 unused Assets to reduce memory usage. Loaded Objects now: 9065. Total: 66.311653 ms (FindLiveObjects: 2.509351 ms CreateObjectMapping: 6.010006 ms MarkObjects: 3.755999 ms DeleteObjects: 53.366585 ms) Loaded cfg/client.cfg (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) Running cfg/favourites.cfg (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) GameUI Loaded (Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53) UnloadTime: 1.762942 ms Unloading 0 Unused Serialized files (Serialized files now loaded: 41 / Dirty serialized files: 0) Unloading 148 unused Assets to
OMG! this...
yep me to been like this for last few builds v1343 to current v1345 not sure if it was earlier then this when this error occurred as not played about with it much today. [I]also getting some errors server side from latest updates.[/I] (probably unrelated) A script behaviour has a different serialization layout when loading. (Read 44 bytes but expected 48 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? A script behaviour has a different serialization layout when loading. (Read 104 bytes but expected 108 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? A script behaviour has a different serialization layout when loading. (Read 32 bytes but expected 36 bytes)
I decided to leave the trailblazing of the beta-experimental to others. I run a server, so I can't be client-less for over 10 hours now.
1346 still broken
vote for bug to be fixed here [url]http://support.facepunchstudios.com/feedback/view/893-experimental-crash-on-startup[/url]
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