Since the update on March 19, we no longer see the console pegging what killed us.
This is valuable to player; we like to know what killed us so we can retaliate or deal appropriately.
Especially given the way bears and wolves still spawn inside rocks while we stand beside a rock for cover, as well as bows still being way too OP.
Yes, this would/will be solved by a proper death screen a-la Legacy, but until such luxury is implemented in main-branch, can we have console back at least, please?
Love the progress, meanwhile, Facepunch. Keep up the awesome, eh!
Not having it also makes it difficult to help admins try to identify hackers.
I know for fact that I've seen the death info since march 19th but it is really glitchy. I've tried playing with it to see what causes it and the closest thing I can find is to Make sure to open your f1 menu sometime before dying. It still doesn't work 100% of the time but it seems to help for me at least
Also be sure to check the f1 menu before respawning as that seems to clear the info.
It's good that they removed it tbh(in legacy it was like that too without plugins), adds to the mystery of not knowing who it was if you didn't get close enough or had someone see it for you. This sometimes starts random wars between players that think they attacked each other when they didn't.
[QUOTE=Mezamorphis;47410845]It's good that they removed it tbh(in legacy it was like that too without plugins), adds to the mystery of not knowing who it was if you didn't get close enough or had someone see it for you. This sometimes starts random wars between players that think they attacked each other when they didn't.[/QUOTE]
They didn't remove it. I saw it working just last night lol.
I'll have to experiment some more when next I log.
Thank you for confirming your observations Zipper Bear - I too adopted the practice of opening the console on each new spawn and/or log-in and/or wake-from-sleep in order to increase the chance that the death-detail would peg. I have only seen the LOD data pegging however, since the second to last update on March 19, and no other data. I was hoping that it was just a temporary omission in order for Facepunch to better meter the LOD and tweak the same, however when I observed that this behaviour persisted with the latest update, I thought it best to solicit community feedback to learn what others might be experiencing, as well to learn of any workarounds, etc.
[QUOTE=Zipper Bear;47412766]They didn't remove it. I saw it working just last night lol.[/QUOTE]
Honestly I haven't checked the console for a while except for when I needed to /kill so I took what was written in this topic for granted :D
My guess is OP dies from bleeding/snap traps and other stuff so that's why it doesn't show.
I will prefer that you can't know who kill you if you are not close enough to see the name of the aggressor... the player name information should not be available in the console.
It's to much fun the see the discussion in the chat of people trying to find who kill them... One of the best fun I have with Rust :)
I think if you are quick enough with the F1 you can still see it, but it clears within a second of dying... I agree, we need to know what/who killed us. Should be a perminant log of the last X deaths.
I agree to what kill me and how I die... but not who if it's from another player that his smart enough to kill me and not reveal itself.
But it could be an information available to be seen only in the admin log in case of hacker suspicion.
Having the console showing who killed you only makes the game more casual and removes that suspicion that you might have when you talk to everybody, had a guy a few days ago that I killed and he asked the whole server who killed him and kept asking for about 2 more days and still didn't find out and had fights with others even raided them, it was too funny.
[QUOTE=Mezamorphis;47423451]Having the console showing who killed you only makes the game more casual and removes that suspicion that you might have when you talk to everybody, had a guy a few days ago that I killed and he asked the whole server who killed him and kept asking for about 2 more days and still didn't find out and had fights with others even raided them, it was too funny.[/QUOTE]
On the flip side though, I would argue that we NEED some sort of kill confirmation, because otherwise EVERYONE is suspicious of EVERYONE ELSE, and we continue down this stupid KOS metagame. If people have access to death info, it makes it far easier to trust people, without diminishing the ability to betray and backstab for the clever player. We need death info.
yes and no. once better customization/randomization of player features/skin color/gender/whatever else they come up with comes into play, you will be able to recognize players based on their visual as well as their name. and if you didn't see them kill you, there's no real reason to suspect them until they do it to your face; having that knowledge would be metagaming.
i'd love to know who killed me all the time, but sometimes it just doesn't make sense. why should you know who killed you with a potshot in the back of the head with a bolty from behind a tree at 100m?
KOS happens mostly because its safer to kill someone for their loot, than risk your life and loot to another player. It's only through identity and history that we move past it into "hey, lets build some shit together". I've been killed by more nakeds for my rock than any established player, so i'm wary of all newspawns by default. knowing that "bob" killed me won't make me trust the other ones more:)
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