• Code locks and building privilage
    15 replies, posted
The current way is that if you have a password and no building privileges you can change a password on a code lock. This seems wrong to me. Simply for the fact that people can password guess or scam into a group and simply change passwords and lock you out of portions of your base. It's my opinion that only builder privileges should allow access to change passwords. I have been scammed and had people password guess my pws in this version and in legacy. This is one that seriously should be revisited in my opinion. And to those that are going to say don't trust people, if you are like me and have no real life friends who play, what I am then left to playing solo and don't trust anyone. Well I'm sure most have accumulated some friends through steam not all are your real life friends. So please no trolling just honest thoughts and opinions as to why.
Have like 3 different codes, then they might be discouraged to try and break the next door after they tried the door randomly for hours
[QUOTE=Mezamorphis;47414817]Have like 3 different codes, then they might be discouraged to try and break the next door after they tried the door randomly for hours[/QUOTE] You're missing the point. If you build a crew and you give out passwords, only the people trusted to build should be able to change them. It just makes sense. Only the builders can alter or place anything else without swinging a pick/axe or using explosives/guns.
If a raider is seriously willing to sit outside a base for hours guessing codes then I say congratulations for anything they can win. And if your code is being guessed that most likely means youve picked one of the common codes that almost everyone tries for before raiding.
maybe instead of letting the "building trusted" guys Change your code, there should be the possibility of setting an "owner code" and a "guest code" ... People with guest codes shouldnt be able to change the codes even after unlocking the door. then you could give the owner code just to fully trusted People.
[QUOTE=Raven1005;47414828]You're missing the point. If you build a crew and you give out passwords, only the people trusted to build should be able to change them. It just makes sense. Only the builders can alter or place anything else without swinging a pick/axe or using explosives/guns.[/QUOTE] if you trust them enough to give them the code to access all areas, perhaps they should be trusted enough to build/change codes if they need to? you can always segregate the base, having tiered access using different codes for different areas if you don't trust them that much. personally don't see much point, but i can agree with the suggestion above to have master and guest codes. it's possibly a bit complex for a codelock we made with a rock, some metal and a battery, but hey, it works.
I would prefer to see something like my mobile device. after lets say 3 tries it adds 5s, then 15s, then 30s, etc. until the 10th failure for that person is like 30 minutes. just a thought :)
[QUOTE=mrknifey;47422542]it's possibly a bit complex for a codelock we made with a rock, some metal and a battery, but hey, it works.[/QUOTE] I'd say that once you've gotten to the 'electronically controlled lock, complete with keypad and resettable code', you've jumped over the highest part of the complexity hurdle, and adding guest vs owner codes is just a jog to the finish line.
Well if they have access to your base entrance/Exit codes and they can change your passwords they can screw you over big time. Seriously though it should be based on build privilege. Just like every other aspect of building with a cupboard. I mean think about it, you cant place a bear trap to take out an enemy outside of their door or a campfire to mess with them or heal up in a gun fight, but you can possibly change the password and take control of a base by scamming someone. Or if someone was immature and got mad about something.
This is a complete non-issue. It may suck to get tricked, but you did. Live and learn. No one will ever guess your code unless you are completely negligent. I mean are people guessing your bank pin?
[QUOTE=mrknifey;47422542]if you trust them enough to give them the code to access all areas, perhaps they should be trusted enough to build/change codes if they need to? you can always segregate the base, having tiered access using different codes for different areas if you don't trust them that much. personally don't see much point, but i can agree with the suggestion above to have master and guest codes. it's possibly a bit complex for a codelock we made with a rock, some metal and a battery, but hey, it works.[/QUOTE] Hey mrknifey I want to come join your clan and have access to your base so I can change your lock codes on you, maybe then you would understand. You people don't get it. You must all have an established guild or group. Some of us do not. So we attempt to build one. That should not put us in a position where we can so easily be locked out of what we have built. Especially considering that they have implemented the cupboards. All that work you do in placing that thing and hiding it so that people can't F*@& you over. Only to have someone trick entry into your group fake that they want to join and be a part only to weaken you because all they need is the passcode to be able to change it. I'm sorry but this is in complete contradiction to that cupboards mechanics. [editline]1st April 2015[/editline] [QUOTE=Barakel;47432091]This is a complete non-issue. It may suck to get tricked, but you did. Live and learn. No one will ever guess your code unless you are completely negligent. I mean are people guessing your bank pin?[/QUOTE] Hey Barakel like I said to mrknifey can I join your group? I need some more people to run with. Would you trust me not to screw you over? [editline]1st April 2015[/editline] [QUOTE=Barakel;47432091]This is a complete non-issue. It may suck to get tricked, but you did. Live and learn. No one will ever guess your code unless you are completely negligent. I mean are people guessing your bank pin?[/QUOTE] I have had a previous bank account/credit card compromised. It happens people steal your info there are thieves out there. But even then I am backed by my bank and credit card company. The only reason I see that you guys don't want it is you're part of the problem. Those douche bags that run around trying to password guess to screw people over, or the undercover spies who attempt to gain entry only to screw people over.
I agree knowing the code shouldn't let you change the code. It would help with communities like Freetown. Gary could let you set an Unlock code, and a change code code. Or just have it only changeable by the person who placed it... shouldn't be too hard to do something + would be a big help for communities and towns with walls.
[QUOTE=Raven1005;47441029]Hey mrknifey I want to come join your clan and have access to your base so I can change your lock codes on you, maybe then you would understand. You people don't get it. You must all have an established guild or group. Some of us do not. So we attempt to build one. That should not put us in a position where we can so easily be locked out of what we have built. Especially considering that they have implemented the cupboards. All that work you do in placing that thing and hiding it so that people can't F*@& you over. Only to have someone trick entry into your group fake that they want to join and be a part only to weaken you because all they need is the passcode to be able to change it. I'm sorry but this is in complete contradiction to that cupboards mechanics.[/QUOTE] 2 things in play here for me. one is that i don't beleive the cupboard and it's building protection should exist at all. two is that i have never played with an externally organised group. its part of the fun of banding together with randoms; they could indeed fuck you over. it comes down to how much you feel you trust them vs how much you care about your joint progress. one of the solutions i have experienced is exactly what i suggested, and that is each player having a seperate room, with their own code for "their" stuff, and a communal space for the groups gear. but if you trust someone enough to let them know where you live, and to have coded access to the house, i would expect you should probably also trust them not to immediately fuck you over, or at least that you will learn not to trust so readily if they do. there's not much point trusting someone with a gun but not a hatchet. knowledge of and access to your base is far more dangerous than changing codes.
Here's the one flaw you don't seem to understand: If you give someone access to your base, whether it's by guest code or owner code, you're probably giving them access to your cupboards. And if you're giving them access to your cupboards, they can just remove and rebuild the door, even if you only give them a guest code. Sorry you got ganked, but that's part of the realism of Rust. It's not the game's job to help enforce trust; that's up to you.
I've got over 1000 hours into Rust and no one has ever guessed my door code, maybe you should stop using 1111 as your door code ;)
OP has a good point. Code locks have a major security flaw: their codes. Someone other than the builder can use them to get into your base. But it gets worse. Doors. You build them, you use them... other people can use them too. When they're open, anyone can walk into your base. Doors should be tied to builder privs. In fact... get rid of doors, too insecure. We should just be able to teleport to our cupboard from outside the base. Bam, problem solved. This is your brain. This is your brain when the only Rust you know is Cupboard-mollycoddling magical-ownership Rust. We warned you this would happen.
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