• Instead of a cupboard. Barricades could give no-build zones.
    8 replies, posted
I was thinking that some kind of land claim might be better instead of the current cupboard. So wouldn't it be possible to have the placed foundations with permissions? so you can build onto it but no one else can. You could, with the hammer, give people permission to connect and build on a foundation block though. You could basically give people a plot of land/space in your house which they could do what they wanted on, but they couldn't affect anything else.... so that's great for sharing and building communities. NOW what you could then use to stop people building near you would be the new barricades. The barricades would be the new cupboard kind of. They would stop someone building a new foundation within a certain area, stopping people just building up and over your walls etc. They would not be placeable ON rock though. Just around. So you could take them out to get to a rock base.... people could not stick a cupboard on the top floor and corners making them unreadable anymore. Idk to me the barricades seem like they should replace the function of the cupboard for no build zones, not just damage if you walk into them.
The cupboard is a temporary balancing factor because building parts explicitly have no concept of ownership. It is not intended to be a permanent game element. Your house belongs to you because you maintain control of it and the keys (code or item) to the locks on its doors. If someone kills you, loots your key, lets themselves into your house, and changes the locks, it's not your house anymore. If you're dumb enough to set your lock combo to 9999 or 1234 or 1111 and someone guesses the lock code in a few tries while you're offline, it's not your house anymore. You're not supposed to have any artificial help maintaining ownership of your house (as in, the game just says NO, you can't build here because you're not usernameX). However, right now, home defenses are incomplete and inadequate, and the building system isn't coded to prevent griefing such as walling in someone's door. Rather than code all sorts of special cases to prevent building a wall an inch away from a door/etc. this early, while things may still change completely, garry made a quick-and-dirty fix by adding the cupboard. It gives you defense against [B]building griefers[/B] without making your house raidproof while it's active. You have to protect your cupboard and build defensively, because if someone else can get in and authorize themselves, it's not your house anymore. Right now, the game doesn't stop the meta-exploit of alt-F4 to avoid fall damage, so building a tower next to and arching over someone's house, outside and then above their cupboard radius, works. This likely won't be the case forever. I'm not saying your idea is bad, but cupboards shouldn't be a permanent addition to the game anyway unless garry changes his mind about everything relating to building ownership.
Indeed, I read it was supposed to be just temporary till he figures out something better -which is why I suggested moving things to foundations and the new barricades. The idea of a house being yours just because you have the code/keys is nice in theory (I guess?), but it doesn't work really in practise. [I]Because this is a game[/I], not real life. You cannot protect your house in a game 24/7 and the base you create represents your progress. Gary made building upgrades cost more with this previous update which tells me a base is an "investment" and not something "temporary". A base should be yours. It should be something that can be raided sure, but not something that can be "griefed" and stolen because someone ran out of cornflakes this morning. How many house burglaries happen where the perpetrator changes the locks and moves in? NONE. If someone wants your territory, ok then, [I]blow the foundations[/I] and its yours..... you earned it if you do. Let's be honest, what would be the point in a focus on a base as something you can lose at any moment? Other than as some attempt at being "hardcore". I know this was Garys vision at one point but the fact the cupboard is still here shows why that vision is pretty hard to make a "fun" game with. People may say "I play for the PvP and Raiding" and ok.... but you need buildings to raid. If we are all just expected to make temp bases dotted around the map, shoot each other in PvP and repeat that till bored? How is this actually fun for any period of time? I can do that in Call of Duty (just without having to craft my guns and play whack-a-barrel). Gary has shown a lot of interest in stuff that actually gives the game re-playability. The communities, towns, building projects that show up. Those in turn give players who want to raid something to target, something interesting to break into and work on. Not just 1x1 cubes with bags and a box in. Actually having the barricades as the thing that stops you building means they dont become some invisible force field too, they are things you can see and destroy..... then the other part is what makes it so once someone gets in, they can steal all your crap but you still have a house to come back to and rebuild your progress. Unless someone decided to blow all your foundations, in which case, ok. Also [B]AhmadBezem[/B] id like to hear your reasoning on why its "dumb" :rolleye:
What if ownership was attached to who placed the foundation like some of the plugins used to do? Then, like assigning a sleeping bag, you could assign someone to a foundation so they could only build off of that foundation. People could still take over your base, but they couldn't build onto it. Perhaps items like chests and furnaces could be placed, but no building parts.
I know this is likely not a "new" suggestion btw, but basically with the barricades I saw an extra purpose for them other than just kinda different walls. People always complain about the "force field" that goes with the cupboard, but it serves an important purpose of course and I do not really see it going away. Life without it is worse, not better. We will see what this new Decay add's though next week. Moving that block to barricades would be more reasonable (IMO of course). You would use them around your base (or near doors etc) and it would reach out and block new builds. Since they would also be on the ground, a rock base would no longer be un-raidable. You'd just have to clear the barricades and then you could build up and get on with it. [QUOTE=frank_walls;47497505]What if ownership was attached to who placed the foundation like some of the plugins used to do? Then, like assigning a sleeping bag, you could assign someone to a foundation so they could only build off of that foundation. People could still take over your base, but they couldn't build onto it. Perhaps items like chests and furnaces could be placed, but no building parts.[/QUOTE] Yeah that :) maybe I was not clear enough. I wanted the build permission to be attached to a foundation, so the only person who can build on that foundation (a wall, connect another foundation etc) would be the person who placed it. Then you could use the hammer to give permissions to others (like with a sleeping bag). If someone took over your base, they couldn't change the locks etc. They could occupy it but it wouldn't be something they could expand, upgrade, use etc (as you say). The barricades would then expand on that protection, and do what a cupboard does now and prevent building nearby -just to a lesser degree.
I understand the temporary concept of tool cupboards. But currently it also helps preventing a lot of 'trolling'. There are (surprisingly a lot!) of people that are lazy or give up the raiding process and if there were no cupboards.. they would place random structures close to your base (next to doors/windows/walls..) for no reason but trolling. Currently these trolls first need to get to your cupboard before they can do that which is a big and expensive step. The ownership to foundation is a good solution. But I also like to have a little radius around the building's foundations that has protection against what was written above. (btw, adding mobile ladders and rope (with anchors) items will drastically decrease the trolling part for sure!)
IMO, the sooner the forcefield is out the better; it just causes more issues than it solves, and doesn't really prevent griefing, just players legitimately building up to access bases. i'd hate to see it just be transferred from one building part to another, whether that were foundations, dolls, or barricades.
Really? But it does prevent griefing though. The one time I didn't have one, some guys walled in my front door and my friends sleeping bag after shouting through the walls. That's RUST without cupboards -at the mercy of any dick that walks by. It fixs more problems than causes, the biggest (only) problem it causes is it makes raiding more tricky, sometimes "impossible" when combined with a rock base. That's unfortunate, but better than the alternatives. Let's face it, this game offers very little in the way of protection for players. You have to log in and play in massive stints to retain/make progress. Everytime you log off you're defenseless. A cupboard is a drop of water in the desert.
i guess more accurately, it WAS the cause of more grief. it stops players building within range, but until they got rid of the remove function, it was used to level an entire base instead of blocking the doorways. at the moment, although it isn't used to grief (unless you don't have one, at which point it can be used to prevent you building in your own base) it's a safety blanket in a game where no-one (IMO) should be safe, and prevents you from legitimately building within range of another persons "claim". not every raider is out to block the doors on your house:)
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