• SUGGESTION: "Binocular" IS necessary in the world of Rust !!
    48 replies, posted
-EDITED- [I][B]As I think this is just the right time when Garry wants our creative idea, So please, Any creative work on the Item Editor Website associated with this thread of mine, Please do share it up here. Here's mine of course,, GO GO GO!![/B][/I] :v: [IMG]http://www.uppic.org/image-8EDA_53143770.jpg[/IMG] [I]Credit thumbnail pic from "monocular by vikramaditya sutradhar"[/I] ------------------------------ Old thread title : [B]As it's will be useful in ALL prospects of the gameplay, isn't it?[/B] :rock: Or [B]ANY TYPE[/B] of telescopic systems that[B] doesn't have shooting ability attached[/B] to, but mainly be [B]used in NAVIGATING[/B] before any other activities that ones want to do; raiding, defending, exploring, etc.
[QUOTE=A-Freeman;44057339][B]As it's will be useful in ALL prospects of gameplay, isn't it?[/B][/QUOTE] its a good idea
I agree, it would be nice to have binoculars. The only thing though is that when they add binoculars, they add higher power scopes.
[QUOTE=TheRagingJ;44057996]I agree, it would be nice to have binoculars. The only thing though is that when they add binoculars, they add higher power scopes.[/QUOTE] YES, a bolt action rifle with a 4x scope would be insane.
I just can't wait till we get some coloring options for clothes. Or some method of distinguishing players at a distance. I've yet shoot first at anyone and plan to stick by that but it certainly would be nice if I could ID unfriendlies a little earlier. Binoculars would solve some of that. But I love the direction I sense Rust heading in with the grittier survival aspects and crude crafting. If it eventually lands where I want it to, I think binoculars would be a bit too advanced.
I disagree, I find Binocs to make some things a bit too easy.
Scopes would be another huge disadvantage for freshspawns. But binoculars itself sounds like a good idea
[QUOTE=TheRagingJ;44057996]I agree, it would be nice to have binoculars. The only thing though is that when they add binoculars, they add higher power scopes.[/QUOTE] Well ,it doesn't have to be that way. They could just add the binocular alone first, or at least may be just a button for zooming in the sight for better glance at the far range, but [B]cannot[/B] shoot or do any other actions while doing it Sounds great right? ------------------------------------------------------------- [QUOTE=sendjes;44058416]I disagree, I find Binocs to make some things a bit too easy.[/QUOTE] Would you mind describe a bit more about those 'things' you are referring to ?
I don't think there is any point is adding Binoculars unless they increase the draw rate by about 100% more. Currently it feels like you have to be standing ontop of someone to see them render. It's an open world, the render limit should be much much higher.
What about a crude spotting scope?
[QUOTE=MudcrabWarr;44061533]I don't think there is any point is adding Binoculars unless they increase the draw rate by about 100% more. Currently it feels like you have to be standing ontop of someone to see them render. It's an open world, the render limit should be much much higher.[/QUOTE] Hmm, interesting!, I don't have that much knowledge about those programming or 3D rendering systems. Is it not possible to just increase the draw rate limited to the vision in those binocs, or may be just the point that the camera pan to? Smaller focus as zooming, I mean But sorry mate for disagreeing with it. As for my own experience, the current draw rate, according to my PC, in this game is quite high. For example, My 6 stories base is at the Metal hill and when I'm standing on top of it, I could see the people/mutant animal running in tiny spot even in the Big Rad town
[QUOTE=A-Freeman;44061470] Would you mind describe a bit more about those 'things' you are referring to ?[/QUOTE] I guess I should have worded it different, but I just think, that freshspawns would be even more vulnerable to the "KoS" peeps, but then again, if the binocs were easy to get/find/create, the problem wouldn't be that big. I know, that explanation wasn't the greatest, I blame the "man flu" which currently is raging in my body.
[QUOTE=draco;44062023]What about a crude spotting scope?[/QUOTE] Yes !!! that's what I'm talking about.. Just something use for navigating in further distance, no matter how one will use; raiding, self defending, or gathering resouce.
we need prone too [editline]26th February 2014[/editline] and if we get a 4+ x scope it needs scope glint
[QUOTE=bmx542_;44062425]we need prone too [editline]26th February 2014[/editline] and if we get a 4+ x scope it needs scope glint[/QUOTE] Well I don't think the 4x scope gun mod should be added now as it will encourage to use more violence on a peaceful-playing style players. Or if they come to that, it should be EXTREMELY rare compare to those Binocs/Spotting scopes.
[QUOTE=A-Freeman;44057339][B]As it's will be useful in ALL prospects of gameplay, isn't it?[/B][/QUOTE] I'm really excited for binoculars. I'm even more excited if they add a robust customization feature. Think DayZ. I also can not wait to open my inventory and see my character. That way I will be able to examine how shaven my pubic area is.
I think adding a variety of weapon mods that are limited to certain weapons is a change that needs to take place. You want to add a long range scope for the bolt, great, restrict it to the bolt and make it very cost inefficient. Foregrip for rifles, extended mag for pistols, add porting to shotguns to help recoil control, modify a bow with a sight(not a scope, but rather a guide).
Binoculars sure. Scopes for weapons like the bolt action no.
It is possible to do it at this time. However, the game does not render any objects which are far away from your position. Binoculars would still be usefull but not like the most of you imagine it. And to say it yet again, weapons, as they are in the game right now, are only placeholders. Be prepared that you wont have M4 and MP5 later, there wont be any long range scopes, foregrips or extended mags and any other things, which were suggested. This is still a survival game where you have to collect things, build your base and so on. Server Jumpers which run into radtown, collect a sniper rifle, run arround killing everyone, actualy ruined the purpose of this game. Now everyone shoots on sight. I think this was never intended.
I am all in for binoculars. Break stone, get sand, make glass, makes sense. I am all against a sniper scope. Rust would become Camping Land, or a sniper simulator. Fuck that.
[QUOTE=EagleOne;44063612]I am all in for binoculars. Break stone, get sand, make glass, makes sense. I am all against a sniper scope. Rust would become Camping Land, or a sniper simulator. Fuck that.[/QUOTE] Yes, I'm all in for your comment too. :rock: Can't imagine how suck that is to running around and die repeatedly by sniping maniac.. Even now, W/O sniping scope, the camping dudes is insanely dangerous for the wandering ones
A hand crafted telescope would be better imo.
[QUOTE=DazTroyer;44064349]A hand crafted telescope would be better imo.[/QUOTE] Right!!, ANY of those kinds would be fine!
As long as player and building models load from a far distance, then binoculars are a good idea. Otherwise, meh.
What people are forgetting: There is recoil in the game. There should be pros and cons to adding mods to weapons. So if you put a scope on the bolt action, you should gain recoil because of the weight of the scope. Increased recoil = less accuracy = harder to hit. Also because the bolt action rifle is a one shot reload (as it should be) that alone is a challenge, when going up against M4s and MP5s. Sniping is not an easy task and I think a lot of people here might be thinking about CoD sniping, which is not true sniping. Adding on to this, a realistic scope will bob and weave. Which adds more of a challenge and a higher learning curve. This would make up for the advantageous distance, with all of this added into taking down a moving target, sounds a lot harder now.
[QUOTE=HenderingHand;44066687]What people are forgetting: There is recoil in the game. There should be pros and cons to adding mods to weapons. So if you put a scope on the bolt action, you should gain recoil because of the weight of the scope. Increased recoil = less accuracy = harder to hit. Also because the bolt action rifle is a one shot reload (as it should be) that alone is a challenge, when going up against M4s and MP5s. Sniping is not an easy task and I think a lot of people here might be thinking about CoD sniping, which is not true sniping. Adding on to this, a realistic scope will bob and weave. Which adds more of a challenge and a higher learning curve. This would make up for the advantageous distance, with all of this added into taking down a moving target, sounds a lot harder now.[/QUOTE] Good one!!!, As I told you, this is one GREAT opinion that could change some of the bad attitude toward the sniping dude in the game. But also have to keep in mind that a player who only gathering nodes of resource or keep going out the same door could be easily aim by sniping Thanks for the informative comment anyway. :eng101:
[QUOTE=A-Freeman;44067102]Good one!!!, As I told you, this is one GREAT opinion that could change some of the bad attitude toward the sniping dude in the game. But also have to keep in mind that a player who only gathering nodes of resource or keep going out the same door could be easily aim by sniping Thanks for the informative comment anyway. :eng101:[/QUOTE] Let me ask you this Freeman, What stops someone with the M4, MP5, or any of the current weapons from killing someone gathering resource nodes or someone exiting their house with the current version? :) Even if the scope isn't added, people will still camp. Besides like I have previously said, it will still be a challenge for those who are not veteran snipers to kill standing targets (if all that I have brought up is added).
[QUOTE=HenderingHand;44067174]Let me ask you this Freeman, What stops someone with the M4, MP5, or any of the current weapons from killing someone gathering resource nodes or someone exiting their house with the current version? :) Even if the scope isn't added, people will still camp. Besides like I have previously said, it will still be a challenge for those who are not veteran snipers to kill standing targets (if all that I have brought up is added).[/QUOTE] Hah!!! You got me with this one, lol Have no way but to agree with this last opinion of you mate. But still I prefer the non-shooting one first, if they ask me , of course, :suicide:
The only displeasure I have with Rust, is that there isn't enough freedom for combat style. You have the option to use bow and arrow, but lets all be honest, who wins in a fight: dude with the bow or dude with the M4? Why should I have to run in the open to fight? If this is a survival game, why can't I sit in my marksman's perch with food and scout for my crew?
[QUOTE=A-Freeman;44057339][B]As it's will be useful in ALL prospects of the gameplay, isn't it?[/B] :rock: Or [B]ANY TYPE[/B] of telescopic systems that[B] doesn't have shooting ability attached[/B] to, but mainly be [B]used in NAVIGATING[/B] before any other activities that ones want to do; raiding, defending, exploring, etc.[/QUOTE] Wouldnt hurt maybe its crafted out of glass and metal? Which glass can be made with sand in a furnace. If its ever added that is.
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