• How will auto turrets not shoot my friends?
    42 replies, posted
I try to stay up to date on all development news about rust and one thing that confuses me is the auto turrets that will be coming into play soon. Specifically how will we be able to prevent them from gunning down our friends? I was thinking that an authorization system similar to our tool cupboards work now. If you are authorized then the gun simply wont target you. But why are we even adding automation to turrets? I think it is a response to people complaining that it is too easy to raid someone offline but how will this make raiding more difficult unless the turrets have unlimited ammo and are thus in my opinion over powered? if you have to load ammo into the turret then it really wont be hard to bleed them dry if someone is offline. Just make bags and run naked as may times as needed to deplete the ammunition. Is there something that I am missing here? I just don't understand how this will be balanced.
dontshootmyfriends.exe
Authentication, would be my guess. Give the host the ability to disable the turrets at will, and once disabled, players can walk up to it and add themselves into the FFP. As for ammo, I doubt they will be unlimited. The not-so-smart players will place their turrets in areas where the ammo can be wasted. Smart players will place their turrets in bottlenecks, and/or on their roofs where the turrets have height-advantage (should they have the ability to aim upwards/downwards).
your friends are all gonna get shot. figure something like an authority card that means A) it can't shoot the bearer and B) that it can be stolen;)
I think it is all in attempts to buy time, if you have to yolo naked someone will hear it eventually and come and investigate. Even if they aren't out right friendly they will normally try to get the raiders gear.
Don't get too used to that sleeping bag exploit maybe? You don't honestly think that's going to remain in rust long term do you?
What are... "friends"? :) Seriously though this might get tricky. Either it will be temporarily added into the still-controversial TC system or we'll get some sort key-type ID that mrknifey suggested. Or it might be like mines and traps: it shoots everybody, [i]even you[/i]--that would be a true offline defense mechanism.
turrets will probably wont have infinite ammo. so they will promote offline raiding even more, since it would too easy for people to just keep recharging the turrets while theyre online defending. I am really not a fan of turrets, but i dont really care about their development. it would probably be easy to just deploy 17 sleeping bag, run in the turret fire, respawn, etc. otherwise, for building turrets, i could could easily set turrets in front of radtown entrance, depending on the turret range. I'm sure facepunch will find a way to balance turrets, like the ladders right now are kinda balanced in the way that they allow to reach the top of elevator base.
You see, the turrets will simply scan the DNA of any approaching parties. This DNA will then be compared to a remote database that contains the DNA of every player on the island, and checked to see whether or not the matching DNA has been flagged as "friend". If so, the turret will avoid targeting that individual, but will resume scanning for hostiles. Simple as that. I still can't believe turrets are a thing. I used to use "computerized defense turrets with automated tracking" as a hyperbolic example of how some whiners wanted to have completely raid-proof bases or introduce high technology into the Rust lore. Now they're coming. What's next, player-controlled drones so that we can raid without risk of dying?
[QUOTE=Maximum Over;48196136]You see, the turrets will simply scan the DNA of any approaching parties. This DNA will then be compared to a remote database that contains the DNA of every player on the island, and checked to see whether or not the matching DNA has been flagged as "friend". If so, the turret will avoid targeting that individual, but will resume scanning for hostiles. Simple as that. I still can't believe turrets are a thing. I used to use "computerized defense turrets with automated tracking" as a hyperbolic example of how some whiners wanted to have completely raid-proof bases or introduce high technology into the Rust lore. Now they're coming. What's next, player-controlled drones so that we can raid without risk of dying?[/QUOTE] Yet another example of crying before you have any clue what the turrets will be capable of.
Hope turrets are finally a big help for solo players .... Clan dont need it , and solo player got no frend too autorize it...
Better question: [U]Should[/U] auto turrets not shoot my friends?
[QUOTE=utilitron;48205511]Better question: [U]Should[/U] auto turrets not shoot my friends?[/QUOTE] They should also shoot the owner so you have to turn them off if you want to go infront of them.
I think auto turrets should shoot anything that moves, since motion sensors would be easier and more logical for the time. Owners would then need some forethought as to where they place on/off switches and not placing them in areas frequented by team members.
[QUOTE=Zipper Bear;48196337]Yet another example of crying before you have any clue what the turrets will be capable of.[/QUOTE] Exactly. Like Garry said, are we crying about something we havent tried yet ? lets wait and see how they will be implemented. And then, lets cry out loud.
I think it would be good if they had infinite ammo, but moved slow so that you could dodge the fire, and make it so you can place barricades in building blocked areas as long as its a certain distance from the building itself so you can't barricade doors up with them, and have any foreign barricades in your area decay rather quickly.
[QUOTE=trustinrocks;48206842]They should also shoot the owner so you have to turn them off if you want to go infront of them.[/QUOTE] This. Totally this!
I really like the idea of turrets attacking EVERYONE even the turret owner. I think it would just add a very fun dynamic and be much more reasonable for us to accept as realistic. I hope there is not an authorization like the tool cupboard. The way I invision this is the turrets having a cone shaped line of sight that they fire at all times. I think if anyone gets behind it or just close enough to it they can turn it off and take the ammo out or put ammo in.
I think it should be like this: Small turret: - Researchable - Shoots anyone - Uses Ammo - Place Anywhere - Can be destroyed Large Turret: - Non Researchable - Wont kill you/allies - Infinite ammo but cannot shoot constantly - Places as a ceiling on buildings - Breaks Down instead of being destroyed, only breaks completely if the building it is placed on is destroyed
[QUOTE=Zipper Bear;48196337]Yet another example of crying before you have any clue what the turrets will be capable of.[/QUOTE] Other than being auto-turrets, you mean?
[QUOTE=Vlku272;48211518]I think it should be like this: Small turret: - Researchable - Shoots anyone - Uses Ammo - Place Anywhere - Can be destroyed Large Turret: - Non Researchable - Wont kill you/allies - Infinite ammo but cannot shoot constantly - Places as a ceiling on buildings - Breaks Down instead of being destroyed, only breaks completely if the building it is placed on is destroyed[/QUOTE] How about this, Small turret: - Can be placed anywhere (maybe requires sandbags) - Manual control only Large turret: - Automatic - Placed in your owned area - Ammo not infinite
[QUOTE=Maximum Over;48212262]Other than being auto-turrets, you mean?[/QUOTE] Let those tears out, it's OK the mean auto turrets can't reach you here. Might I suggest you finally make the swap to hello kitty land adventures if they're too much for you?
[QUOTE=itisjuly;48212481]- Placed in your owned area[/QUOTE] You don't "own" any area. Cupboards are still up for the chopping block. It is bad design to base anything off a deprecated feature.
[QUOTE=utilitron;48213157]You don't "own" any area. Cupboards are still up for the chopping block. It is bad design to base anything off a deprecated feature.[/QUOTE] The fact that it's "deprecated" is a myth. Yes, at one point garry said it was temporary but at another point we saw concepts for new cupboard skins. The thing is, we don't know if it's going to be removed or not. I personally think it will get tweaked but I doubt it will get actually removed. Why? Because I haven't seen any single alternative that would work while also not being cupboard. So yes, I think you can say with confidence that any cupboard you own covers the area that you also then own.
[QUOTE=Zipper Bear;48213103]Let those tears out, it's OK the mean auto turrets can't reach you here. Might I suggest you finally make the swap to hello kitty land adventures if they're too much for you?[/QUOTE] Exactly what part of "they're auto turrets" are you having a meltdown over? [editline]15th July 2015[/editline] [QUOTE=itisjuly;48213307]The fact that it's "deprecated" is a myth. Yes, at one point garry said it was temporary but at another point we saw concepts for new cupboard skins. The thing is, we don't know if it's going to be removed or not. I personally think it will get tweaked but I doubt it will get actually removed. Why? Because I haven't seen any single alternative that would work while also not being cupboard.[/quote] That's the catch-22 about the cupboard. At first I was solidly against it, because "magical box that stops others from building." But in reality, the cupboard has wound up doing a lot of good. It doesn't negatively impact gameplay, and it saves players from having to anti-grief every single structure they ever build. Remember how everyone used to have to build those spike / pillar fields around their home in Legacy? Yeah, don't miss that at all. It's like the fact that you can carry around enough wood and stone to build a 3-story house in one shot. The alternative -- making you chop down a tree, prep the boards or logs one at a time, grout them into place, and spend weeks building a single basic structure -- is more accurate, but a massive and unenjoyable time sink. The way it works now is unrealistic, but much more enjoyable. Same with the cupboards. Hopefully the turrets will become more "turrets" and less "auto-turrets".
[QUOTE=itisjuly;48213307]The fact that it's "deprecated" is a myth.[/QUOTE] Allow me to dispel that myth for you. [url]http://ask.fm/garryjnewman/answer/128973235387[/url] [QUOTE]I understand the trouble you have with finding a balanced solution to the griefing problem. The cupboards were implemented as a placeholder, do you think you'll keep them or do you have any other plans for handling the issue?‎[/QUOTE] [QUOTE=garry]Other plans[/QUOTE] [QUOTE=itisjuly;48213307]So yes, I think you can say with confidence that any cupboard you own covers the area that you also then own.[/QUOTE] Sorry to have shaken your confidence, but it was misplaced.
[QUOTE=utilitron;48213808]Sorry to have shaken your confidence, but it was misplaced.[/QUOTE] I don't think that means the anti-griefing ability of cupboards will be deleted. The cupboards themselves may be removed, but he may wind up keeping some concept of build blocking in effect. Otherwise, every door on every server is going to get blocked pretty quick.
[QUOTE=utilitron;48213808]Allow me to dispel that myth for you. [url]http://ask.fm/garryjnewman/answer/128973235387[/url] Sorry to have shaken your confidence, but it was misplaced.[/QUOTE] Because "other plans" is totally not vague and instead very clear right? You haven't shaken anything yet. Other plans can mean anything. Especially knowing garry you can't exactly be 100% sure about anything he says.
For now maybe tie it to the tool cupboard? If you have yourself and your friends authorized then the auto turret(s) would not shoot you. :)
[QUOTE=itisjuly;48212481]How about this, Small turret: - Can be placed anywhere (maybe requires sandbags) - Manual control only Large turret: - Automatic - Placed in your owned area - Ammo not infinite[/QUOTE] I don't think the small turrets could be manual considering they are both supposed to be offline defence.
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