"I increased the maximum number of ores that spawn by 50%, so in general there will be 25% less theoretical ore on the map." So you want me to farm twice as much, going through twice as many pickaxes to accomplish anything that needs any of those resources? Resources, building, crafting are a balance, all affect the speed of gameplay. I'm having a hard time understanding why you would only adjust one end of the scale. No one wants to farm more. Subtle changes i get, but 50% come on man, seriously. I'm surprised there has not been a post about this already, lets discuss.
[URL="http://twitch.tv/mr_urban"]Mr_Urban[/URL]
Should been the total opposite. Less ores more gain. This game is too much a holding dwon mouse 1 simulator already.
Who in their right mind has fun holding down mouse 1 at a rock, tree or whatever?
Resources should be more rare, and yield more when found.
Totally agree... Needs less ores and more gain. I quit Vanilla just because of it's turning into a farming simulator. Just the fact how long it takes until you have enough sulfur for one C4 charge is kinda sad.
+1
It was fine before. Why fix what is not broken?
[QUOTE=Begehrenswert;48116191]Totally agree... Needs less ores and more gain. I quit Vanilla just because of it's turning into a farming simulator. Just the fact how long it takes until you have enough sulfur for one C4 charge is kinda sad.[/QUOTE]
If you lower the amount of nodes you'll just get shut out of them by the big clans. You'll just find that it's HARDER to get the resources needed. And it's clear that farming nodes is not supposed to be the go to method of farming. You want higher yields of ore, build a quarry.
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