• Close the gap between meele vs firearms
    26 replies, posted
Hy there fellas, The times you are a stoneman in rust, are horrible times. If someone with a gun appears you won't have any chance to stand against him or even to flee. So it would be nice to close this BIG gap. My Idea about this: Give Meele-Mens a second slot for hands. This slot could be used for shields. Then you could use i.e. 3 different types of shields (not tiers, types) 1 Type: A Tiny shield, which is awesome against meele and not so powerfull against distance. (Because it doesn't protect a lot of your body) 2 Type: A Mid shield, which is balanced 3 Type: A great shield (Like the one which romans had) which protects you very good against distance, but gets destroyed fast in meele situations. (Also it should block the view a bit) On my opinion, this little shield thing could change a lot.
I love this :) Shields and tertiary defenses are packing. I don't see how the largest of the shields would be weaker in battle though... It's a good idea, but I'd imagine using heavier and thicker resources would provide a better overall shield than a smaller, lighter one.
The Idea behind those different types of shields should make the whole armoring more dynamic. You just shouldn't be able to craft THE BEST Armor. On my opinion it would be better, if you have to think about HOW you gonna arm and protect yourself. You know... just the little Stone, Paper, Scissors thing. It would be nice to see a low Tier dude with skills to get a fully armed firearm dude in trouble.
the shield system is like 1 to 1 from darksouls but yeah its balanced :P
[QUOTE=SulliG99;48202949]the shield system is like 1 to 1 from darksouls but yeah its balanced :P[/QUOTE] Ok, I never played Darksouls :D But it's nice to see, that actual game devs had this idea too.
[QUOTE=SemiDemented;48202367]I love this :) Shields and tertiary defenses are packing. I don't see how the largest of the shields would be weaker in battle though... It's a good idea, but I'd imagine using heavier and thicker resources would provide a better overall shield than a smaller, lighter one.[/QUOTE] Its about flexibility with a Big Shield you cant react that much its heavy but it covers you 1 sided which is good against someone who is far away. Small shields are good in meele situations fast Flexible and they can be used as an weapon too
How about: [B][U]Low Tier Shield[/U][/B] - Provides no movement speed reduction for melee or guns, small protection block, can be used to parry melee. [B][U]Mid Tier Shield[/U][/B] - Movement speed reduction for usage with guns by 50%, no ms reduction with melee, larger block radius. [B][U]High Tier Shield[/U][/B] - Movement reduction with guns 90% and with melee 20%, largest block radius. Then we can add power hits to some two handed melee tools to stagger shield users who attempt to block a hit. Parrying with the small shield could also remove their target's shield, just toss it aside or something.
[QUOTE=Malexion;48205864]How about: [B][U]Low Tier Shield[/U][/B] - Provides no movement speed reduction for melee or guns, small protection block, can be used to parry melee. [B][U]Mid Tier Shield[/U][/B] - Movement speed reduction for usage with guns by 50%, no ms reduction with melee, larger block radius. [B][U]High Tier Shield[/U][/B] - Movement reduction with guns 90% and with melee 20%, largest block radius. Then we can add power hits to some two handed melee tools to stagger shield users who attempt to block a hit. Parrying with the small shield could also remove their target's shield, just toss it aside or something.[/QUOTE] 90% equals non moving xD
[QUOTE=SulliG99;48206057]90% equals non moving xD[/QUOTE] Have to make it undesirable for gun play somehow. It's more of a front line tool, other raiders behind you would have mid tier and low tier shields. Although static snipers might still like it.
A more fleshed out mellee combat system would be awesome.
As far as guns only pistols will work while using a shield.
[QUOTE=Malexion;48205864]How about: [B][U]Low Tier Shield[/U][/B] - Provides no movement speed reduction for melee or guns, small protection block, can be used to parry melee. [B][U]Mid Tier Shield[/U][/B] - Movement speed reduction for usage with guns by 50%, no ms reduction with melee, larger block radius. [B][U]High Tier Shield[/U][/B] - Movement reduction with guns 90% and with melee 20%, largest block radius. Then we can add power hits to some two handed melee tools to stagger shield users who attempt to block a hit. Parrying with the small shield could also remove their target's shield, just toss it aside or something.[/QUOTE] I like your idea. But I think it no one with firearms should be able to hold a shield. Otherways you'll have the gap opened again. Not even the Eoka Pistol should be capable of it. This would differenciate the Battles a lot more. Not only gun fights. So you could really lead a meele Army into victory :) The Idea, that different TIERS (not types) should slow you down is a very nice addition to my idea! And i makes sense too. Stone is heavyer than Wood. What I really like is the Idea of two-handed weapon power hits which could break shields! (I also like the toss thing) This would even give a way more differenciatet meele combat. Then it wouldn't be just a click-and-luck / Gear thing. It would make it really interessting. I do like the idea of low-tier fights. It would also improve the fun for high-tier players. Then RUST would STAY a bad and challenging place for everyone. And it would gave the stonemans a lot more chances to dodge/win fights
seems ridicules that you people want to make the difference between people who basically just started and those who have worked for hours and hours on end smaller so that acquiring higher tier items almost pointless. Maybe higher tier melee weapons like swords and machetes should allow you to dash on right click to get in closer but making fresh spawns be able to fight back would break all rust logic...
[QUOTE=Vlku272;48210501]seems ridicules that you people want to make the difference between people who basically just started and those who have worked for hours and hours on end smaller so that acquiring higher tier items almost pointless. Maybe higher tier melee weapons like swords and machetes should allow you to dash on right click to get in closer but making fresh spawns be able to fight back would break all rust logic...[/QUOTE] NO! This isn't! First thing, it's not about people whoch are very fresh... you do HAVE TO search BP's and Stuff. But it would give the Game more diversity. Would it be pointless to have an AK with incendary ammo? Of course not... you are still way more in advantage than other players. But you are not OP in this case! That's why I wrote above, that "player with high skills" could do more in their situation! See what's the point of people with guns just running around and kills stonemans and low tiers? Yeah, not so much... Except the feeling you can overpower someone. What I'm saying isn't to nerv guns down to a sword level, but the gap between those different types of fighting should be thighter! On my opinion you would create more tense situations! Because those situations where I gonna gather things and get shot out of nowhere (Dead with 1 Bullet) are annoying as hell and they aren't rare.
[QUOTE=Hynrek;48210601]NO! This isn't! First thing, it's not about people whoch are very fresh... you do HAVE TO search BP's and Stuff. But it would give the Game more diversity. Would it be pointless to have an AK with incendary ammo? Of course not... you are still way more in advantage than other players. But you are not OP in this case! That's why I wrote above, that "player with high skills" could do more in their situation! See what's the point of people with guns just running around and kills stonemans and low tiers? Yeah, not so much... Except the feeling you can overpower someone. What I'm saying isn't to nerv guns down to a sword level, but the gap between those different types of fighting should be thighter! On my opinion you would create more tense situations! Because those situations where I gonna gather things and get shot out of nowhere (Dead with 1 Bullet) are annoying as hell and they aren't rare.[/QUOTE] Rust obviously isn't going for a hugely focused-on-melee game, imagine trying to melee a car or swinging you puny sword at a auto turret on someones roof. Melee at the moment is either a fun thing to fight each other with in naked vs naked tournaments but even if they added these shields you still wouldn't have much hope for life if you encounter someone with a gun, sorry but ideas have to be thought through every situation before suggestion, and if you do suggest before doing so expect to be corrected. Find one thing [URL="http://mind42.com/mindmap/7abd1334-d170-42e7-b869-f74010b9b143"]HERE[/URL] that is going to make melee any more desirable.
You really don't get my suggestion, right? You're always trying to say it won't fit in RUST but why don't be open minded? That's why this forum is here... we could DISCUSS some ideas and not just deny it! 1: I never told it should be a "hugely focused-on-meele game". I just suggested that the gap between guns and meele shouldn't be that wide. 2: With your second reply, you've negated your first reply, that it would break the RUST Logic. As you said yourself... Try to "swinging you puny sword at a auto turret on someones roof" it wouldn't work. But a low Tier dude wouldn't be that vulnerable when he's just scavenging around. THIS is the main idea behind it. 3: "ideas have to be thought through every situation before suggestion" Hmm... is this possible? No I don't think so.... You should think about it, yes. But to think EVERY Situation? I simply can't do that. (I.E. A Developer may have other concerns than a Designer or a normal gamer). 4: You tell other guys they should be corrected. But you won't discuss any of your opinions... Hmm.. so you wanna tell me YOU know everything about it? I'm at least try to tell my ideas and respond to your concerns. It's interessting how you first try to say it will break the game and afterwards it won't have any impact :D Typical Apple user detected...
But heres the thing, the gap between guns and melee is really wide in reality! Just make guns more expensive/rare/harder to craft/harder to maintain and it will balance better. On saying that, I put 3 dudes down last night (they weren't particularly experienced or skilled granted), with a bow and standard arrows, they were using pipes and revolvers. I havn't used a bow in a while and forgot how good it can be, granted against bolts or Ak's im nearly always toast! (because I should be).
You really don't get my suggestion, right? [B]I Do[/B] You're always trying to say it won't fit in RUST but why don't be open minded? That's why this forum is here... we could DISCUSS some ideas and not just deny it! [B]I'm giving my opinion and relating it to the game.[/B] 1: I never told it should be a "hugely focused-on-meele game". I just suggested that the gap between guns and meele shouldn't be that wide. [B]No but i was suggesting that the melee part of the game does not appear to be the main focus[/B] 2: With your second reply, you've negated your first reply, that it would break the RUST Logic. As you said yourself... Try to "swinging you puny sword at a auto turret on someones roof" it wouldn't work. But a low Tier dude wouldn't be that vulnerable when he's just scavenging around. THIS is the main idea behind it. [B]So your saying that a bit of cover that blocks their vision and slows them down will protect them from people trying to gun them down?[/B] 3: "ideas have to be thought through every situation before suggestion" Hmm... is this possible? No I don't think so.... You should think about it, yes. But to think EVERY Situation? I simply can't do that. (I.E. A Developer may have other concerns than a Designer or a normal gamer). [B]I didn't say to think of it as a dev would, just to run through the situations that would occur.[/B] 4: You tell other guys they should be corrected. But you won't discuss any of your opinions... Hmm.. so you wanna tell me YOU know everything about it? I'm at least try to tell my ideas and respond to your concerns. [B]This isn't making sense to me, english please?[/B] It's interessting how you first try to say it will break the game and afterwards it won't have any impact :D [B]never said it would break the game, i have only mentioned that in my opinion it wouldn't fit.[/B] Typical Apple user detected... [B]now this is an offence, I'd be surprised if you have a better gaming pc than I do. My mac is for the benefits of portability and is not used for games other than basic pastimes.[/B]
[QUOTE=Vlku272;48210501]seems ridicules that you people want to make the difference between people who basically just started and those who have worked for hours and hours on end smaller so that acquiring higher tier items almost pointless. Maybe higher tier melee weapons like swords and machetes should allow you to dash on right click to get in closer <b>but making fresh spawns be able to fight back would break all rust logic...</b>[/QUOTE] Hmmm so you didn't? R1: Did I say it should be the main part? Again... NO. R2: Did I say it should slow them down? NO. This was an Idea for maybe higher TIERS (Not fucking types!) With a Wooden shield you won't get a speed malus for example. Ans YEAH i think this COULD give someone a chance to stand against someone or a better chance to flee! R3: Your opinion... I did the same. R4: Sry I'm not a native english speaker... But within your first 2 responds. You just DENIED the idea instead of responding with WHY it don't fit for you. And give maybe an example about it. Either you say RUST isn't a meele focused game OR it wouldn't change anything...
Your lack of native english speaking seems to be the issue here as the part you attempted to bold was posed as sarcasm. It was a joke. So, try again while blocking out the whole "[B]but making fresh spawns be able to fight back would break all rust logic...[/B]" part.
[QUOTE=Vlku272;48211185]Your lack of native english speaking seems to be the issue here as the part you attempted to bold was posed as sarcasm. It was a joke. So, try again while blocking out the whole "[B]but making fresh spawns be able to fight back would break all rust logic...[/B]" part.[/QUOTE] Ok... now you know I will NOT understand sarcasm. Do you have anything to say? Something useful maybe? Maybe some facts or real concerns (which I didnt already responded?)? Because I wanna work out this idea... but till now you werent informative or helpful at all...
Ok here is SOMETHING that might help you some what: Make melee [U]weapons[/U] allow you to leap on right click so you can get in close. In not going to continue on with shields or anything else along those lines because it seems to be going nowhere fast...
[QUOTE=Vlku272;48211352]Ok here is SOMETHING that might help you some what: Make melee [U]weapons[/U] allow you to leap on right click so you can get in close. In not going to continue on with shields or anything else along those lines because it seems to be going nowhere fast...[/QUOTE] What does leap mean? This means something like "hopping" if I translate it. Do you mean Blocking?
to move forward quickly over a short distance kinda like a quick jump
[QUOTE=Hynrek;48210471]I like your idea. But I think it no one with firearms should be able to hold a shield. Otherways you'll have the gap opened again. Not even the Eoka Pistol should be capable of it. This would differenciate the Battles a lot more. Not only gun fights. So you could really lead a meele Army into victory :) The Idea, that different TIERS (not types) should slow you down is a very nice addition to my idea! And i makes sense too. Stone is heavyer than Wood. What I really like is the Idea of two-handed weapon power hits which could break shields! (I also like the toss thing) This would even give a way more differenciatet meele combat. Then it wouldn't be just a click-and-luck / Gear thing. It would make it really interessting. I do like the idea of low-tier fights. It would also improve the fun for high-tier players. Then RUST would STAY a bad and challenging place for everyone. And it would gave the stonemans a lot more chances to dodge/win fights[/QUOTE] Could just make most of the guns count as two handed, it's the case for everything except the eoka and p250 as is.
Let's not understate the OPness of the bow. The hunting bow is silent and deadly. If you play your cards right (getting someone from behind while no one else is watching) it's even untraceable for a few shots. The bow is VERY easy to get to, and will DEFINITELY hold its own against an AK once you learn how to use it. Sometimes the best defense is a good offense.
[QUOTE=Maximum Over;48213839]Let's not understate the OPness of the bow. The hunting bow is silent and deadly. If you play your cards right (getting someone from behind while no one else is watching) it's even untraceable for a few shots. The bow is VERY easy to get to, and will DEFINITELY hold its own against an AK once you learn how to use it. Sometimes the best defense is a good offense.[/QUOTE] Definetly i countlessly often killed an fulled geared guy when he thought he was save
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