hi I had a few questions about rust like if u want to have a rpg in one server and u have the bp will the bp appear on the next server you go on? and i think it is a great idea for the community trading things but i have concerns about hats and things i think it may turn into a tf2 "hat fortress 2" and i really don't want that to happen to rust. am i the only feeling this way? also i think that things may get a little out of hand if the economy becomes a bot economy i would take things nice and slow on that.
[URL="http://playrust.com/devblog-69/"]Could you actually read the devblog first?[/URL]
[QUOTE][B][U]Steam Inventory[/U][/B]
Our intention has always been to use the Steam Workshop in a similar way that TF2 and CS:GO do. Our original vision of Rust was more of a MMO with a single huge universe that all the servers are connected in, rather than a multi-server game where your progress is different on each. I know this shit makes people nervous, so I’m going to try to answer some common questions head on.
[B]Are you making the game pay to win?[/B]
No. [highlight]The items we’re adding are cosmetic[/highlight], and we’re not charging for them. They’re awarded to players based on playtime.
[B]How does it work?[/B]
You join a server and play for a few hours. You are randomly awarded a red t-shirt in your Steam inventory. You can now craft that red t-shirt. It works globally. You can join another server and craft that red t-shirt.
[B]Is this the case for all blueprints?[/B]
[highlight]No. Just some select clothing items right now.[/highlight]
[B]What about armour?[/B]
[highlight]We have stopped short of making any armour blueprints a part of the global system. On one hand it’s pay to win because you’re unlocking shit with money that gives you an advantage. On the other hand you’d still have to harvest resources to craft it, you stand a chance of having the blueprint drop within your first hour of gameplay anyway, and other players could benefit from it by killing you and taking the armour.[/highlight]
So we haven’t made a decision yet – let us know how you feel.
[B]Are you selling blueprints?[/B]
No. I’m not saying it won’t ever happen, but we don’t see any benefit to that right now. The only way to get them is by random timed drops, trading or buying from other players. We see this more like a card collecting game where the cards are something you actually want.
The idea is that you can play rust for a while and get a bunch of blueprints. If you get duplicates you’ll be able to trade them for blueprints that you don’t have or sell them to lazy rich people. And because the marketplace is a common market you can go to the inventory and trade your blueprints, a bunch of CS:GO guns and some TF2 hats for a copy of Bad Rats. That’s the future.
[B]Will the game have stupid gimmick clothes?[/B]
You mean stupider, more gimmicky, right? We’ll have to cross that bridge when we come to it. There’s no workshop system yet, we’re not accepting clothes from the community yet, so it’s too early to say. What’s more likely to happen is that community contributions would be categorized into “fun” and “serious” – and servers that are set up as serious wouldn’t allow fun clothes.
[B]Does this mean you’ve fixed all the bugs and the game is finished, since you have time to piss around with this shit?[/B]
Nice. The thing I guess to understand is that Rust is STILL in Early Access and we need to take advantage of that fact. This is the time for experimentation – because once it’s not in early access we won’t be able to do these kinds of game changing things – and we’ll wish we had.
[B]This is fucked.[/B]
Maybe. Let’s give it a try and find out.[/QUOTE]
but do they ever eventually plan to move from cosmetic to balance-changing steam items?
[QUOTE=General J;48225306]but do they ever eventually plan to move from cosmetic to balance-changing steam items?[/QUOTE]
[QUOTE=THE POST IMMEDIATELY ABOVE YOU][B]What about armour?[/B]
[highlight]We have stopped short of making any armour blueprints a part of the global system. On one hand it’s pay to win because you’re unlocking shit with money that gives you an advantage. On the other hand you’d still have to harvest resources to craft it, you stand a chance of having the blueprint drop within your first hour of gameplay anyway, and other players could benefit from it by killing you and taking the armour.[/highlight]
So we haven’t made a decision yet – let us know how you feel.[/QUOTE]
Jesus Christ people, read.
Anyone that thinks Rust will become a pay to win game hasn't been paying attention. And is also a moron. With a small dick.
Shortcut No Pay 2 Win its Pay 2 Fabulous
Pay 2 content. But at least you can make a little money of your own using the system.
[QUOTE=ibanez87;48242098]Pay 2 content. But at least you can make a little money of your own using the system.[/QUOTE]
yup made .50 afk crafting gun powder.
Its just a rubbish idea in general. Get stuff and then take it to a new server ;/
[QUOTE=slidey;48246150]Its just a rubbish idea in general. Get stuff and then take it to a new server ;/[/QUOTE]
Can't do that, just a skin for an existing bp, not the actual object.
If you have a skin for a bp you haven't researched on a new server, you will have to research it first before you can make it.
[QUOTE=utilitron;48248322]Can't do that, just a skin for an existing bp, not the actual object.
If you have a skin for a bp you haven't researched on a new server, you will have to research it first before you can make it.[/QUOTE]
Then why can new players craft the jackets hat normally require a BP? Garry even stated on Reddit that you can craft the item without finding it in game. So get vagabond skin, you can craft it even if you don't have the base BP. That jacket has armor values, so paying money already gives you an advantage. That kinda makes it buying a BP, and not just buying a skin.
[QUOTE=Congo1986;48248382]Then why can new players craft the jackets hat normally require a BP? Garry even stated on Reddit that you can craft the item without finding it in game. So get vagabond skin, you can craft it even if you don't have the base BP. That jacket has armor values, so paying money already gives you an advantage. That kinda makes it buying a BP, and not just buying a skin.[/QUOTE]
Pretty sure the bone and wood armor performs far better than the jacket and they are default if I remember right.
[URL="https://www.reddit.com/r/playrust/comments/3astfd/protections_and_damage_values_for_you_stats/csk6cg8"]https://www.reddit.com/r/playrust/comments/3astfd/protections_and_damage_values_for_you_stats/csk6cg8[/URL]
I must admit, I was a bit confused by the dev blog as it seems to contradict rustafied. In rustafied, he said the global steam items are skins and you need the core default bp on that server before you can craft any of the skin items. Garry (from what I can gather) seems to be taking the approach that the longer you're playing rust, you're gifted with a random bp. Both make sense I guess, it would beat barrel farming!
[QUOTE=Congo1986;48248382]Then why can new players craft the jackets hat normally require a BP? Garry even stated on Reddit that you can craft the item without finding it in game. So get vagabond skin, you can craft it even if you don't have the base BP. That jacket has armor values, so paying money already gives you an advantage. That kinda makes it buying a BP, and not just buying a skin.[/QUOTE]
Well if that is the case, I no longer feel Rust is the game for me. Sux, but I just can't justify playing as long as this is the case. Hopefully it changes to being only skins, otherwise, oh wells I guess.
Even if the "buying" was removed, the fact that I can't go to a new server/ fresh wiped server and start over without it potentially being immediately flooded with higher tech bps is really disappointing.
[QUOTE=Malexion;48248595]Pretty sure the bone and wood armor performs far better than the jacket and they are default if I remember right.
[URL="https://www.reddit.com/r/playrust/comments/3astfd/protections_and_damage_values_for_you_stats/csk6cg8"]https://www.reddit.com/r/playrust/comments/3astfd/protections_and_damage_values_for_you_stats/csk6cg8[/URL][/QUOTE]
Nah, vagabond jacket is definitely higher tier than the wood or bone chest armor. Those 2 are pretty trash; the leg armors are good however.
So now I can just buy several pieces of clothing and jackets with real money on Steam, and I never have to worry about finding those BPs. I can start any server faster. So: pay to avoid grind.
[QUOTE=hiddencow;48224813]hi I had a few questions about rust like if u want to have a rpg in one server and u have the bp will the bp appear on the next server you go on? and i think it is a great idea for the community trading things but i have concerns about hats and things i think it may turn into a tf2 "hat fortress 2" and i really don't want that to happen to rust. am i the only feeling this way? also i think that things may get a little out of hand if the economy becomes a bot economy i would take things nice and slow on that.[/QUOTE]
I would pay cash to make my character look like Jules from Pulp Fiction: hair, outfit, color, the works! I played Battlefield Heroes for a few years, and I spent at least $50 changing my appearance. There's money to be made here!
[QUOTE=hadri;48251629]I must admit, I was a bit confused by the dev blog as it seems to contradict rustafied. In rustafied, he said the global steam items are skins and you need the core default bp on that server before you can craft any of the skin items. Garry (from what I can gather) seems to be taking the approach that the longer you're playing rust, you're gifted with a random bp. Both make sense I guess, it would beat barrel farming![/QUOTE]
The bps you find over time are not their own bps. They're different variants of the base bp in the game. So for example a green tshirt bp will let you make the G tshirt if you have it in your inventory.
[QUOTE=Zipper Bear;48255896]The bps you find over time are not their own bps. They're different variants of the base bp in the game. So for example a green tshirt bp will let you make the G tshirt if you have it in your inventory.[/QUOTE]
No zipper, they are standalone BPs. If you get a Garry's mod shirt, and you don't have the green Tshirt studied, you can still make the Garry's shirt. Same goes for jackets. Even the latest Rustafied post confirms this. Check it out at rustafied.com
the vagabon is part armor, part jacket, and is the most expensive jacket in the game, ressource speaking. Its the most prefered outfit for those who live in the snow biome, because its too cold to wear an armor 24/7 there.
The vagabon jacket bp is as rare as the AK blueprint (based on the facepunch item list tier), the difference is AK drop in radtowns a lot while the vagabon is much rarer.
I bought a vagabon jacket bp on the steam market for 1.20$. Maybe they say its not pay to win, but right now it is. I hope its a bug.
[QUOTE=louisclub;48257902]the vagabon is part armor, part jacket, and is the most expensive jacket in the game, ressource speaking. Its the most prefered outfit for those who live in the snow biome, because its too cold to wear an armor 24/7 there.
The vagabon jacket bp is as rare as the AK blueprint (based on the facepunch item list tier), the difference is AK drop in radtowns a lot while the vagabon is much rarer.
I bought a vagabon jacket bp on the steam market for 1.20$. Maybe they say its not pay to win, but right now it is. I hope its a bug.[/QUOTE]
sounds like bang on pay to win in my opinion! cmon Garry, sort that shit out! The previous idea of steam bps being global skins, but you needed to find/aquire the base bp on THAT SERVER before you can craft anything was a cracking idea.
check the latest rustafied blog, even he agrees
[QUOTE=elixwhitetail;48224835][URL="http://playrust.com/devblog-69/"]Could you actually read the devblog first?[/URL][/QUOTE]
If you would take another look you would realize garry mentions the posibility of armor BPs being for sale. He even posts a argument for that kind of pay to win.I hope now that you realize that anyone can buy armor blue prints on the steam market. Bugz from rustafied even said it was pay to win in his opinion on his blog. Make sure you know what you are talking about.
I do hope FP realize soon that the current system is bollocks. I really like the idea of skin only - take Bugs "LED Dildo" analogy based on the candle hat, great concept, enhancement on what we've got already and I was saluting it.
[QUOTE=Chowder;48258821]If you would take another look you would realize garry mentions the posibility of armor BPs being for sale. He even posts a argument for that kind of pay to win.I hope now that you realize that anyone can buy armor blue prints on the steam market. Bugz from rustafied even said it was pay to win in his opinion on his blog. Make sure you know what you are talking about.[/QUOTE]
This is very scary for Rust. I trust Garry will realize this. If it ends up being a market for armor blueprint and such, I may leave, because I refuse to support pay to win games.
thought i'd add a bit more. i do not have a vagabond jacket bp on the server i play on, their supposed to be uber rare and comparable to wearing plate armor. yet just a few hours in i'm awarded a vagabond derivative (blue i think). everyone has them!
Sorry, you need to Log In to post a reply to this thread.