• one button light network
    2 replies, posted
So I know there are plans to add electronics with wiring and generators but I was wondering if we could have a temp system that will meet things halfway? The hanging lights can be switched on and off but visual nothing changes. They don't light up. I was thinking a simple generator that can be placed inside bases and they have an area of influence like the cabinets but only effect the hanging lights. Start the generator that you filled with fuel and any light in the area you have turned on will light up. Now I can find my way around my base at night without having to run to every light and turning it on. Nights are pretty damn short and by the time I've turned all my lights on I've wasted a 3rd of my night. I really like flaunting my base with all it's hanging lights lighting the outer walls and it would be nice to instantly turn them all on. Side note. can we get big spot lights that work like turrets and other we can aim and lock in a direction? Cheers guys.
I'm all for that! And yeah, a huge spotlight that you could control and aim would be a great addition.
I really like the idea of a universal switch for the lights in your base! And by the way, they are already working on a spotligt, called scrap searchlight (from devblog 61) :-) [IMG]http://playrust.com/wp-content/uploads/2015/05/spotlight-fin.jpg[/IMG]
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