• Vehicle Access Proposal
    1 replies, posted
So with vehicles coming I thought I would present to you guys some idea's regarding the accessing of vehicles. Security is always a concern in rust both internal and external, here are some ideas I have to keep game play on a fair playing field. [B]Cars Have 2 Locking Modules which can be seen below:[/B] Locking module #1 Doors and fuel tank (If fuel tank has a locking mechanic this will allow us to steal each others fuel) Locking module #2 Engine [B]These 2 Modules have different tiers of security which can be seen below:[/B] [B]Door and fuel tank lock tiers:[/B] Tier 1 = No Locks (can be accessed by anyone) Tier 2 = Keyed Locks (can be accessed with the correct key) Tier 3 = Code Locks (can be unlocked from a distance with infrared key, any Infra-key will work it must however have the correct code) [B] Engine lock tiers: [/B] Tier 1 = Hot Wiring Engine has no locks (Vehicle must be wired by anyone wishing to use it, assuming the engine is already turned off) Tier 2 = Keyed Locks (Engine is turned on and off with the correct key) Tier 3 = Code Locks Engine is started with the correct code (The code lock for this is located in the center of steering wheel) [I] I don't know about you guys but I think this is quite balanced, stealing fuel makes the owning of a car more balanced I guess, as in the real world if your car has lower security it is susceptible to being stolen.[/I]
Interesting! I think some of these features have potential.
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