• Several new bugs introduced
    4 replies, posted
The last update was great. I am noticing many new bugs after the recent updates I have no idea if these bugs are experienced by all players or relate to my server. I am on a typical oxide fully modded server (in case the mods cause any of these). 1) History no longer works on the server page. It went yesterday from 8 servers to 0 in the history. 2) Animals can be killed and then are unharvestable. I chop and don't get any resources and they stay 100/100. Chops looks and sounds fine - I am hitting the animal - but nothing is being harvested. 3) On Mac, there is a visual/lighting bug that occurs occasionally (it's rare but severe when it happens). When you look in certain directions you get blinding white light that dissapears if you look in a different direction. This is like the bloom bug on Mac before - but that was constant and this is rare and not at all as bad. 4) Occasional in game freeze or lag spike. I am running for a while (I am moving so I can notice this easily). Suddenly the game freezes for 2-3 seconds. Then it might stutter once or twice, and I get jumped back a few feet, and then I am fine and can keep running. This happens every 5 or 10 minutes? Not that often - but I am wondering if the server is having lag spikes. This did not happen before the last update. I can't tell if my PC is freezing or it is a server issue. The fact I am jumping back in location makes me think it is a server problem. 5) Rust as a program is very taxing on my computer (MacBook) before I even enter into a server. This is how I experience it: I start Rust, and it loads up to the server screen. I have not joined a server yet or done anything at all. My Mac starts heating up and the fan runs on high. This is not normal for any other software I run. I wonder what Rust is doing that is so intensive on that screen? It did not do this months before - but seems to have become more CPU(?) intensive. 6) Bugs already reported by others: getting stuck (making a wood platform can free you sometimes). I can get stuck in doorways in radtowns or my buildings. Other have gotten stuck in rocks. __________________________________ Of course, there is a bigger list of bugs on reddit: [url]https://www.reddit.com/r/playrust/comments/3f6ti4/official_bug_reporting_megathread_devblog_71_730/[/url] What else? What other new bugs are people seeing? Edit: adding one more 7) Tools swinging wildly. I think something was added to make some basic tools swing from the sides, and alternate sides, sometimes. The bugs I see: - floating weapons in the air: my own weapons floating around with no hands holding them. - tools swinging at inappropriate times. I killed a chicken. The hatch was completely unable to harvest the dead chicken because the tool decided to swing widely from side to side instead of chop down on the dead body. Someone from FP please try this: kill a chicken. try to harvest it with a hatchet. It was funny but I was unable to chop the chicken, even if I crouched to get lower. I could not hit it. Something is unfinished with the new tool/weapon movements and animations.
[QUOTE=cinderstar;48354870] 5) Rust as a program is very taxing on my computer (MacBook) before I even enter into a server. This is how I experience it: I start Rust, and it loads up to the server screen. I have not joined a server yet or done anything at all. My Mac starts heating up and the fan runs on high. This is not normal for any other software I run. I wonder what Rust is doing that is so intensive on that screen? It did not do this months before - but seems to have become more CPU(?) intensive. [/QUOTE] I noticed that too, it now takes longer to load into menu but once in, it takes a lot less time to load into a server. I presume its loading some resources before even connecting to a server. I like it this way since jumping from server to server is much faster now.
#2 is usually caused when the animal rolls down a hill or something to that effect, it's a desync between where the server and the client think the animal are.
1.. Characters still appear to be stood still when ADS or hacking up animals. 2.. Cant kill sleepers with C4 or Survey charges 3.. Bug with not seeing changes in building (When you didnt see it) still present IE - Invisable walls etc. 4.. My text chat bug where I cannot press return to send chat STILL PRESENT and pissing me off immensly! (I have to use the console and 'chat.say' to use chat - REDICULOUS!)
I have had a lot of people complaining that when they die their corpse disappears or is in a different place to where they actually died, it's pissing a lot of my players off, when they lose (the last one) 75 explosives and a shitload of HQM Anyone else getting this... ?
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