• Gameplay rust idea (big post)
    3 replies, posted
Fist of all, i just dont know how is this game is going to look in futute, so i ll say the current problem and then my decidion. 1) The endgame content. Right now there is no endgame content. A group of 10 people is building their base on some resourse spawn and near the city (to get blueprints) and in 1-3 days they already got all blueprints, weapons and a fortress, that is not raidabl for other people (too many metal doors and floors). What can be done: -Make research kit really valuable. The item, that you research should be destroyed (!), the blueprint should start be doing at your bag on the paper (25%-75% for each research) or just adding the undone blueprint straight to your game profile, that could do people valuable, not just their loot. -Extending craft system. Much extend :D. You know, you can do radio on the island, if you have some sand, metal ore and radio blueprint. And you ll be able to do a simple wave generator, to send SoS into air. But 99% of people don t know wave generator blueprints :( So in survival game the system can be extended in some ways, just for example on houses: (1) make a special silica glue from qartzs sand and Soda (you can obtain it throug chemical reaction with some Na minerals or even get it from 1 plant). That glue is making wood resistant to fire (same technology used at railroad ties). So with that tech your house will be a bit resistant to fire :) (2) Stone houses, wich will be be resistan to everything, but explosives. But for it you ll need some other glue, that is done from lime + some volcanic glass. That would do the glue able to get stones together and having water resistanse. (3) Metal houses tight now having not rly the big differnce from wooden, they are just on 50-100% stronger (from your luck dependig), so actually it can be updated into ferroconcrete houses. The ferroconcrete should be done from some concrete (wich is done from (2) glue) + low qality metall. That house will be REALLY like a fortress. It will be really endgame fortress, it will take time to do house like that and there won t be any stupidity with 100500 c4 used for doors on the way. All this things can be done, if you have resourses. This resourses can get any people if they know geology and have some tech knowlege. (4) You can make a smokefire near a house, so people inside will die from CO2. It should cost some nice amount of wood. (5) You can add gas-mask (and respirator, lite version for gas mask), so people inside actually won t die from CO2, but it will avialable for people, that have some progress in the game. It can be easly done from cloth + wet charcoal/caco3 for respirator. The gas-mask will actually need blueprint, but will give some nice defence (like not having bullet in your eye!). Done from lether + low qality metal + caco3 + charcoal + vision glass. Why i am speaking about this? When people wil have resourses for gas-mask they ll have no use for raiding small houses (there is low chanse that a noob will have something rly usefull out of a HUGE craftlist), and for actually going into a smoked house you will need gasmask, or you ll die yourself :) So you see 5 points, with are quite logic and easy. I can add a lot more, lot lot lot. -Extend the map. I know, that map actually is big (there is just no objects there). What in my opinion can be done with it (and i mean not only the map exctention, but a gameplay change): (1) different resourse types and blueprint avilability for different zones of map. Like there was a factorys on top -so you can get some rare products there, an army base on east-west, so you can get some weapons there. A destroyed bunker on west - get some survival items. High tech factory on east - get some updades/engines. A hospital at center - get some medicie. And like that. (2) There is a player limit on servers. With big map (like it is SUPPOSED TO BE!) the server should grow slowly. It must not be active only for 3 dayes for all people and 1.5 week for 10manclans. You can do increasing server limit with people spreading over a map. Like that. When servers start limit is... 100. when 1/5 of active server spreaded over next zones - limit goes to 150. When other zones are starting to be explored by 33% of currnet online - the server limit automatically extended and so go on. That would prevent overpopulation at start and it peoplpe will explore a map. In groups/solo whatever. 2) Now second problem. Right now not people are valuable (may be only their online and shooting ability), but their loot. Everyone is valuable in our life (ok... joke, i wish the real ww3, but let s not speak about this). The game should give the valuability for each playing person, for his skills. How can it be done by: -giving each profile the possibility to have skills/learn. There are several ways: (1) when you farm something - you get increasment in your farm speed. (2) when you obatin something - your knowlege of that thing increases, so you can now recognise more minerals in a lod (anf getting more product out of it), or even see the differnce before you start mining. (special vision) (3) when blueprints hard to learn and obtain some people will get price just out of their ability to craft this! (4) strenght, nervosness, speed of run. You actually need to learn how to shoot from sniper rifle, it s not instant skill and it s different to shoot out of pistol and put of rifle. Your hands shaking, your breath. Everything counts. And you actually can t break the door and take 250+ wood with yourself if you are not strong enough! 3)It s quite often for some people to get trapped into his opponents house. I see the way to change it. Some examples: -Get the free ability to open door from inside (but then it will be too easy, and it s hard to understand where is inside actually... people sometimes build foundaments around their already builded 1x1 room just for the future). -When you kill someone you drop KEY. The KEY is going into your keypocket to other keys. If your opponent wont change lock - you ll be able to freely go in and out. Lock must cost something like... 1-5 low qaulity metall. When you change lock - you are changing it only for 1 door (again, it s against 100500 doors houses). So it won t be hard to change lock and it will close the problem with trapped people. It s not logic, that you cant leave house, whe you killed someone twice. Thank you for reading. I can add a loadton of thing, but too lazy to type everything else. And sorry for my english, i am Russian :D
Cool ideas, though i think this should have been posted in the suggestions
[QUOTE=Friedhelm;44200384]Cool ideas, though i think this should have been posted in the suggestions[/QUOTE] Oh, i am blind :D sorry
[QUOTE=Pallaptink;44200396]Oh, i am blind :D sorry[/QUOTE] Since you've recreated the thread in the correct section, I suggest that you PM [URL="http://facepunch.com/member.php?u=8190"]postal[/URL] and ask him to close this thread, since you accidentally posted it in the wrong section and have since posted a copy of the thread in the right section. The mods appreciate people being proactive and taking responsibility for their mistakes.
Sorry, you need to Log In to post a reply to this thread.