• Constant Rust Crash after 20 minutes Can Anyone Help please?
    28 replies, posted
Unity Player [version: Unity 5.3.3p1_828971bd30e1] RustClient.exe caused an Access Violation (0xc0000005) in module RustClient.exe at 0033:00000000. Error occurred at 2016-03-07_234852. C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe, run by WINBOX. 28% memory in use. 16366 MB physical memory [11777 MB free]. 16366 MB paging file [11141 MB free]. [B]134217728 MB user address space [134217109 MB free].[/B] Write to location 00000000 caused an access violation. ========== OUTPUTING STACK TRACE ================== RtlLookupFunctionEntry returned NULL function. Aborting stack walk. ========== END OF STACKTRACE =========== CPU Model: AMD FX(tm)-8350 Eight-Core Processor Cores: 8 Memory: 16366 MB GPU Model: AMD Radeon (TM) R7 360 Series API: Direct3D 11.0 [level 11.0] Memory: 2026 MB Can anyone tell me why Rust/ Unity thinks I have 134 TB of user address space? This is clearly the reason for the crash as its trying to write to memory that does not exist, I have 16GB. The game is literally unplayable for me ATM Please Help :cry:
I have litery the same problem with u i did manage to fix it by messing with the AMD recording program but it happens again to me now and i can t fix it. So litery Crying out for help here cause i wanna enjoy this game and play it without crashing even with a Beast PC Unity Player [version: Unity 5.3.4f1_fdbb5133b820] d3d11.dll caused an Access Violation (0xc0000005) in module d3d11.dll at 0033:ab73340a. Error occurred at 2016-05-26_124336. C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe, run by Stavros. 85% memory in use. 8132 MB physical memory [1214 MB free]. 14575 MB paging file [2095 MB free]. 134217728 MB user address space [134213067 MB free]. Read from location 00000069 caused an access violation.
Had the same problem some while ago at the pre release branch. The patch after it fixed the problem. Now the problem is back. So probably it is a Rust problem with your PC. Most likely it will be fixed next update.
[QUOTE=Icemen40;50394661]Had the same problem some while ago at the pre release branch. The patch after it fixed the problem. Now the problem is back. So probably it is a Rust problem with your PC. Most likely it will be fixed next update.[/QUOTE] God I hope I don't have to wait till the update is there no launch options or anything I can use to force Unity to use a certain amount of memory or anything I can to combat it? Have literally lost so many gear thanks to this crashing on me and someone killing me or looting me FML, can't blame them personally still really frustrating though :cry:
[QUOTE=E_Pizza;50394672]God I hope I don't have to wait till the update is there no launch options or anything I can use to force Unity to use a certain amount of memory or anything I can to combat it?[/QUOTE] Well let s think about it if we all got this problem which is the same we got 1 common thing AMD graphic cards and Radeon kind i bet it could be in there like as i said i messed with the amd programme installations and fixed it but now it s back again so could the key in fixing this be in the AMD rather than Unity
[QUOTE=JackRaiden;50394680]Well let s think about it if we all got this problem which is the same we got 1 common thing AMD graphic cards and Radeon kind i bet it could be in there like as i said i messed with the amd programme installations and fixed it but now it s back again so could the key in fixing this be in the AMD rather than Unity[/QUOTE] Can you share what the solution is please so others could try it then ?
[QUOTE=E_Pizza;50394685]Can you share what the solution is please so others could try it then ?[/QUOTE] I tried at start removing Rust out of libary from AMD didn t work then i messed with the options thought it was FPS problem so i increased the fps after it continiou crashing i gone and Unistalled the recording program and disabled the amd settings
[QUOTE=JackRaiden;50394706]I tried at start removing Rust out of libary from AMD didn t work then i messed with the options thought it was FPS problem so i increased the fps after it continiou crashing i gone and Unistalled the recording program and disabled the amd settings[/QUOTE] So you uninstalled what program and disabled what setting? Could you be a little more specific please?
now after the latest update that it did it brought my amd and a new recording programme which i can t Find out how to get rid of [editline]26th May 2016[/editline] [QUOTE=E_Pizza;50394710]So you uninstalled what program and disabled what setting? Could you be a little more specific please?[/QUOTE] u got an AMD programme that s installed by ur drivers it comes with a recording programme that s the thing i unistalled then it was brought back again and i am now unable to unistall it and with the settings i litery messed with every single one u see [editline]26th May 2016[/editline] Won t suggest anything else cause i wanna see how this gets solved by others as i have failed solving it myself
[QUOTE=JackRaiden;50394712]now after the latest update that it did it brought my amd and a new recording programme which i can t Find out how to get rid of [editline]26th May 2016[/editline] u got an AMD programme that s installed by ur drivers it comes with a recording programme that s the thing i unistalled then it was brought back again and i am now unable to unistall it and with the settings i litery messed with every single one u see[/QUOTE] If you are talking about AMD Raptr I removed that piece of bloat-ware a long time ago and I have just checked it's not installed. Thanks for trying to help but your answer is just not specific enough to be of help to me Its left me with more questions than answer, but ty for at least attempting to help.
Maybe the thing that solved my problem was from going to pre release to the normal branch. I had the problem at pre release, went to the normal branch, didn't had the problem anymore. But didn't try the pre release till then till the next update, when it worked again. Going from the one branch to another causes Rust to update within Steam. This might have solved my problem. It truly is annoying when you get kicked every 20 minutes.
[QUOTE=Icemen40;50394978]Maybe the thing that solved my problem was from going to pre release to the normal branch. I had the problem at pre release, went to the normal branch, didn't had the problem anymore. But didn't try the pre release till then till the next update, when it worked again. Going from the one branch to another causes Rust to update within Steam. This might have solved my problem. It truly is annoying when you get kicked every 20 minutes.[/QUOTE] Well if it s indeed unities fault then we got to wait till next patch For the Dev team or someone to remove it cause it should be considered a Bug I expect that it will be done as soon as possible and not after a year
Seems like we won t be helped... are we?
Did you try it yesterday/today after the newest patch? It might be solved now !
[QUOTE=Icemen40;50401240]Did you try it yesterday/today after the newest patch? It might be solved now ![/QUOTE] Yeah I did still happening Unity Player [version: Unity 5.3.4f1_fdbb5133b820] RustClient.exe caused an Access Violation (0xc0000005) in module RustClient.exe at 0033:350b8eb0. Error occurred at 2016-05-27_230300. C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe, run by WINBOX. 83% memory in use. 16366 MB physical memory [2692 MB free]. 16366 MB paging file [3 MB free]. [B]134217728 MB user address space [134203881 MB free].[/B] Write to location 00000000 caused an access violation. PLEASE Facepunch do something ! I might have to actually go outside soon Don't make me do it :v:
[QUOTE=E_Pizza;50394509]Unity Player [version: Unity 5.3.3p1_828971bd30e1] RustClient.exe caused an Access Violation (0xc0000005) in module RustClient.exe at 0033:00000000. Error occurred at 2016-03-07_234852. C:\Program Files (x86)\Steam\steamapps\common\Rust\RustClient.exe, run by WINBOX. 28% memory in use. 16366 MB physical memory [11777 MB free]. 16366 MB paging file [11141 MB free]. [B]134217728 MB user address space [134217109 MB free].[/B] Write to location 00000000 caused an access violation. ========== OUTPUTING STACK TRACE ================== RtlLookupFunctionEntry returned NULL function. Aborting stack walk. ========== END OF STACKTRACE =========== CPU Model: AMD FX(tm)-8350 Eight-Core Processor Cores: 8 Memory: 16366 MB GPU Model: AMD Radeon (TM) R7 360 Series API: Direct3D 11.0 [level 11.0] Memory: 2026 MB Can anyone tell me why Rust/ Unity thinks I have 134 TB of user address space? This is clearly the reason for the crash as its trying to write to memory that does not exist, I have 16GB. The game is literally unplayable for me ATM Please Help :cry:[/QUOTE] The same thing was happening to me , I have found the problem .. it's about Cpu Usage not the ram , Iknow there is Memory leaks but now Cpu is about 100% you might not see it as 100% all the time but when it crashes it's 100% , as i have tested many times ... we can't do anything we just need to wait for Rust Devs to look into this problem .. I think there will be an update in 2017 :nope: :what:
Run the game in dx9 and your problem should be solved, this is what I done and I haven't had a single crash in the 2 months since.
[QUOTE=madeforwar;50404272]Run the game in dx9 and your problem should be solved, this is what I done and I haven't had a single crash in the 2 months since.[/QUOTE] Thanks i will give this a try Anyone know if its -dx9 or -d3d9 in Steam Launch Options?
AMD has driver problems for over a half year now affecting a couple games. I think those two threads are worth sharing: [url]https://community.amd.com/thread/198067?start=225&tstart=0[/url] [url]https://community.amd.com/thread/200862[/url] EDIT: The 15.11.1 driver solution doesn't work for me anymore, am back on playing in dx9. Directx9 works but you will have some lower graphics like characters looking uhm glossy and the grass is static and not moving.
[QUOTE=madeforwar;50404272]Run the game in dx9 and your problem should be solved, this is what I done and I haven't had a single crash in the 2 months since.[/QUOTE] Lies , doesn't work [editline]27th May 2016[/editline] [QUOTE=E_Pizza;50404295]Thanks i will give this a try Anyone know if its -dx9 or -d3d9 in Steam Launch Options?[/QUOTE] you can run it in dx9 when you press Play button Rust on steam dude ... :ohno:
[QUOTE=Lu;50405157]Lies , doesn't work [editline]27th May 2016[/editline] you can run it in dx9 when you press Play button Rust on steam dude ... :ohno:[/QUOTE] So you can I never pay attention to that cos I've never used it thx. Lies? I'm willing to try anything at this point cos I can'y play or do anything else it just crashes on me and then I get killed while asleep or looted. So it's worth a shot [editline]28th May 2016[/editline] [QUOTE=trustinrocks;50404947]AMD has driver problems for over a half year now affecting a couple games. I think those two threads are worth sharing: [url]https://community.amd.com/thread/198067?start=225&tstart=0[/url] [url]https://community.amd.com/thread/200862[/url] EDIT: The 15.11.1 driver solution doesn't work for me anymore, am back on playing in dx9. Directx9 works but you will have some lower graphics like characters looking uhm glossy and the grass is static and not moving.[/QUOTE] Thanks for sharing i'll check them out. I'm not really convinced its a driver issue when Unity thinks I have 134TB of Ram but I'm not a dev so it could be. Its an R7 360 I Have and I'm not experiencing any black screens or BSODs just only an issue with Rust crashing all other games working fine on my rig with no crashes.
[QUOTE=E_Pizza;50403771] 83% memory in use. 16366 MB physical memory [2692 MB free]. [B]this is the ram[/B] 16366 MB paging file [3 MB free]. 134217728 MB user address space [134203881 MB free]. [B]afaik this is purely your hdd space[/B] Write to location 00000000 caused an access violation. PLEASE Facepunch do something ! I might have to actually go outside soon Don't make me do it :v:[/QUOTE]
[QUOTE=mrknifey;50405435] afaik this is purely your hdd space [/QUOTE] I dont have anywhere near 134TB of HDD space either clearly something in Unity is broken on my config at least. Thats why the access violation, trying to write to something that does not exist. It would be nice if FP could give a more detailed answer I am not an expert on these things, just an intermediate programmer trying to make an educated guess. See below pretty confident it's running out of RAM possible memory leak? More info with stacktrace DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 1475320. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 1475320. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 1475320. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 1475320. DynamicHeapAllocator out of memory - Could not get memory for large allocation 1475320! Could not allocate memory: System out of memory! Trying to allocate: 1475320B with 32 alignment. MemoryLabel: VertexData Allocation happend at: Line:91 in Memory overview [ ALLOC_DEFAULT ] used: 927075792B | peak: 0B | reserved: 1097195984B [ ALLOC_TEMP_JOB ] used: 5361241B | peak: 0B | reserved: 7340032B [ ALLOC_GFX ] used: 4641467254B | peak: 0B | reserved: 4724360518B [ ALLOC_CACHEOBJECTS ] used: 2497520B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 2276384B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 2883584B Could not allocate memory: System out of memory! Trying to allocate: 1475320B with 32 alignment. MemoryLabel: VertexData Allocation happend at: Line:91 in Memory overview [ ALLOC_DEFAULT ] used: 927075792B | peak: 0B | reserved: 1097195984B [ ALLOC_TEMP_JOB ] used: 5361241B | peak: 0B | reserved: 7340032B [ ALLOC_GFX ] used: 4641467254B | peak: 0B | reserved: 4724360518B [ ALLOC_CACHEOBJECTS ] used: 2497520B | peak: 0B | reserved: 10485760B [ ALLOC_TYPETREE ] used: 2276384B | peak: 0B | reserved: 4194304B [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 30736B | peak: 0B | reserved: 2883584B (Filename: Line: 1032) Crash!!! ========== OUTPUTING STACK TRACE ================== ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7350B8EB0) 0x00007FF7350B8EB0 (RustClient) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF73500ECD3) 0x00007FF73500ECD3 (RustClient) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF735010C0C) 0x00007FF735010C0C (RustClient) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7351CC85C) 0x00007FF7351CC85C (RustClient) 0x000000003621FA47 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Mesh:CombineMeshes (UnityEngine.CombineInstance[],bool,bool) 0x000000003621F991 (Mono JIT Code) UnityEngine.Mesh:CombineMeshes (UnityEngine.CombineInstance[]) 0x000000003621F88D (Mono JIT Code) MeshEx:CombineRenderers (UnityEngine.Mesh,System.Collections.Generic.List`1<RendererCombineInstance>) 0x000000003621F577 (Mono JIT Code) MeshRendererBatch:Combine () 0x000000003621852C (Mono JIT Code) MeshBatch:Refresh () 0x0000000036219A9C (Mono JIT Code) RendererCell:Refresh () 0x0000000036216193 (Mono JIT Code) RendererGrid/<UpdateCoroutine>c__Iterator14:MoveNext () 0x0000000003CDBCEB (Mono JIT Code) (wrapper runtime-invoke) <Module>:runtime_invoke_bool__this__ (object,intptr,intptr,intptr) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF9FD154E7F) 0x00007FF9FD154E7F (mono) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF9FD0A84B5) 0x00007FF9FD0A84B5 (mono) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7351199A5) 0x00007FF7351199A5 (RustClient) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF735119A1E) 0x00007FF735119A1E (RustClient) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF73506FF13) 0x00007FF73506FF13 (RustClient) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF734F3B649) 0x00007FF734F3B649 (RustClient) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7350D435C) 0x00007FF7350D435C (RustClient) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF73519EB85) 0x00007FF73519EB85 (RustClient) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7351A18D1) 0x00007FF7351A18D1 (RustClient) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF7355FCC08) 0x00007FF7355FCC08 (RustClient) 0x00007FFA1BF98102 (KERNEL32) BaseThreadInitThunk ========== END OF STACKTRACE =========== **** Crash! ****
So i guess garry or whoever is in the dev team will be busy in fixing this problem officially see u in 2018
i guess my point is that user memory shouldn't really be being allocated other than in the form of the paging file. though admittedly it thinking you have >100tb of hdd space could potentially lead to the access error. bit out of my depth on this one i'm afraid;)
[QUOTE=mrknifey;50408725]i guess my point is that user memory shouldn't really be being allocated other than in the form of the paging file. though admittedly it thinking you have >100tb of hdd space could potentially lead to the access error. bit out of my depth on this one i'm afraid;)[/QUOTE] I am out of my depth on this one too to be honest, but thank you for trying to help and your input.
Just wanted to say you aren't the only one. I get an out of memory error when Rust loads, then maybe a half hour or so of game play then it crashes. DX9 option didn't do anything. Changing graphics settings didn't do anything.
[QUOTE=jumonjii;50410089]Just wanted to say you aren't the only one. I get an out of memory error when Rust loads, then maybe a half hour or so of game play then it crashes. DX9 option didn't do anything. Changing graphics settings didn't do anything.[/QUOTE] I know it sucks doesn't it I can't play my fav game FML, DX9 didn't help gaaah :sick::cry: Well thanks for the confirmation buddy
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