Hey guys!
Im sure this has been posted before. However, I'm new to Rust and haven't seen it yet, so I figured I'd bring it up!
I had the idea of zombies becoming more aggressive. Predominately at night. Roaming more, being more alert to sounds (gunshots), and overall more aggressive at night would lead to more difficult, and fun, raids.
Im not sure about you guys, but having a massive gunfight in someone's base, and then having 6-7 more aggressive zombies join us in the pitch black would definitely spice things up a bit!
Let me know what you think!
Thanks
[editline]2nd December 2013[/editline]
Also, this would make zombies an actual issue in the game, other than a minor inconvenience. Would really push towards making it a more zombie survival game.
[editline]2nd December 2013[/editline]
Furthermore, this would also make the suppressor a more necessary attachment! Now, it'll keep yourself more hidden against a hyperactive threat, other than nerf the damage of your weapons!
I'm all for this, this would work out nicely. Zombies are too little of a threat after you have become established. The only issue is how you balance it for people who are just brand new starting out.
Agree!
Queue the folks reminding you that this isn't a zombie survival game, it's a survival game with placeholder zombies.
I actually agree, though. :) This behavior could be transferred to whatever ends up replacing the zombies and in the meantime would make running around at night even more tense.
[QUOTE=StryfeKhaos;43048527]Queue the folks reminding you that this isn't a zombie survival game, it's a survival game with placeholder zombies.
I actually agree, though. :) This behavior could be transferred to whatever ends up replacing the zombies and in the meantime would make running around at night even more tense.[/QUOTE]
Haha like I said, I'm still relatively new to Rust. But I even saw on trello what they were trying to do with them
aren't red zombies aggressive enough? they do 30-ish damage to a naked and run at light speed
[QUOTE=InsaneParrot;43049358]aren't red zombies aggressive enough? they do 30-ish damage to a naked and run at light speed[/QUOTE]
You can simply outrun them, and can easily be killed or avoided, considering they are only in certain spots in which everyone knows.
In worse case scenario, you can jump on a rock to escape them.
More aggressive no problem, but make them blind at night same as player.
How Garry has declared, he don't want to have a game that look a zombie survival.. But only a survival game, without zombie, if is necessary. I agree with this.
[QUOTE=Jostino;43049588]How Garry has declared, he don't want to have a game that look a zombie survival.. But only a survival game, without zombie, if is necessary. I agree with this.[/QUOTE]
Hmm he can then transmute these characteristics to whatever he chooses as the next placeholder. Without something like this the game would just be PvP, and wouldn't make anything other than fellow players an issue. Regardless this is just a suggestion.
obvious, everyone express his opinion... I think that for less pvp is necessary a more agressive wild. Not only zombies.
The game will change into Zombies --> Hostile Human NPC as i understand from garrys post, and from his future vision it's going to be more a dark, paranoid, mutation like game, defected radioactive wildlife.
Think of the game right now as build the foundation to all the candy filling.
i agree with the more aggresive zombies/future enemies. It would be nice to see a lot of aggressive monsters, enough to equalize the over aggressive raid pvp aspect of the game. Sure you can group up and raid a house, but there are also wild monsters around, etc
There should be a range zombie that spits green slime at you and causes like 20dmg and radiation.
Garry is going to delete the zombies..
read here --> [url]https://trello.com/c/aPg2Nwj3/130-remove-zombies[/url]
This game is already hard enough.
[QUOTE=tough kuno;43054336]This game is already hard enough.[/QUOTE]
lolwut?
Come on, the game is piece of cake right now unless for the pvp against organized gropups thing...
[QUOTE=Luffy;43054313]Garry is going to delete the zombies..
read here --> [url]https://trello.com/c/aPg2Nwj3/130-remove-zombies[/url][/QUOTE]
this is what i said and I agree in part with this, as I said in the last post
[QUOTE=tough kuno;43054336]This game is already hard enough.[/QUOTE]
pls don't say rubbish.. it's hard for who don't play with it, or for who play 10-15 minutes and disconnects
[QUOTE=Nerrdy;43049398]You can simply outrun them, and can easily be killed or avoided, considering they are only in certain spots in which everyone knows.
In worse case scenario, you can jump on a rock to escape them.[/QUOTE]
outrun them? they run 5 times faster than you.
[QUOTE=Luffy;43054313]Garry is going to delete the zombies..
read here --> [url]https://trello.com/c/aPg2Nwj3/130-remove-zombies[/url][/QUOTE]
Yes, I've been following the Trello! These characteristics can still go into the future NPCs.
[editline]3rd December 2013[/editline]
[QUOTE=InsaneParrot;43059265]outrun them? they run 5 times faster than you.[/QUOTE]
They don't run 5 times faster than you! Just run in a straight line. Seems like you're the only person who seems to have trouble with them.
[QUOTE=Nerrdy;43059421]They don't run 5 times faster than you! Just run in a straight line. Seems like you're the only person who seems to have trouble with them.[/QUOTE]
Red zombies are definitely faster than you. I don't know if you have never played the game, or just never encounter red zombies.
[QUOTE]However, I'm new to Rust[/QUOTE]
Makes sense.
[QUOTE=InsaneParrot;43059568]Red zombies are definitely faster than you. I don't know if you have never played the game, or just never encounter red zombies.[/QUOTE]
They're not faster than you, but they are at almost same speed as a player, which means that if you try to look back in the first 30 seconds of sprint from a zombie, he will probably catch you.
Protip: Just run like a crazy (straight line, no zig-zaging) for at least 30 seconds before looking back or stopping, this should work.
They are absolutely faster. If you are running away from one, they will catch up, swing\miss, fall back, and then catch right back up. Listen while one is chasing you and you can hear that happen. Now, having said that, they aren't terribly difficult to get away from unless you are in the wide open with no good rocks to jump on.
I would be pretty happy if they aren't planning on removing the zombies, maybe zombies and bandits together would be pretty cool! If they both would try to kill you and hurt your house while your in it, it would support working together with more people instead of kosing!
[QUOTE=Nerrdy;43048398]Hey guys!
Im sure this has been posted before. However, I'm new to Rust and haven't seen it yet, so I figured I'd bring it up!
I had the idea of zombies becoming more aggressive. Predominately at night. Roaming more, being more alert to sounds (gunshots), and overall more aggressive at night would lead to more difficult, and fun, raids.
Im not sure about you guys, but having a massive gunfight in someone's base, and then having 6-7 more aggressive zombies join us in the pitch black would definitely spice things up a bit!
Let me know what you think!
Thanks
[editline]2nd December 2013[/editline]
Also, this would make zombies an actual issue in the game, other than a minor inconvenience. Would really push towards making it a more zombie survival game.
[editline]2nd December 2013[/editline]
Furthermore, this would also make the suppressor a more necessary attachment! Now, it'll keep yourself more hidden against a hyperactive threat, other than nerf the damage of your weapons![/QUOTE]
This is not a zombie survival game and it won't be. Garry already said so. Go play war z
[QUOTE=FPS;43065859]This is not a zombie survival game and it won't be. Garry already said so. Go play war z[/QUOTE]
You can say it won't be, but you can't say it isn't now, because currently, it is, even if it isn't the primary focus of the current gameplay.
The 'go play war z' comment is unnecessary. Not everyone who comes here and posts has the time or energy to read every single thread going back months to know the direction of the game.
It's not like there is something fundamentally flawed with wanting a zombie survival game. Rust did start out to be one and just happened to change direction.
[QUOTE=FPS;43065859]This is not a zombie survival game and it won't be. Garry already said so. Go play war z[/QUOTE]
Not pushing to make it a more zombie survival game, just to make it a game where you actually have to survive. If you kept reading, we said these characteristics could be added to any NPC that's added in as a placeholder. Considering we have all read and kept up with the Trello.
[QUOTE=Nerrdy;43067291]Not pushing to make it a more zombie survival game, just to make it a game where you actually have to survive. If you kept reading, we said these characteristics could be added to any NPC that's added in as a placeholder. Considering we have all read and kept up with the Trello.[/QUOTE]
But before me make these characteristics we should just wait with what Garry and CO is coming up with.
We don't know how strong or fast these new NPCs are going to be.
Right now the zombies are just like boxes. Take what they got and go kill some other survivers.
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