• Garrys mod keeps crashing! >:(
    4 replies, posted
Hi, a few months ago garrys mod loaded and played perfectly.. Now its getting to downloading cache or downloading model ... then quitting and crashing! Its really bugging me and i would like some support on this problem.. Here's the crash details.. : Process: hl2_osx [2502] Path: /users/siwillia/library/application support/steam/steamapps/sachwill/garrysmod/hl2_osx Identifier: hl2_osx Version: ??? (???) Code Type: X86 (Native) Parent Process: steam [261] Date/Time: 2011-07-15 18:24:31.434 +0100 OS Version: Mac OS X 10.6.7 (10J869) Report Version: 6 Interval Since Last Report: 2056543 sec Crashes Since Last Report: 67 Per-App Crashes Since Last Report: 48 Anonymous UUID: 24C23A0C-A3D8-4FE3-9880-A147D56C051B Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x00000000199f14d0 Crashed Thread: 5 Thread 0: MainThrd Dispatch queue: com.apple.main-thread 0 shaderapidx9.dylib 0x1973a942 CGLMTexLayoutTable::NewLayoutRef(GLMTexLayoutKey*) + 670 1 shaderapidx9.dylib 0x1973e75e GLMContext::NewTex(GLMTexLayoutKey*, char const*) + 50 2 shaderapidx9.dylib 0x19755625 IDirect3DDevice9::CreateTexture(unsigned int, unsigned int, unsigned int, unsigned int, _D3DFORMAT, _D3DPOOL, IDirect3DTexture9**, void**, char*) + 235 3 shaderapidx9.dylib 0x19792309 CreateD3DTexture(int, int, int, ImageFormat, int, int, char*) + 490 4 shaderapidx9.dylib 0x19777810 CShaderAPIDx8::CreateTextures(int*, int, int, int, int, ImageFormat, int, int, int, char const*, char const*) + 850 5 materialsystem.dylib 0x152ce788 CTexture::AllocateShaderAPITextures() + 392 6 materialsystem.dylib 0x152d1828 CTexture::ReconstructTexture() + 382 7 materialsystem.dylib 0x152d1ca0 CTexture::Download(Rect_t*, int) + 206 8 materialsystem.dylib 0x152e393b CTextureManager::LoadTexture(char const*, char const*, int) + 275 9 materialsystem.dylib 0x152e5004 CTextureManager::FindOrLoadTexture(char const*, char const*, int) + 76 10 materialsystem.dylib 0x152dd86e CShaderSystem::LoadBumpMap(IMaterialVar*, char const*) + 132 11 stdshader_dx9.dylib 0x1af5ce8d CBaseShader::LoadBumpMap(int) + 85 12 stdshader_dx9.dylib 0x1af3d9bf InitSkin_DX9(CBaseVSShader*, IMaterialVar**, VertexLitGeneric_DX9_Vars_t&) + 937 13 stdshader_dx9.dylib 0x1af4873a VertexLitGeneric::CShader::OnInitShaderInstance(IMaterialVar**, IShaderInit*, char const*) + 970 14 stdshader_dx9.dylib 0x1af5cbbf CBaseShader::InitShaderInstance(IMaterialVar**, IShaderInit*, char const*, char const*) + 67 15 materialsystem.dylib 0x152df098 CShaderSystem::InitShaderInstance(IShader*, IMaterialVar**, char const*, char const*) + 98 16 materialsystem.dylib 0x152859a0 CMaterial::Precache() + 188 17 materialsystem.dylib 0x15284f63 CMaterial::UsesEnvCubemap() + 27 18 materialsystem.dylib 0x152a2a84 CMaterial_QueueFriendly::UsesEnvCubemap() + 20 19 studiorender.dylib 0x164d5af6 CStudioRenderContext::ComputeMaterialFlags(studiohdr_t*, studioloddata_t&, IMaterial*) + 28 20 studiorender.dylib 0x164d7ac2 CStudioRenderContext::LoadMaterials(studiohdr_t*, OptimizedModel::FileHeader_t*, studioloddata_t&, int) + 836 21 studiorender.dylib 0x164d9ee9 CStudioRenderContext::LoadModel(studiohdr_t*, void*, studiohwdata_t*) + 389 22 datacache.dylib 0x1641b6ae CMDLCache::BuildHardwareData(unsigned short, studiodata_t*, studiohdr_t*, OptimizedModel::FileHeader_t*) + 266 23 datacache.dylib 0x16420362 CMDLCache::ProcessDataIntoCache(unsigned short, MDLCacheDataType_t, int, void*, int, bool) + 1438 24 datacache.dylib 0x1641f9c2 CMDLCache::ProcessPendingAsync(int) + 306 25 datacache.dylib 0x16421bd9 CMDLCache::LoadHardwareData(unsigned short) + 755 26 datacache.dylib 0x16422379 CMDLCache::GetHardwareData(unsigned short) + 127 27 engine.dylib 0x14608b10 Mod_TouchAllData(model_t*, int) + 292 28 engine.dylib 0x1460b67e CModelLoader::Studio_LoadModel(model_t*, bool) + 338 29 engine.dylib 0x14610f6e CModelLoader::LoadModel(model_t*, IModelLoader::REFERENCETYPE*) + 316 30 engine.dylib 0x14611ba6 CModelLoader::GetModelForName(char const*, IModelLoader::REFERENCETYPE) + 44 31 engine.dylib 0x144bc142 CClientState::SetModel(int) + 292 32 engine.dylib 0x144e440a CL_InstallAndInvokeClientStringTableCallbacks() + 224 33 engine.dylib 0x144bf1f1 CClientState::FinishSignonState_New() + 115 34 engine.dylib 0x144bf4ec CClientState::CheckUpdatingSteamResources() + 536 35 engine.dylib 0x145b56e8 _Host_RunFrame_Client(bool) + 97 36 engine.dylib 0x145b7c5a _Host_RunFrame(float) + 1020 37 engine.dylib 0x145cf69d CHostState::State_Run(float) + 199 38 engine.dylib 0x145cff57 CHostState::FrameUpdate(float) + 547 39 engine.dylib 0x145d0021 HostState_Frame(float) + 33 40 engine.dylib 0x146c7ff4 CEngine::Frame() + 736 41 engine.dylib 0x146c54a1 CEngineAPI::MainLoop() + 249 42 engine.dylib 0x146c5666 CModAppSystemGroup::Main() + 226 43 engine.dylib 0x146f43a1 CAppSystemGroup::Run() + 57 44 engine.dylib 0x146c636c CEngineAPI::RunListenServer() + 120 45 launcher.dylib 0x00477021 CAppSystemGroup::Run() + 57 46 launcher.dylib 0x00477021 CAppSystemGroup::Run() + 57 47 launcher.dylib 0x0047e1b9 MainFunctionThread(void*) + 76 48 launcher.dylib 0x0047e281 ValveCocoaMain + 140 49 launcher.dylib 0x0046f5a2 LauncherMain + 990 50 hl2_osx 0x00001d8e start + 54 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x97478922 kevent + 10 1 libSystem.B.dylib 0x9747903c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x974784f9 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x9747829e _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x97477d21 _pthread_wqthread + 390 5 libSystem.B.dylib 0x97477b66 start_wqthread + 30 Thread 2: ClientCallbackAgent 0 libSystem.B.dylib 0x97480046 __semwait_signal + 10 1 libSystem.B.dylib 0x9747fd02 _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x9747f855 pthread_cond_timedwait$UNIX2003 + 72 3 libsteam.dylib 0x140243ab WaitForEvent(void*, unsigned int) + 348 4 libsteam.dylib 0x1402637a WaitForMultipleObjectsEx(unsigned int, void* const*, int, unsigned int, int) + 416 5 libsteam.dylib 0x14026616 WaitForSingleObject(void*, unsigned int) + 53 6 libsteam.dylib 0x1410cd9a Grid::CEngineConnection::CallbackThreadProc() + 52 7 libsteam.dylib 0x14048beb common::CThread::CImpl::Thread() + 115 8 libsteam.dylib 0x14048dab common::CThread::CImpl::ThreadProc(void*) + 141 9 libsteam.dylib 0x141917c1 _threadEntry(void*) + 138 10 libSystem.B.dylib 0x9747f7fd _pthread_start + 345 11 libSystem.B.dylib 0x9747f682 thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x97480046 __semwait_signal + 10 1 libSystem.B.dylib 0x9747fd02 _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x9747f855 pthread_cond_timedwait$UNIX2003 + 72 3 libtier0.dylib 0x000303b3 CThreadSyncObject::Wait(unsigned int) + 287 4 libtier0.dylib 0x00030440 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x00066bb0 CJobThre
B.U.M.P >.<
gmod isnt very happy on macs if anything according to "KERN_PROTECTION_FAILURE" it has something to do with the kernel. there are some good google results for "EXC_BAD_ACCESS (SIGBUS)" so you might findsomething helpful. (i dont own a mac so i may just be waffling on):eng101:
[QUOTE=Sachwill;31169556]B.U.M.P >.<[/QUOTE] Just a little warning, don't use text emotes (xD >.> >.< :P) etc here, and bumping is a bannable offense (at least it used to be). Have you installed any addons recently? if so please list them.
Just wire mod and it was because i was annoyed that i couldn't play gmod the whole weekend.. im sorry
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