• Gmod not able to load Team Fortress 2 maps, Mac OS X
    11 replies, posted
Hi there. I'm running into a bit of trouble where if I choose to start a new game and load a TF2 map (tried multiple, only ctf_2fort worked), it will start initializing but the progress bar will always stop halfway through and the application will crash. 2fort is the only map that works consistently. Tried single-player only. I tested this with Portal maps and they loaded normally, as well as the default Gmod maps. Running OS X 10.6.7 on a Macbook Pro, 2.3 GHz Intel Core i5, 4GB 1333 MHz DDR3 memory, Intel HD Graphics 3000, if this means anything. Just downloaded Garry's Mod this morning, so it should be up to date. I have run into no other problems with Gmod (all of the tools are working great, no crashes during time on a map, etc) I saved a game file while on ctf_2fort, and I can load that game multiple times without it crashing. If you need the full error message that OS X throws me when hl2 quits unexpectedly, it's this thing below. Sorry about it being so long, just figured it might be useful. Thanks for any and all help! [HR][/HR][QUOTE] Process: hl2_osx [6823] Path: /users/[myname]/library/application support/steam/steamapps/spectralid/garrysmod/hl2_osx Identifier: hl2_osx Version: ??? (???) Code Type: X86 (Native) Parent Process: steam [248] Date/Time: 2011-07-09 05:34:28.187 -0400 OS Version: Mac OS X 10.6.7 (10J4138) Report Version: 6 Interval Since Last Report: 300906 sec Crashes Since Last Report: 26 Per-App Crashes Since Last Report: 26 Anonymous UUID: F2E31806-85F6-439E-B3B3-03BA61CFF8DC Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x000000001baf24d0 Crashed Thread: 4 Thread 0: MainThrd Dispatch queue: com.apple.main-thread 0 server.dylib 0x2768979d CEntityMapData::GetFirstKey(char*, char*) + 9 1 server.dylib 0x275e41a2 CBaseEntity::ParseMapData(CEntityMapData*) + 82 2 server.dylib 0x27e12458 CTeamControlPoint::Spawn() + 116 3 server.dylib 0x27e5092b DispatchSpawn(CBaseEntity*) + 140 4 server.dylib 0x27c9c91b SpawnAllEntities(int, HierarchicalSpawn_t*, bool) + 388 5 server.dylib 0x27c9d5dc MapEntity_ParseAllEntities(char const*, IMapEntityFilter*, bool) + 1482 6 server.dylib 0x2797b2c8 CServerGameDLL::LevelInit(char const*, char const*, char const*, char const*, bool, bool) + 1270 7 engine.dylib 0x16ae8039 CServerPlugin::LevelInit(char const*, char const*, char const*, char const*, bool, bool) + 223 8 engine.dylib 0x169e9dbc Host_NewGame(char*, bool, bool, char const*, char const*, bool) + 1036 9 engine.dylib 0x16a02cf8 CHostState::State_NewGame() + 206 10 engine.dylib 0x16a02fca CHostState::FrameUpdate(float) + 662 11 engine.dylib 0x16a03021 HostState_Frame(float) + 33 12 engine.dylib 0x16afaff4 CEngine::Frame() + 736 13 engine.dylib 0x16af84a1 CEngineAPI::MainLoop() + 249 14 engine.dylib 0x16af8666 CModAppSystemGroup::Main() + 226 15 engine.dylib 0x16b273a1 CAppSystemGroup::Run() + 57 16 engine.dylib 0x16af936c CEngineAPI::RunListenServer() + 120 17 launcher.dylib 0x00477021 CAppSystemGroup::Run() + 57 18 launcher.dylib 0x00477021 CAppSystemGroup::Run() + 57 19 launcher.dylib 0x0047e1b9 MainFunctionThread(void*) + 76 20 launcher.dylib 0x0047e281 ValveCocoaMain + 140 21 launcher.dylib 0x0046f5a2 LauncherMain + 990 22 hl2_osx 0x00001d8e start + 54 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x91df8942 kevent + 10 1 libSystem.B.dylib 0x91df905c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x91df8519 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x91df82be _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x91df7d41 _pthread_wqthread + 390 5 libSystem.B.dylib 0x91df7b86 start_wqthread + 30 Thread 2: ClientCallbackAgent 0 libSystem.B.dylib 0x91e00062 __semwait_signal + 10 1 libSystem.B.dylib 0x91dffd1e _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x91dff871 pthread_cond_timedwait$UNIX2003 + 72 3 libsteam.dylib 0x16427868 WaitForEvent(void*, unsigned int) + 360 4 libsteam.dylib 0x16428c1d WaitForMultipleObjectsEx(unsigned int, void* const*, int, unsigned int, int) + 429 5 libsteam.dylib 0x16428eb6 WaitForSingleObject(void*, unsigned int) + 54 6 libsteam.dylib 0x1653f6d3 Grid::CEngineConnection::CallbackThreadProc() + 47 7 libsteam.dylib 0x16540a4c common::ObjFunctorImpl0<Grid::CEngineConnection, void (Grid::CEngineConnection::*)()>::operator()() + 38 8 libsteam.dylib 0x1644dbc2 common::CThread::CImpl::Thread() + 102 9 libsteam.dylib 0x1644dd0c common::CThread::CImpl::ThreadProc(void*) + 90 10 libsteam.dylib 0x165d26ae _threadEntry(void*) + 142 11 libSystem.B.dylib 0x91dff819 _pthread_start + 345 12 libSystem.B.dylib 0x91dff69e thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x91e00062 __semwait_signal + 10 1 libSystem.B.dylib 0x91dffd1e _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x91dff871 pthread_cond_timedwait$UNIX2003 + 72 3 libtier0.dylib 0x000303b3 CThreadSyncObject::Wait(unsigned int) + 287 4 libtier0.dylib 0x00030440 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x00066bb0 CJobThread::Run() + 98 6 libtier0.dylib 0x000318e5 CThread::ThreadProc(void*) + 193 7 libSystem.B.dylib 0x91dff819 _pthread_start + 345 8 libSystem.B.dylib 0x91dff69e thread_start + 34 Thread 4 Crashed: 0 com.googlecode.google-breakpad 0x1b9a7571 google_breakpad::ExceptionHandler::UninstallHandler(bool) + 133 1 com.googlecode.google-breakpad 0x1b9a8572 google_breakpad::ExceptionHandler::WaitForMessage(void*) + 406 2 libSystem.B.dylib 0x91dff819 _pthread_start + 345 3 libSystem.B.dylib 0x91dff69e thread_start + 34 Thread 5: 0 libSystem.B.dylib 0x91df79d2 __workq_kernreturn + 10 1 libSystem.B.dylib 0x91df7f68 _pthread_wqthread + 941 2 libSystem.B.dylib 0x91df7b86 start_wqthread + 30 Thread 6: 0 libSystem.B.dylib 0x91e00062 __semwait_signal + 10 1 libSystem.B.dylib 0x91dffd1e _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x91dff871 pthread_cond_timedwait$UNIX2003 + 72 3 libtier0.dylib 0x000303b3 CThreadSyncObject::Wait(unsigned int) + 287 4 libtier0.dylib 0x00030440 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x00066bb0 CJobThread::Run() + 98 6 libtier0.dylib 0x00031950 CThread::ThreadProc(void*) + 300 7 libSystem.B.dylib 0x91dff819 _pthread_start + 345 8 libSystem.B.dylib 0x91dff69e thread_start + 34 Thread 7: 0 libSystem.B.dylib 0x91e00062 __semwait_signal + 10 1 libSystem.B.dylib 0x91dffd1e _pthread_cond_wait + 1191 2 libSystem.B.dylib 0x91dff871 pthread_cond_timedwait$UNIX2003 + 72 3 libtier0.dylib 0x000303b3 CThreadSyncObject::Wait(unsigned int) + 287 4 libtier0.dylib 0x00030440 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x00066bb0 CJobThread::Run() + 98 6 libtier0.dylib 0x000318e5 CT
same here
Bonk Hunter, what OS are you running and what specs? Are you on OS X? Just wondering if this is an OS X-only problem, is all.
Show the dump file. It is almost impossible to figure out most crashes without reading the dump file.
Where can I find that? The only thing that came with the crash report is what I pasted above. Also, I looked through this Help & Support board and found two other Mac users having the same issue. They both said it worked fine before the TF2 Uber update. Have a feeling it has something to do with it, and wouldn't be surprised.
[QUOTE=aapertura;31021873]Bonk Hunter, what OS are you running and what specs? Are you on OS X? Just wondering if this is an OS X-only problem, is all.[/QUOTE] same as you (sorry didnt rply so long) [editline]14th July 2011[/editline] i will try to defragment it and sees what happens [editline]sameday ^^^[/editline] nope [editline]14th July 2011[/editline] this is what happens [url]http://www.youtube.com/watch?v=11_TnUDL5-k[/url]
[QUOTE=DrasarSalman;31025770]Show the dump file. It is almost impossible to figure out most crashes without reading the dump file.[/QUOTE] someone help!!!
[QUOTE=Bonk Hunter;31119692] this is what happens [url]http://www.youtube.com/watch?v=11_TnUDL5-k[/url][/QUOTE] You replicated my exact problem, so at least we're on the same page. If anyone comes in here and would like to clarify on how I can get that dump file, it would be appreciated.
Go to your main steam folder, find a subfolder called dumps. Delete everything in that folder, then try to run a tf2 map. Then go to dumps.garrysmod.com and upload the .dmp file in the dumps folder, then post the url.
Thank you very much. :) I'll have that in a minute. Edit: Uhh. I just went to Macintosh HD > (my username) > library > Application Support > Steam and went through all of the subfolders in it, and there's absolutely no subfolder even near fitting the description. Even did an entire HD search for the word 'dump' and nothing came up. Are you sure this is the subfolder name on a Mac? I don't know what's up. Googled it. Can't find anything about where they're stored on a Mac. Also, searched for "dmp" to get the extension and nothing came up in a full HD search. Should I just trash the Mac version and run Gmod on my Windows partition from now on? Seems they store data very differently.
[QUOTE=aapertura;31211638]Thank you very much. :) I'll have that in a minute. Edit: Uhh. I just went to Macintosh HD > (my username) > library > Application Support > Steam and went through all of the subfolders in it, and there's absolutely no subfolder even near fitting the description. Even did an entire HD search for the word 'dump' and nothing came up. Are you sure this is the subfolder name on a Mac? I don't know what's up. Googled it. Can't find anything about where they're stored on a Mac. Also, searched for "dmp" to get the extension and nothing came up in a full HD search. Should I just trash the Mac version and run Gmod on my Windows partition from now on? Seems they store data very differently.[/QUOTE] I am not having this issue,But I also require Dump files for a Problem I have in Garrys Mod,It appears to be that there is no 'findable' Dump folder for Mac.
mac steam games dont have dump files. no clue why.... I have this issue as well. I can load my construct, botmap2, flatland, even toybox maps. I cant open tf2 maps and its pissing me off because i just spent three hours posing a medic for a signature picture for a forum and I need to place him in Badlands...
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