• Console issues after logging into my server
    6 replies, posted
So I have a server thats hosted through a 3rd party source, I've run into this issue before and it caused me to completely redownload my add-ons and I've gotten to the point again, I have no client-side errors in my server folder but here is what my console is showing :: Attemped to precache unknown particle system "generic_smoke"! Requesting 1 lua files from the server ConVarRef keypad_crack_time2 doesn't point to an existing ConVar ConVarRef keypad_crack_time doesn't point to an existing ConVar ConVarRef _FAdmin_immunity doesn't point to an existing ConVar ConVarRef FAdmin_logging doesn't point to an existing ConVar ConVarRef _FAdmin_MOTDPage doesn't point to an existing ConVar ConVarRef PlayersCanPickUpPlayers doesn't point to an existing ConVar ConVarRef AdminsCanPickUpPlayers doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_reloadprotection doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_iswhitelist doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_canblocked doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_worldprops doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_admincanblocked doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_adminworldprops doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_checkconstrained doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_toggle doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_shownocross doesn't point to an existing ConVar ConVarRef _FPP_PHYSGUN1_adminall doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_noshooting doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_iswhitelist doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_canblocked doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_worldprops doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_admincanblocked doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_adminworldprops doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_checkconstrained doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_toggle doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_shownocross doesn't point to an existing ConVar ConVarRef _FPP_GRAVGUN1_adminall doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_iswhitelist doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_canblocked doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_worldprops doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_admincanblocked doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_adminworldprops doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_checkconstrained doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_toggle doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_shownocross doesn't point to an existing ConVar ConVarRef _FPP_PLAYERUSE1_adminall doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_iswhitelist doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_canblocked doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_protectpropdamage doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_worldprops doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_admincanblocked doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_adminworldprops doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_checkconstrained doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_toggle doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_shownocross doesn't point to an existing ConVar ConVarRef _FPP_ENTITYDAMAGE1_adminall doesn't point to an existing ConVar ConVarRef _FPP_BLOCKMODELSETTINGS1_propsonly doesn't point to an existing ConVar ConVarRef _FPP_BLOCKMODELSETTINGS1_toggle doesn't point to an existing ConVar ConVarRef _FPP_BLOCKMODELSETTINGS1_iswhitelist doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_spawnadmincanblocked doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_duplicatorprotect doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_canblocked doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_spawnadmincanweapon doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_spawniswhitelist doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_worldprops doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_admincanblocked doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_iswhitelist doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_adminworldprops doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_duplicatenoweapons doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_checkconstrained doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_toggle doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_shownocross doesn't point to an existing ConVar ConVarRef _FPP_TOOLGUN1_adminall doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_duplicatorlimit doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_smallpropdenylimit doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_smallpropghostlimit doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_smallpropdowngradecount doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_antispawninprop doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_bigpropwait doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_toggle doesn't point to an existing ConVar ConVarRef _FPP_ANTISPAM1_bigpropsize doesn't point to an existing ConVar ConVarRef _FPP_GLOBALSETTINGS1_cleanupdisconnectedtime doesn't point to an existing ConVar ConVarRef _FPP_GLOBALSETTINGS1_cleanupdisconnected doesn't point to an existing ConVar ConVarRef _FPP_GLOBALSETTINGS1_antie2minge doesn't point to an existing ConVar ConVarRef _FPP_GLOBALSETTINGS1_cleanupadmin doesn't point to an existing ConVar ConVarRef ss_call_to_home doesn't point to an existing ConVar ConVarRef sbox_maxtextscreens doesn't point to an existing ConVar ConVarRef DavyCrockettAllowed doesn't point to an existing ConVar ConVarRef M9K_Davy_Crockett_Timer doesn't point to an existing ConVar ConVarRef M9KDisableHolster doesn't point to an existing ConVar ConVarRef M9KClientGasDisable doesn't point to an existing ConVar ConVarRef M9KUniqueSlots doesn't point to an existing ConVar ConVarRef M9KDefaultClip doesn't point to an existing ConVar ConVarRef M9KDamageMultiplier doesn't point to an existing ConVar ConVarRef M9KAmmoDetonation doesn't point to an existing ConVar ConVarRef M9KDynamicRecoil doesn't point to an existing ConVar ConVarRef M9KDisablePenetration doesn't point to an existing ConVar ConVarRef M9KWeaponStrip doesn't point to an existing ConVar ConVarRef DebugM9K doesn't point to an existing ConVar ConVarRef gmod_physiterations doesn't point to an existing ConVar HTTP ERROR downloading [url]http://SERVERIP/materials/ezi/arrow_in.png.bz2[/url] HTTP ERROR downloading [url]http://SERVERIP/materials/ezi/arrow_in.png[/url] HTTP ERROR downloading [url]http://SERVERIP/resource/fonts/quicksand_b.ttf.bz2[/url] HTTP ERROR downloading [url]http://SERVERIP/resource/fonts/quicksand_b.ttf[/url] HTTP ERROR downloading [url]http://SERVERIP/resource/fonts/quicksand_r.ttf.bz2[/url] HTTP ERROR downloading [url]http://SERVERIP/resource/fonts/quicksand_r.ttf[/url] Map file wasn't found, copying it from addon.. PREP OK Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' Failed, using default cubemap 'engine/defaultcubemap' Failed, using def
Everything is normal in the console except for those HTTP download error and Failed to load custom font file. As for the weapons, you have too many addons on your server.
So would I need to reinstall the Fonts into my server files to fix the issue with the fonts? Also - what is the file limit for gmod servers? My server really doesn't have that many addons installed :/ I see a lot of servers with x2 the amount of customs, could It have to do with having a large amount of folders? I'm still lost.
There's no set limit for addons. You must send all the fonts through the FastDL. [editline]17th January 2015[/editline] Hey, try entering this into your client AND server consoles: [code] clear;datapack_paths;datapack_stats;dumpstringtables_new [/code] And post the results.
[quote] 1. "addons/achud/lua/" 2. "addons/armor/lua/" 3. "addons/awarn2/lua/" 4. "addons/darkrp bank robbery system/lua/" 5. "addons/darkrpmodification/lua/" 6. "addons/dlogs/lua/" 7. "addons/ekc/lua/" 8. "addons/elitef4menu/lua/" 9. "addons/ezinventory/lua/" 10. "addons/fading doors/lua/" 11. "addons/keypad crackers/lua/" 12. "addons/knockoutswep/lua/" 13. "addons/m9k assault rifles/lua/" 14. "addons/m9k heavy/lua/" 15. "addons/m9k small arms/lua/" 16. "addons/m9k specialty/lua/" 17. "addons/modelcp/lua/" 18. "addons/modelprocrim/lua/" 19. "addons/modelsnoop/lua/" 20. "addons/modelterrlead/lua/" 21. "addons/ncd_car_dealer/lua/" 22. "addons/precision tool/lua/" 23. "addons/pro keypad/lua/" 24. "addons/rprint/lua/" 25. "addons/serverpack/lua/" 26. "addons/textscreen/lua/" 27. "addons/ulib/lua/" 28. "addons/ulx/lua/" 29. "addons/vcmod1/lua/" 30. "addons/vcmod1_els/lua/" 31. "lua/" 32. "gamemodes/" 33. "gamemodes/base/entities/" 34. "gamemodes/darkrp/entities/" 35. "gamemodes/sandbox/entities/" Datapack Stats Total Files: 910 Total NoSend: 4 Total Full: 906 Compressed Size: 6.1 KB Uncompressed Size: 0 B Filenames: 44.9 KB Hash Size: 5.1 KB Overall Size: 1.2 MB Num Tables: 21 0: downloadables strings: 85 strdata: 2700 databts: 0 1: modelprecache strings: 617 strdata: 9149 databts: 617 2: genericprecache strings: 1 strdata: 0 databts: 1 3: soundprecache strings: 268 strdata: 8787 databts: 268 4: decalprecache strings: 327 strdata: 7397 databts: 327 5: instancebaseline strings: 33 strdata: 83 databts: 71043 6: lightstyles strings: 64 strdata: 118 databts: 350 7: userinfo strings: 40 strdata: 70 databts: 528 8: DynamicModels strings: 0 strdata: 0 databts: 0 9: server_query_info strings: 2 strdata: 28 databts: 3426 10: ParticleEffectNames strings: 12 strdata: 169 databts: 0 11: EffectDispatch strings: 11 strdata: 157 databts: 0 12: VguiScreen strings: 0 strdata: 0 databts: 0 13: Materials strings: 20 strdata: 783 databts: 0 14: InfoPanel strings: 0 strdata: 0 databts: 0 15: Scenes strings: 1310 strdata: 49120 databts: 0 16: ServerMapCycle strings: 1 strdata: 14 databts: 178 17: GameRulesCreation strings: 1 strdata: 9 databts: 11 18: GModGameInfo strings: 0 strdata: 0 databts: 0 19: networkstring strings: 289 strdata: 3837 databts: 0 20: client_lua_files strings: 910 strdata: 45017 databts: 1227451 [/quote] [editline]18th January 2015[/editline] Thats my in-game console.
Hm, nothing out of ordinary. And the missing tools stuff is still happening?
no actually I went through and compiled the cars i was using, weapons, and models into single folders after I did this and everything is working fine. thanks man! I was just letting things get messy I believe but I do thank you for helping me
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