• TTT SWEP Issue
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Hey there facepunch! I have run into an issue with a grapple gun SWEP for TTT; it doesn't show up on the equipment menu Heres my shared.lua [CODE]SWEP.Author = "Darkfortune" SWEP.Contact = "Darkfortune202@gmail.com" SWEP.Purpose = "The Spiderman's Swep!" SWEP.Instructions = "Left click to fire a rope" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.PrintName = "Spiderman's Gun" SWEP.Slot = 2 SWEP.SlotPos = 0 SWEP.DrawAmmo = false SWEP.DrawCrosshair = true SWEP.ViewModel = "models/weapons/v_pistol.mdl" SWEP.WorldModel = "models/weapons/w_pistol.mdl" local sndPowerUp = Sound("rope_hit.wav") local sndPowerDown = Sound ("shoot_rope.wav") local sndTooFar = Sound ("to_far.wav") function SWEP:Initialize() nextshottime = CurTime() self:SetWeaponHoldType( "pistol" ) end function SWEP:Think() if (!self.Owner || self.Owner == NULL) then return end if ( self.Owner:KeyPressed( IN_ATTACK ) ) then self:StartAttack() elseif ( self.Owner:KeyDown( IN_ATTACK ) && inRange ) then self:UpdateAttack() elseif ( self.Owner:KeyReleased( IN_ATTACK ) && inRange ) then self:EndAttack( true ) end if ( self.Owner:KeyPressed( IN_ATTACK2 ) ) then self:Attack2() end end function SWEP:DoTrace( endpos ) local trace = {} trace.start = self.Owner:GetShootPos() trace.endpos = trace.start + (self.Owner:GetAimVector() * 14096) if(endpos) then trace.endpos = (endpos - self.Tr.HitNormal * 7) end trace.filter = { self.Owner, self.Weapon } self.Tr = nil self.Tr = util.TraceLine( trace ) end function SWEP:StartAttack() local gunPos = self.Owner:GetShootPos() local disTrace = self.Owner:GetEyeTrace() local hitPos = disTrace.HitPos local x = (gunPos.x - hitPos.x)^2; local y = (gunPos.y - hitPos.y)^2; local z = (gunPos.z - hitPos.z)^2; local distance = math.sqrt(x + y + z); local distanceCvar = GetConVarNumber("rope_distance") inRange = false if distance <= distanceCvar then inRange = true end if inRange then if (SERVER) then if (!self.Beam) then self.Beam = ents.Create( "rope" ) self.Beam:SetPos( self.Owner:GetShootPos() ) self.Beam:Spawn() end self.Beam:SetParent( self.Owner ) self.Beam:SetOwner( self.Owner ) end self:DoTrace() self.speed = 10000 self.startTime = CurTime() self.endTime = CurTime() + self.speed self.dt = -1 if (SERVER && self.Beam) then self.Beam:GetTable():SetEndPos( self.Tr.HitPos ) end self:UpdateAttack() self.Weapon:EmitSound( sndPowerDown ) else self.Weapon:EmitSound( sndTooFar ) end end function SWEP:UpdateAttack() self.Owner:LagCompensation( true ) if (!endpos) then endpos = self.Tr.HitPos end if (SERVER && self.Beam) then self.Beam:GetTable():SetEndPos( endpos ) end lastpos = endpos if ( self.Tr.Entity:IsValid() ) then endpos = self.Tr.Entity:GetPos() if ( SERVER ) then self.Beam:GetTable():SetEndPos( endpos ) end end local vVel = (endpos - self.Owner:GetPos()) local Distance = endpos:Distance(self.Owner:GetPos()) local et = (self.startTime + (Distance/self.speed)) if(self.dt != 0) then self.dt = (et - CurTime()) / (et - self.startTime) end if(self.dt < 0) then self.Weapon:EmitSound( sndPowerUp ) self.dt = 0 end if(self.dt == 0) then zVel = self.Owner:GetVelocity().z vVel = vVel:GetNormalized()*(math.Clamp(Distance,0,7)) if( SERVER ) then local gravity = GetConVarNumber("sv_Gravity") vVel:Add(Vector(0,0,(gravity/100)*1.5)) if(zVel < 0) then vVel:Sub(Vector(0,0,zVel/100)) end self.Owner:SetVelocity(vVel) end end endpos = nil self.Owner:LagCompensation( false ) end function SWEP:EndAttack( shutdownsound ) if ( shutdownsound ) then self.Weapon:EmitSound( sndPowerDown ) end if ( CLIENT ) then return end if ( !self.Beam ) then return end self.Beam:Remove() self.Beam = nil end function SWEP:Attack2() if (CLIENT) then return end local CF = self.Owner:GetFOV() if CF == 90 then self.Owner:SetFOV(30,.3) elseif CF == 30 then self.Owner:SetFOV(90,.3) end end function SWEP:Holster() self:EndAttack( false ) return true end function SWEP:OnRemove() self:EndAttack( false ) return true end function SWEP:PrimaryAttack() end function SWEP:SecondaryAttack() end -- TTT STUFF----------------------------------------------- SWEP.Base = "weapon_tttbase" SWEP.Kind = WEAPON_EQUIP1 SWEP.CanBuy = { ROLE_TRAITOR, ROLE_DETECTIVE } SWEP.Icon = "materials/VGUI/ttt/GrappleGun.vtf" SWEP.LimitedStock = true SWEP.EquipMenuData = { type = "item_weapon", name = "Grapple Gun", desc = "Fly around and shit" }; SWEP.AllowDrop = false SWEP.NoSights = true if SERVER then AddCSLuaFile() resource.AddFile("materials/VGUI/ttt/GrappleGunWD.vmt") end[/CODE] And heres my vmt [CODE]"UnlitGeneric" { "$basetexture" "VGUI/ttt/GrappleGunWD" "$vertexcolor" 1 "$vertexalpha" 1 "$translucent" 1 }[/CODE] Also get this issue: Lua Error: [AddCSLuaFile] Couldn't find 'weapons/weapon_ttt_grapplegun/shared.lua' (<nowhere> [editline]31st December 2012[/editline] EDIT:FIXED had lua file in wrong place :(
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