• hl2_osx crashes whenever i join a server.
    9 replies, posted
Here is the crash dump: [CODE]Process: hl2_osx [603] Path: /users/*/hl2_osx Identifier: hl2_osx Version: ??? Code Type: X86 (Native) Parent Process: steam [553] User ID: 501 Date/Time: 2012-10-28 10:41:29.949 +0000 OS Version: Mac OS X 10.8.2 (12C54) Report Version: 10 Interval Since Last Report: 547092 sec Crashes Since Last Report: 14 Per-App Crashes Since Last Report: 8 Anonymous UUID: 2F5995DB-17B8-61F7-A231-FCEF4FFD7D3B Crashed Thread: 0 AwesomiumBrowserMain Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000000 VM Regions Near 0: --> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Users/USER/Library/Application Support/Steam/* __TEXT 0000000000001000-0000000000002000 [ 4K] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/* Thread 0 Crashed:: AwesomiumBrowserMain Dispatch queue: com.apple.main-thread 0 libsystem_c.dylib 0x98e1b5e0 strlen + 16 1 libsystem_c.dylib 0x98ea58d3 __vfprintf + 6254 2 libsystem_c.dylib 0x98e9c497 vsnprintf_l + 220 3 libsystem_c.dylib 0x98e9c4f6 vsnprintf + 74 4 lua_shared.dylib 0x10d844ec V_vsnprintf(char*, int, char const*, char*) + 44 5 lua_shared.dylib 0x10d3a1a9 CLuaInterface::Msg(char const*, ...) + 57 6 menusystem.dylib 0x10ddad87 _Global_MsgN(lua_State*) + 343 7 lua_shared.dylib 0x10d4ad33 lj_BC_FUNCC + 50 8 lua_shared.dylib 0x10d5529c lua_pcall + 76 9 lua_shared.dylib 0x10d38fa7 CLuaInterface::CallInternalNoReturns(int) + 55 10 menusystem.dylib 0x10e02be7 CMenuSystem::ServerDetails(char const*, char const*, char const*, int, char const*) + 471 11 client.dylib 0x11d93638 ClientModeShared::FireGameEvent(IGameEvent*) + 1288 12 engine.dylib 0x05dd8ed1 CGameEventManager::FireEventIntern(IGameEvent*, bool, bool) + 289 13 engine.dylib 0x05dd9158 CGameEventManager::FireEventClientSide(IGameEvent*) + 40 14 engine.dylib 0x05cfcf07 CBaseClientState::ProcessServerInfo(SVC_ServerInfo*) + 1159 15 engine.dylib 0x05ecbd66 CClientState::ProcessServerInfo(SVC_ServerInfo*) + 38 16 engine.dylib 0x05c562f8 SVC_ServerInfo::Process() + 24 17 engine.dylib 0x05e8eecc CNetChan::ProcessMessages(bf_read&) + 780 18 engine.dylib 0x05e901d6 CNetChan::CheckReceivingList(int) + 406 19 engine.dylib 0x05e907ff CNetChan::ProcessPacket(netpacket_s*, bool) + 687 20 engine.dylib 0x05e978f2 NET_ProcessSocket(int, IConnectionlessPacketHandler*) + 674 21 engine.dylib 0x05d47573 CL_ReadPackets(bool) + 467 22 engine.dylib 0x05e1bd7b _Host_RunFrame_Client(bool) + 91 23 engine.dylib 0x05e1e225 _Host_RunFrame(float) + 1109 24 engine.dylib 0x05e371b2 CHostState::State_Run(float) + 210 25 engine.dylib 0x05e37b2c CHostState::FrameUpdate(float) + 572 26 engine.dylib 0x05e37c02 HostState_Frame(float) + 34 27 engine.dylib 0x05f23a69 CEngine::Frame() + 569 28 engine.dylib 0x05f20b3b CEngineAPI::MainLoop() + 251 29 engine.dylib 0x05f20d2a CModAppSystemGroup::Main() + 250 30 engine.dylib 0x05f52898 CAppSystemGroup::Run() + 72 31 engine.dylib 0x05f21e70 CEngineAPI::RunListenServer() + 128 32 launcher.dylib 0x001a8e68 CAppSystemGroup::Run() + 72 33 launcher.dylib 0x001a8e68 CAppSystemGroup::Run() + 72 34 launcher.dylib 0x001b03c3 MainFunctionThread(void*) + 83 35 launcher.dylib 0x001b049d ValveCocoaMain + 141 36 launcher.dylib 0x001a0c32 LauncherMain + 722 37 hl2_osx 0x00001dd5 start + 53 Thread 1:: Dispatch queue: com.apple.libdispatch-manager 0 libsystem_kernel.dylib 0x94f349ae kevent + 10 1 libdispatch.dylib 0x9115ec71 _dispatch_mgr_invoke + 993 2 libdispatch.dylib 0x9115e7a9 _dispatch_mgr_thread + 53 Thread 2:: Dispatch queue: OpenGLMT 0 libsystem_c.dylib 0x98e1aa02 memmove$VARIANT$sse42 + 165 1 libGLImage.dylib 0x99c8fe64 glgCopyRowsWithMemCopy(GLGOperationRec const*, unsigned long, GLDPixelModeRec const*) + 106 2 libGLImage.dylib 0x99c8e823 glgProcessPixelsWithProcessor + 991 3 com.apple.AMDRadeonX3000GLDriver 0x0aecdcbb 0xad00000 + 1891515 4 com.apple.AMDRadeonX3000GLDriver 0x0af008c3 0xad00000 + 2099395 5 com.apple.AMDRadeonX3000GLDriver 0x0aefe5fc 0xad00000 + 2090492 6 libGPUSupportMercury.dylib 0x0ab1f17d gpusLoadCurrentTextures + 677 7 com.apple.AMDRadeonX3000GLDriver 0x0aee10c0 gldUpdateDispatch + 299 8 GLEngine 0x0a8fa9d0 gleDoDrawDispatchCore + 609 9 GLEngine 0x0a87c4a4 glDrawElementsInstancedBaseVertex_STD_Exec + 293 10 GLEngine 0x0a87c371 glDrawElements_UnpackThread + 110 11 GLEngine 0x0a8ee5e5 gleCmdProcessorGCD + 176 12 libdispatch.dylib 0x9115bc82 _dispatch_client_callout + 46 13 libdispatch.dylib 0x9115d160 _dispatch_queue_drain + 206 14 libdispatch.dylib 0x9115cffa _dispatch_queue_invoke + 50 15 libdispatch.dylib 0x9115cecb _dispatch_worker_thread2 + 230 16 libsystem_c.dylib 0x98e31e12 _pthread_wqthread + 441 17 libsystem_c.dylib 0x98e19cca start_wqthread + 30 Thread 3: 0 libsystem_kernel.dylib 0x94f340ee __workq_kernreturn + 10 1 libsystem_c.dylib 0x98e3204c _pthread_workq_return + 45 2 libsystem_c.dylib 0x98e31e19 _pthread_wqthread + 448 3 libsystem_c.dylib 0x98e19cca start_wqthread + 30 Thread 4:: ClientCallbackAgent 0 libsystem_kernel.dylib 0x94f338e2 __psynch_cvwait + 10 1 libsystem_c.dylib 0x98e34220 _pthread_cond_wait + 833 2 libsystem_c.dylib 0x98eba0ec pthread_cond_timedwait$UNIX2003 + 70 3 libsteam.dylib 0x059c0b2f WaitForEvent(void*, unsigned int) + 511 4 libsteam.dylib 0x059c4e96 WaitForMultipleObjectsEx(unsigned int, void* const*, int, unsigned int, int) + 718 5 libsteam.dylib 0x059c51ab WaitForSingleObject(void*, unsigned int) + 54 6 libsteam.dylib 0x0593fa12 Grid::CEngineConnection::CallbackThreadProc() + 42 7 libsteam.dylib 0x05940dae common::ObjFunctorImpl0<Grid::CEngineConnection, void (Grid::CEngineConnection::*)()>::operator()() + 38 8 libsteam.dylib 0x0586638f common::CThread::CImpl::Thread() + 107 9 libsteam.dylib 0x0586698a common::CThread::CImpl::ThreadProc(void*) + 90 10 libsteam.dylib 0x059bf677 _threadEntry(void*) + 142 11 libsystem_c.dylib 0x98e2f557 _pthread_start + 344 12 libsystem_c.dylib 0x98e19cee thread_start + 34 Thread 5: 0 libsystem_kernel.dylib 0x94f338e2 __psynch_cvwait + 10 1 libsystem_c.dylib 0x98e34220 _pthread_cond_wait + 833 2 libsystem_c.dylib 0x98eba0ec pthread_cond_timedwait$UNIX2003 + 70 3 libtier0.dylib 0x00037ad3 CThreadSyncObject::Wait(unsigned int) + 307 4 libtier0.dylib 0x00037b68 CThreadEvent::Wait(unsigned int) + 24 5 libvstdlib.dylib 0x0007001b CJobThread::Run() + 123 6 libtier0.dylib 0x00039432 CThread::ThreadProc(void*) + 178 7 libsystem_c.dylib 0x98e2f557 _pthread_start + 344 8 libsystem_c.dylib 0x98e19cee thread_start + 34 Thread 6:: IOPollingHelpe
It looks like Awesomium is causing the crashes. Rename your garrysmod/garrysmod folder to garrysmodold, then restart the game.
[QUOTE=OogalaBoogal;38223203]It looks like Awesomium is causing the crashes. Rename your garrysmod/garrysmod folder to garrysmodold, then restart the game.[/QUOTE] Woah, woah woah. Is this the folder? User > Library > Application Support > Steam > Steam Apps > Common > GarrysMod > garrysmod because I renamed that to garrysmodold and now the file hl2_osx crashes instantly after it appears. Any fixes?
[QUOTE=OogalaBoogal;38223203]It looks like Awesomium is causing the crashes. Rename your garrysmod/garrysmod folder to garrysmodold, then restart the game.[/QUOTE] Don't do this, this is equal to deleting the game and then trying to start it. There's no proper fix for this problem, there is a workaround, which is to set all graphics options to lowest possible.
[QUOTE=Robotboy655;46971575]Don't do this, this is equal to deleting the game and then trying to start it. There's no proper fix for this problem, there is a workaround, which is to set all graphics options to lowest possible.[/QUOTE] Mmk, do you mean in GMod options > video, or system preferences?
[QUOTE=~Kiwi~v2;46973126]gmod options > video> advanced > set everything to low[/QUOTE] Might it be I always set my GMod resolution to Native?
Hello, I know that this subject dates from a long time but this problem is still relevant. I have personally worked a lot on the subject but even modifying the graphics by setting them as low as possible does not change anything after having tried time and again to join several servers in rehearsals. In addition I tried other technique like to play in beta development but nothing gets better. I would like to know 3 years later do you have results?
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