Hello there. Right now I'm trying out my first experiments in ragdoll hexing, and currently I'm in a jam.
Using [url=http://www.facepunch.com/threads/395931]this tutorial[/url], I've managed to get a model I want to hex a skin for ([url=http://www.garrysmod.org/downloads/?a=view&id=123720]Bloocobalt's Portal 2 Chell[/url] with [url=http://www.youtube.com/watch?v=3FEtcARzdMs]this skin[/url]) to appear visibly as a seperate model, but the thing keeps using the original model's textures (which I also have installed at the same time). I think it has something to do with my VMT's, but so far they seem okay for me.
Here's the current directory for the hexed model:
"C:\Program Files (x86)\Steam\steamapps\[REDACTED]\garrysmod\garrysmod\models\MaleMelBoy"
And the textures I want for it:
"C:\Program Files (x86)\Steam\steamapps\[REDACTED]\garrysmod\garrysmod\materials\models\MaleMelBoy\mhell"
The VMT for one of the original textures reads as thus:
VertexlitGeneric
{
"$basetexture" "models\bloocobalt\chell\chell_legs_diffuse"
"$phongexponenttexture" "models\bloocobalt\chell\chell_legs_exponent"
"$bumpmap" "models\bloocobalt\chell\chell_legs_normals"
"$phong" 1
"$phongboost" "3.5"
"$phongtint" "[.85 .85 1]"
"$phongfresnelranges" "[.2 .5 5]"
"$nodecal" 1
"$ambientocclusion" 1
"$halflambert" 0
"$diffuseexp" "1.5"
"$lightwarptexture" "models\bloocobalt\chell\skin_warp"
"$rimlight" 1
"$surfaceprop" flesh
}
And the new VMT reads as:
VertexlitGeneric
{
"$basetexture" "models\MaleMelBoy\mhell\chell_legs_diffuse"
"$phongexponenttexture" "models\MaleMelBoy\mhell\chell_legs_exponent"
"$bumpmap" "models\MaleMelBoy\mhell\chell_legs_normals"
"$phong" 1
"$phongboost" "3.5"
"$phongtint" "[.85 .85 1]"
"$phongfresnelranges" "[.2 .5 5]"
"$nodecal" 1
"$ambientocclusion" 1
"$halflambert" 0
"$diffuseexp" "1.5"
"$lightwarptexture" "models\bloocobalt\chell\skin_warp"
"$rimlight" 1
"$surfaceprop" flesh
}
What exactly am I missing?
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