• Hexing Confusion
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Hello there. Right now I'm trying out my first experiments in ragdoll hexing, and currently I'm in a jam. Using [url=http://www.facepunch.com/threads/395931]this tutorial[/url], I've managed to get a model I want to hex a skin for ([url=http://www.garrysmod.org/downloads/?a=view&id=123720]Bloocobalt's Portal 2 Chell[/url] with [url=http://www.youtube.com/watch?v=3FEtcARzdMs]this skin[/url]) to appear visibly as a seperate model, but the thing keeps using the original model's textures (which I also have installed at the same time). I think it has something to do with my VMT's, but so far they seem okay for me. Here's the current directory for the hexed model: "C:\Program Files (x86)\Steam\steamapps\[REDACTED]\garrysmod\garrysmod\models\MaleMelBoy" And the textures I want for it: "C:\Program Files (x86)\Steam\steamapps\[REDACTED]\garrysmod\garrysmod\materials\models\MaleMelBoy\mhell" The VMT for one of the original textures reads as thus: VertexlitGeneric { "$basetexture" "models\bloocobalt\chell\chell_legs_diffuse" "$phongexponenttexture" "models\bloocobalt\chell\chell_legs_exponent" "$bumpmap" "models\bloocobalt\chell\chell_legs_normals" "$phong" 1 "$phongboost" "3.5" "$phongtint" "[.85 .85 1]" "$phongfresnelranges" "[.2 .5 5]" "$nodecal" 1 "$ambientocclusion" 1 "$halflambert" 0 "$diffuseexp" "1.5" "$lightwarptexture" "models\bloocobalt\chell\skin_warp" "$rimlight" 1 "$surfaceprop" flesh } And the new VMT reads as: VertexlitGeneric { "$basetexture" "models\MaleMelBoy\mhell\chell_legs_diffuse" "$phongexponenttexture" "models\MaleMelBoy\mhell\chell_legs_exponent" "$bumpmap" "models\MaleMelBoy\mhell\chell_legs_normals" "$phong" 1 "$phongboost" "3.5" "$phongtint" "[.85 .85 1]" "$phongfresnelranges" "[.2 .5 5]" "$nodecal" 1 "$ambientocclusion" 1 "$halflambert" 0 "$diffuseexp" "1.5" "$lightwarptexture" "models\bloocobalt\chell\skin_warp" "$rimlight" 1 "$surfaceprop" flesh } What exactly am I missing?
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