• Server MaxFPS not changing?
    4 replies, posted
[img]http://img6.imagebanana.com/img/agem3ljl/Untitled.png[/img] After typing rcon fps_max 500 the server FPS just stays at 166, I'm currently running Centos5 with the vphysics fix, and the library fix. any guesses? I cant think of anything that's causing this Thanks.
[CODE]From: hlds_linux-bounces at list.valvesoftware.com Yes, FPS is now irrelevant to dedicated servers. You can still use "fps_max" to limit framerate on the client; this reduces GPU and CPU power usage, and can help with PCs that have heat management problems. Because of the optimizations in this release, we no longer feel that a server tuning variable is necessary. All servers should feel more responsive now than they would have under any previous "1000+ FPS" config. -henry[/CODE] In short, valve removed the function, apparently the command is still there, at least in gmod. Not as if it matters, generally speaking the max you should ever need is the same as the tickrate.
Hm, seems silly. I have always ran my sandbox servers under 66 tickrate and 550 fps_max. Now my server is limited to 166 frames?
There's no need to run a server with a higher FPS than the tickrate, because all simulations (walking, physics, game tracking etc) is all done every tick which is only 33/66/(99?) times per second. Any higher FPS is just a waste of energy and resources and doesn't change the in game experience.
[QUOTE=maurits150;32811415]There's no need to run a server with a higher FPS than the tickrate, because all simulations (walking, physics, game tracking etc) is all done every tick which is only 33/66/(99?) times per second. Any higher FPS is just a waste of energy and resources and doesn't change the in game experience.[/QUOTE] From what I remember before, having the default FPS at 166 or so, some spinning things at spawn (E2) would lower the FPS to around 50 or so, however running the fps_max at 550, would cause the FPS to lower to 400 or so.
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