• FastDL Can't get it to work help please
    19 replies, posted
Hello fellow garrys mod users So I am having trouble with the FastDL part I has added this in server.cfg [QUOTE] sv_downloadurl "http://144.76.138.183/fastdl/" sv_allowdownload 0 sv_allowupload 0 [/QUOTE] I has Made the files .bz2 This is how the fastdl looks like [IMG]http://puu.sh/6gu3I.png[/IMG] here is some vgui errors the client gets: [IMG]http://puu.sh/6gu6S.png[/IMG] And here is how the folder looks like in fastdl folder [IMG]http://puu.sh/6gu90.png[/IMG] And the files keeps redlding when I connect to the server, and the %GarrysModClient% doesnt save the files? I can't find it in its root folder atleast.
Your sv_downloadurl and file stucture is perfect. Do you have a resource.AddFile lua file?
yes it adds the workshop files. should I have something else added also?
You need a resource.AddFile("materials/models/material.vmt") for the materials, models, sound, etc. resource.AddWorkshop("WORKSHOPID") is for workshop hosted files. Take a look at [URL="http://facepunch.com/showthread.php?t=904405"]Fox-Warrior's Resource Generator[/URL]. Also, remove the entire lua folder from your FastDL.
Alright that worked thank you :p Now everytime I connect, I gotta redld it? how come?
I believe it's because it can't find the file. Either that or it's not configured correctly[QUOTE=tno1;43498576]Alright that worked thank you :p Now everytime I connect, I gotta redld it? how come?[/QUOTE]
Hmm just saw the weapons is pink When wearing and error in the f4 shop
Can you post your resource.AddFile lua file in [code] tags please?
[code]--// File Generated By Fox-Warrior's Resources Generator Version 2.06 \\-- if (SERVER) then resource.AddFile( "sound/weapons/usas12/draw.wav" ) resource.AddFile( "sound/weapons/usas12/magin.wav" ) resource.AddFile( "sound/weapons/usas12/magout.wav" ) resource.AddFile( "sound/weapons/usas12/xm1014-1.wav" ) resource.AddFile( "sound/weapons/usas12/xm1014_insertshell.wav" ) resource.AddFile( "sound/weapons/tact870/m3-1.wav" ) resource.AddFile( "sound/weapons/tact870/m3_insertshell.wav" ) resource.AddFile( "sound/weapons/tact870/m3_pump.wav" ) resource.AddFile( "sound/weapons/svu/g3sg1-1.wav" ) resource.AddFile( "sound/weapons/svu/g3sg1_clipin.wav" ) resource.AddFile( "sound/weapons/svu/g3sg1_clipout.wav" ) resource.AddFile( "sound/weapons/svu/g3sg1_slide.wav" ) resource.AddFile( "sound/weapons/svt40/g3sg1-1.wav" ) resource.AddFile( "sound/weapons/svt40/g3sg1_clipin.wav" ) resource.AddFile( "sound/weapons/svt40/g3sg1_clipout.wav" ) resource.AddFile( "sound/weapons/svt40/g3sg1_cliptap.wav" ) resource.AddFile( "sound/weapons/svt40/g3sg1_cloth1.wav" ) resource.AddFile( "sound/weapons/svt40/g3sg1_cloth2.wav" ) resource.AddFile( "sound/weapons/svt40/g3sg1_slide_b.wav" ) resource.AddFile( "sound/weapons/svt40/g3sg1_slide_f.wav" ) resource.AddFile( "sound/weapons/svd/clipin.wav" ) resource.AddFile( "sound/weapons/svd/clipout.wav" ) resource.AddFile( "sound/weapons/svd/cliptap.wav" ) resource.AddFile( "sound/weapons/svd/draw.wav" ) resource.AddFile( "sound/weapons/svd/foley.wav" ) resource.AddFile( "sound/weapons/svd/g3sg1-1.wav" ) resource.AddFile( "sound/weapons/svd/handle.wav" ) resource.AddFile( "sound/weapons/svd/slideback.wav" ) resource.AddFile( "sound/weapons/svd/slideforward.wav" ) resource.AddFile( "sound/weapons/striker12/deploy.wav" ) resource.AddFile( "sound/weapons/striker12/m3_insertshell.wav" ) resource.AddFile( "sound/weapons/striker12/xm1014-1.wav" ) resource.AddFile( "sound/weapons/spas_12/xm1014-1.wav" ) resource.AddFile( "sound/weapons/spas_12/xm_cock.wav" ) resource.AddFile( "sound/weapons/spas_12/xm_insert.wav" ) resource.AddFile( "sound/weapons/shrike/boxin.wav" ) resource.AddFile( "sound/weapons/shrike/boxout.wav" ) resource.AddFile( "sound/weapons/shrike/bullet.wav" ) resource.AddFile( "sound/weapons/shrike/button.wav" ) resource.AddFile( "sound/weapons/shrike/coverdown.wav" ) resource.AddFile( "sound/weapons/shrike/coverup.wav" ) resource.AddFile( "sound/weapons/shrike/ready.wav" ) resource.AddFile( "sound/weapons/shrike/shrike-1.wav" ) resource.AddFile( "sound/weapons/schmung.m249/boltpull.wav" ) resource.AddFile( "sound/weapons/schmung.m249/boltrel.wav" ) resource.AddFile( "sound/weapons/schmung.m249/m249-1.wav" ) resource.AddFile( "sound/weapons/schmung.m249/m249_boxout.wav" ) resource.AddFile( "sound/weapons/schmung.m249/m249_chain.wav" ) resource.AddFile( "sound/weapons/schmung.m249/m249_coverdown.wav" ) resource.AddFile( "sound/weapons/schmung.m249/m249_coverup.wav" ) resource.AddFile( "sound/weapons/schmung.m249/magin.wav" ) resource.AddFile( "sound/weapons/psg1/deploy1.wav" ) resource.AddFile( "sound/weapons/psg1/g3sg1-1.wav" ) resource.AddFile( "sound/weapons/psg1/g3sg1_clipin.wav" ) resource.AddFile( "sound/weapons/psg1/g3sg1_clipout.wav" ) resource.AddFile( "sound/weapons/psg1/g3sg1_slide.wav" ) resource.AddFile( "sound/weapons/psg1/psg_boltpull.wav" ) resource.AddFile( "sound/weapons/psg1/psg_boltrelease.wav" ) resource.AddFile( "sound/weapons/psg1/psg_clipin.wav" ) resource.AddFile( "sound/weapons/psg1/psg_clipout.wav" ) resource.AddFile( "sound/weapons/minigun/mini-1.wav" ) resource.AddFile( "sound/weapons/minigun/mini_bolt.wav" ) resource.AddFile( "sound/weapons/minigun/mini_boxin.wav" ) resource.AddFile( "sound/weapons/minigun/mini_boxout.wav" ) resource.AddFile( "sound/weapons/minigun/mini_chain.wav" ) resource.AddFile( "sound/weapons/minigun/mini_coverdown.wav" ) resource.AddFile( "sound/weapons/minigun/mini_coverup.wav" ) resource.AddFile( "sound/weapons/minigun/spindown.wav" ) resource.AddFile( "sound/weapons/minigun/spinup.wav" ) resource.AddFile( "sound/weapons/m98/bolt.wav" ) resource.AddFile( "sound/weapons/m98/boltback.wav" ) resource.AddFile( "sound/weapons/m98/boltforward.wav" ) resource.AddFile( "sound/weapons/m98/clipin.wav" ) resource.AddFile( "sound/weapons/m98/clipout.wav" ) resource.AddFile( "sound/weapons/m98/draw.wav" ) resource.AddFile( "sound/weapons/m98/foley.wav" ) resource.AddFile( "sound/weapons/m98/handle.wav" ) resource.AddFile( "sound/weapons/m98/shot-1.wav" ) resource.AddFile( "sound/weapons/m82/barret50-1.wav" ) resource.AddFile( "sound/weapons/m82/boltdown.wav" ) resource.AddFile( "sound/weapons/m82/boltup.wav" ) resource.AddFile( "sound/weapons/m82/clipin.wav" ) resource.AddFile( "sound/weapons/m82/clipout.wav" ) resource.AddFile( "sound/weapons/m60/m60-1.wav" ) resource.AddFile( "sound/weapons/m60/m60_boxin.wav" ) resource.AddFile( "sound/weapons/m60/m60_boxout.wav" ) resource.AddFile( "sound/weapons/m60/m60_chain.wav" ) resource.AddFile( "sound/weapons/m60/m60_coverdown.wav" ) resource.AddFile( "sound/weapons/m60/m60_coverup.wav" ) resource.AddFile( "sound/weapons/m37/m3-1.wav" ) resource.AddFile( "sound/weapons/m37/m3_insertshell.wav" ) resource.AddFile( "sound/weapons/m37/m3_pump.wav" ) resource.AddFile( "sound/weapons/jen.ak/bolt.pull.wav" ) resource.AddFile( "sound/weapons/jen.ak/bolt.rel.wav" ) resource.AddFile( "sound/weapons/jen.ak/fire.wav" ) resource.AddFile( "sound/weapons/jen.ak/mag.in.wav" ) resource.AddFile( "sound/weapons/jen.ak/mag.out.wav" ) resource.AddFile( "sound/weapons/jen.ak/mag.tap.wav" ) resource.AddFile( "sound/weapons/jackhammer/boltcatch.wav" ) resource.AddFile( "sound/weapons/jackhammer/clipout.wav" ) resource.AddFile( "sound/weapons/jackhammer/cloth.wav" ) resource.AddFile( "sound/weapons/jackhammer/famas-1.wav" ) resource.AddFile( "sound/weapons/jackhammer/magtap.wav" ) resource.AddFile( "sound/weapons/jackhammer/xm1014-1.wav" ) resource.AddFile( "sound/weapons/hk_ump45/ump45-1.wav" ) resource.AddFile( "sound/weapons/hk_ump45/ump45-1.wav.bz2" ) resource.AddFile( "sound/weapons/hk_ump45/ump45_boltslap.wav" ) resource.AddFile( "sound/weapons/hk_ump45/ump45_boltslap.wav.bz2" ) resource.AddFile( "sound/weapons/hk_ump45/ump45_clipin1.wav" ) resource.AddFile( "sound/weapons/hk_ump45/ump45_clipin1.wav.bz2" ) resource.AddFile( "sound/weapons/hk_ump45/ump45_clipin2.wav" ) resource.AddFile( "sound/weapons/hk_ump45/ump45_clipin2.wav.bz2" ) resource.AddFile( "sound/weapons/hk_ump45/ump45_clipout1.wav" ) resource.AddFile( "sound/weapons/hk_ump45/ump45_clipout1.wav.bz2" ) resource.AddFile( "sound/weapons/hk_ump45/ump45_clipout2.wav" ) resource.AddFile( "sound/weapons/hk_ump45/ump45_clipout2.wav.bz2" ) resource.AddFile( "sound/weapons/hk_ump45/ump45_cloth.wav" ) resource.AddFile( "sound/weapons/hk_ump45/ump45_cloth.wav.bz2" ) resource.AddFile( "sound/weapons/hksl8/boltback.wav" ) resource.AddFile( "sound/weapons/hksl8/boltforward.wav" ) resource.AddFile( "sound/weapons/hksl8/draw.wav" ) resource.AddFile( "sound/weapons/hksl8/magfiddle.wav" ) resource.AddFile( "sound/weapons/hksl8/magin.wav" ) resource.AddFile( "sound/weapons/hksl8/magout.wav" ) resource.AddFile( "sound/weapons/hksl8/safety.wav" ) resource.AddFile( "sound/weapons/hksl8/sg552-1.wav" ) resource.AddFile( "sound/weapons/hksl8/sg552-2.wav" ) resource.AddFile( "sound/weapons/hksl8/sg552-3.wav" ) resource.AddFile( "sound/weapons/hksl8/sg552-4.wav" ) resource.AddFile( "sound/weapons/hkmp5sd/boltpull.wav" ) resource.AddFile( "sound/weapons/hkmp5sd/boltpull.wav.bz2" ) resource.AddFile( "sound/weapons/hkmp5sd/boltrelease.wav" ) resource.AddFile( "sound/weapons/hkmp5sd/boltrelease.wav.bz2" ) resource.AddFile( "sound/weapons/hkmp5sd/cloth.wav" ) resource.AddFile( "sound/weapons/hkmp5sd/cloth.wav.bz2" ) resource.AddFile( "sound/weapons/hkmp5sd/magfiddle.wav" ) resource.AddFile( "sound/weapons/hkmp5sd/magfiddle.wav.bz2" ) resour
I've always had issues with the "vgui" folder. I've changed all my scripts to use other folder structures for the custom materials and since then I haven't had any issue.
That's a lot of stuff. Where did you put that lua file?
well I save ppl from dlding 600mb so it is worth it :p as I took the materials and all that from the m9k pack :p under lua/autorun/server
Put it in lua/autorun.
Also, remove that .bz2 extension from all lines that has one.
I has putted it in lua/autorun now, I has removed the .bz2 extensions from those which got one, but I still have the same error.. Idk what the error is, as to why it gives error sign at the F4 shop - DarkRP, and when bought it is the no material error. It also neither saves the files so I still have to redld it everytime I connect.
Can you ask a player to open console when they join the server to see if there's any HTML errors?
There is this error: [code]HTTP ERROR downloading http://144.76.138.183/fastdl/materials/models/weapons/v_models/minigunvulcan/chainbody.vmt.bz2 HTTP ERROR downloading http://144.76.138.183/fastdl/materials/models/weapons/v_models/minigunvulcan/chainbody_ref.vtf.bz2 HTTP ERROR downloading http://144.76.138.183/fastdl/materials/models/weapons/v_models/minigunvulcan/chain_ref.vtf.bz2 HTTP ERROR downloading http://144.76.138.183/fastdl/materials/models/weapons/v_models/minigunvulcan/handlemini.vtf.bz2 HTTP ERROR downloading http://144.76.138.183/fastdl/materials/models/weapons/v_models/minigunvulcan/handlemini.vmt.bz2 HTTP ERROR downloading http://144.76.138.183/fastdl/materials/models/weapons/v_models/minigunvulcan/minigunvulcan.vtf.bz2 HTTP ERROR downloading http://144.76.138.183/fastdl/materials/models/weapons/v_models/minigunvulcan/minigunvulcan.vmt.bz2 HTTP ERROR downloading http://144.76.138.183/fastdl/materials/models/weapons/v_models/minigunvulcan/minigunvulcan_ref.vtf.bz2 HTTP ERROR downloading http://144.76.138.183/fastdl/materials/models/weapons/v_models/minigunvulcan/v_hands.vtf.bz2 HTTP ERROR downloading http://144.76.138.183/fastdl/materials/models/weapons/v_models/minigunvulcan/v_hands.vmt.bz2 HTTP ERROR downloading http://144.76.138.183/fastdl/materials/models/weapons/v_models/minigunvulcan/v_hands_normal.vtf.bz2 HTTP ERROR downloading http://144.76.138.183/fastdl/materials/models/weapons/v_models/millenia_jackhammer/12ga.vtf.bz2 A[/code] This is just part of it.
This is your problem: [url]http://144.76.138.183/fastdl/materials/models/weapons/v_models/millenia_jackhammer/12ga.vtf.bz2[/url] Those files do not exist on your FastDL.
I just deleted it, as I got annoyed of it, so I am requesting this to be closed. FastDL blows for my server. Just gotta use addons instead, they work atleast. #Request close#
Top left corner of the page, there should be button "Mark as Solved".
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